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A Haymarket publication 


SETTING THE STANDARD 



Summer 1985 £1.50 



come to terms 


with computers 

DOYOUNEEDAMI 
— 20 reasons why 


1 IIiiVtI- lip- 


. T 1 1 



































MSX is a worldwide computer 
standard, chosen by most of the world’s 
largest electronics companies. With MSX 
machines, all software and all hardware 
is completely compatible . . . games, 
educational and business programs as 
well as disks, joysticks and printers, which 
means you can borrow your friends’ 

MSX software and play it on your machine, 
and because it’s an agreed standard, 
it will be here for years to come. Obsolete? 
Not with MSX. 

Like other MSX manufacturers our 


Hitbit 75 has the best ‘basic’ around, great 
coloui; great sound, a 64k memory and 
more ports than you’ll probably ever need. 

Hitbit also has a disk drive, printei; 
data cartridge and a remote control joy- 
stick. But, who else offers free, a unique 
personal data base that can store 
addresses, schedules or even remind you 
when to feed the cat? 

Who else offers our superb Sony styling? 

Who else enjoys such a reputation 
for reliability? Only the Sony Hitbit the 
logical choice in computers. sS^y. 








Summer 1985 Volume 1 Number 2 


CREDITS 

EDITORIAL 

Editor: Kester Cranswick 
Assistant Editor: Sally Wood 
Art Editor: Richard Grill 
Secretary: Nikkie Smith 
Photography: Crispin Thomas, 
Stan Papior, Paul Debois, 
Matthew Barnes, Robert Brooks, 
Lucilla Phelps 

Group Editor: Gareth Renowden 

Publisher: Paul Camp 

ADVERTISING 

Advertisement Manager: Neil , 
Alldritt 

Advertising Production: Julia Cox 

Technical queries; we regret 
these cannot be answered over 
the telephone. However should 
you wish to write in we will 
endeavour to answer any queries 
through the magazine. 

SUBSCRIPTIONS: 


UK £7 

Europe £10 

Overseas £10 

Airmail-Middle East £15 

Airmail-North America, Africa, 

India £18 

Airmail-Aust., NZ, Japan £20 


Back numbers and subscriptions: 
obtainable by post from the Book 
Sales Department, 12-14 Ansdell 
Street, London W8 5TR. 
Telephone: 01-937 7288. Please 
a\',o\N t\wo \weeks for delivery. 

The editor welcomes any 
corrections or additions. Prices 
quoted in editorial and 
advertisements are correct at 
press day but may be subject to 
variation. 

Every care is taken in compiling 
the contents of the magazine to 
ensure they are correct and 
accurate, but the publisher 
assumes no responsibility for any 
effect from errors or omissions. 
All material published in What 
MSX? is copyright and 
reproduction in whole or in part is 
forbidden, except by permission 
of the publishers. 

Editorial, advertising and 
circulation departments: 
Haymarket Publishing Ltd., 

38-42 Hampton Road, 
Teddington, Middlesex TWll OJE 
Telephone: 01-977 8787 
Photosetting and litho 
origination by: 

Meadway Graphics, Carlisle 
House, 198 Victoria Road, 
Romford, Essex RLl 2NX 
Printed by: Chase Web Offset, St 
Austell, Cornwall 
®Haymarket Publishing 1985 


5 MSX micros are coming down in price. 1985 machines are being 
shown in Japan. There are Arabic MSX computers and MSX 
software is coming out in a torrent. We’ve the latest news on all 
this, and more. 

l>AUDCTmA»l 

19 Here's your chance to own a handsome Sony Hit Bit and disk drive. 
Just solve ten simple clues to pinpoint the winning square on a ten 
by ten grid. 

ON 

Four brand new MSX micros get the test treatment and we’ve been 
playing the best games too. 

20 Yamaha CX-5M. Is it a computer or a synthesizer, or both? 

26 Software. 21 new titles reviewed, with Manic Miner best of the 
test. 

34 Goldstar FC-200. The least expensive MSX to date - is it a bargain 
or not? 

56 Mitsubishi MLF-48. With just 32K, is the Mitsubishi RAMshackle? 

64 Panasonic CF-2700. No one will kick sand in the Panasonic’s 
face. Find out why not. 

GROUP 

68 MSX V The Rest. How good is MSX? We put a Sony up against five 
top non-MSX rivals. 

77 Joystick Duel. Debbie Goldfinch flexes her wrists and puts twenty 
joysticks through their paces. 



Yamaha sounded out — page 20 



Software listed In Buyers Guide 



Jargon explained — page 85 






15 Interview. Kay Nish i, Mr MSX himself, talks to What MSX? about 
MSX’s past, present and future. 

68 MSX Worldwide. What’s happening to the MSX around the world . 
lain Dawson finds out. 

72 BASIC Beginnings. Tom Sato traces the development of MSX 
BASIC from the very beginning. 

STARTING 

11 Why Buy? Should you or shouldn’t you buy a computer? Fill in the 
chart and find out. 

85 Computer Terms. Do you know the difference between a PEEK and 
a POKE or a bubble and a bus? Learn to talk computerese with us. 

94 Name That Game. We trace the evolution of computer games from 
ping pong to sophisticated adventures. 

BUYERS 

99 A comprehensive guide to all MSX computers, peripherals 
software, joysticks and printers. If you want to know what’s 
available for your MSX, you’ll find details in these data pages. 


Manic Minor Is tops — page 26 



MSX takes on the rest — page 40 



Joysticks — we try 20 — page 77 












HAYDON PLACE, GUILDFORD, SURREY GUI 4LR 


OPEN 


HI-TECH DEPARTMENT 



CX5M 


The CX5M Computer is 
specifically designed for a 
wide range of music 
generation, programming and^ 
editing tasks, interfacing with 
other Yamaha digital 
instruments and components 


OPTIONAL PROGRAMMES: 

• YRM101 FM Music Computer-A must for all composers 
and arrangers. With an On-Screen music staff. Onto 
which you ‘write’ notes, input from Computer Keyboard or 
direct from the Music Keyboard. 

• YRM1 02 FM Voicing Program - For precise control 
over the CX5M digital FM Voice Generator, to edit and 
alter pre-programmed voices or create new voices of your 
own. 



MUSIC 
COMPUTER 

• MIDI-COMPATIBLE - 

For playback control, auto- 
sequencing of Yamaha DX 
Synthesizers, RX Drum 
machines and other MIDI 
compatible equipment. 

• YAMAHA DIGITAL FM 
VOICE GENERATOR - 

With 46 built in voices. Plus 
your own. 

• YRM1 03 DX7 Voicing Program - For DX7 
owner's.Displays all DX7 voice parameters. Therefore, 
programming is direct from the CX5M Computer 
Keyboard. 

• YRM1 04 Music Macro - For incorporating top-quality 
musical voices into BASIC computer programmes. 


Call Steve on Guildford (0483) 38212 









LOW END 
MSX PRICES 
TUMBLE 


Price cuts and budget compu- 
ters have heralded a boom at 
the lower end of the MSX 
market. That is against the 
background of a falling pound 
that should be making im- 
ported products more expen- 
sive. 

First below the £200 barrier 
was Goldstar, with their 64K 
MSX computer reviewed in this 
issue. Toshiba weren’t long In 
responding, cutting the price 
of the HX-10 by £40 to 
£239.95, and throwing in a 
package of games software 
worth over £21. The games are 
Manic Miner, Hunchback and 
French Is Fun. The HX-10 is 
being discounted even more in 
some outlets. 

Mitsubishi chose the free 
software approach in a bid to 
offer better value for money. 
Buy the ML-F48 or ML-F80 



computer and you'll be given a 
six pack of games software 
worth over £45. With the 32K 
MLF-48 costing just£225, it is 
a tempting offer. 

Soon to arrive is another 
Korean-made machine, the 
Network NW200, with a sub- 
£200 price. And David Cros- 
weller, PR man for Goldstar, 


claims that £150 MSX micros 
are not only possible but likely 
in the near future. With other 
non-MSX companies engaged 
in a vicious price war that is 
causingcasualtiesgalore, and 
a pound that will hopefully 
regain some ground, lower 
priced MSX micros are looking 
ever more certain. 


MSX GOES ARABIC 


MSX is reaching the Arab world 
thanks to a tie-up between 
Microsoft and a Kuwaiti com- 
pany called Alalamiah Soft- 
ware. The result is Arabic/ 
English MSX computers and 
Arabic software. 

Two manufacturers are mak- 
ing Arabic versions of their 
computers. They are Hitachi 
and Yamaha. The changes 
made include a full Arabic 
character set and right to left 
cursor movement. Keys are 
marked with Arabic and En- 
glish characters. 

Software to be launched with 
the computers includes prog- 
rams, such as Arab/English 
tutors, Koran quizzes and Ara- 
bic design programs. Alala- 
miah hope to launch around 
five new titles a month. 

Typical of the new compu- 
ters is the Yamaha AX-100, 
based on the CX-5M. It costs 
£300 and has none of the 
musical features of the CX-5M . 
It does have a text writer 
program and another to con- 
vert Islam and Gregorian 
calendars. 

Future Alalamiah plans in- 
clude an Arabic Disk Operating 
System and Arabic printers. 



MSX PLUS 

FROM 

TOSHIBA 


Toshiba have been showing 
their next MSX micro to the 
trade in Japan and the US. 
Called the HX-22, it is radically 
different from the HX-10 on the 
specifications front. 

The main feature is an extra 
area of memory that can be 
used to store up to 16 prog- 
rams, as if they were stored on 
a disk drive. It is what is called 
a RAM disk. The programs are 
loaded upfromtapeordiskand 
can then be loaded very rapidly 
into the main RAM using BASIC 
commands. The RAM disk 
stores 32K of program or data, 
and can be treated Just like an 
external disk drive. You can 
use it to store data to be output 
to a printer, so the computer 
can carry on computing while 
things are being printed out. 

Other specifications include 
a two way RS-232C interface, 
so one MSX micro can 'talk' to 
another and a built-in word 
processing package. As this 
last item is for the Japanese 
market, it won't be on any 
export versions of the HX-22 
and will probably be replaced 
by another business-type 
program. 

The HX-22 will cost more 
than current MSX micros, but 
actual prices and delivery 
dates aren’t known yet. 


BUILT IN DISK FROM SPECTRAVIDEO 


At a recent American trade 
show Spectra video displayed 
their next computer, called the 
Express. Its most interesting 
feature was a built-in 3.5in 
diskdrive. 

Inside there will be 64K RAM 
and 16K VRAM. The keyboard 
features 73 keys and a cursor 
keypad. A retractable handle is 
found on the back of the 
casing, and literature claimed 
that a carrying case would be 
supplied. Interfaces include 
RS-232C and Centronics 
ports, two Joystick ports and 
two I/O ports. The brochure 
claimed that built-in software 
would include a memo writer, 
spreadsheet, report writer and 
file handler. The disk drive will 
allow MSX-DOS, Disk BASIC 



and CP/M software to be run. 

Spectravideo were also 
showing a network interface 
that allows 32 machines to be 
connected together, sharing a 
ten Megabyte hard disk stor- 
age device. There’s an MSX 


style data recorder (the S VI- 
767) and an MSX version of the 
Quickshot 2 Joystick. 

The new computer is still 
some months away, and will 
probably be launched in the 
Autumn. 







r 



MMCiiL 


A powerful and virtually full implementation of Standard 
Pascal. A valuable educational and development tool in an 
incredibly small size (19K) for such a complete language 
compiler, compiles directly to Z80 code which executes very 
quickly, typically at least 40 times faster than the BASIC 
equivalent. INTEGERS, REALs, CHARs, ARRAYS, SETs, 
RECORDS, POINTERS, IF . . . THEN . . . ELSE, CASE . . . 
OF, WHILE ... DO, REPEAT . . . UNTIL, FOR ... DO, 
fully recursive procedures and functions, value and variable 
parameters etc. etc. So much that you will not believe it. 
You MUST write for details. 


£19-95 


An excellent, fast (4000 lines per minute) assembler coupled 
with a powerful disassembler Idebugger. So many features that 
we cannot possibly do the package justice here - conditional 
assembly, assembly from tape, macros, secreen and line editing, 
full arithmetic, front panel debugger with disassembler, single 
step, multiple breakpoints, modify, list and move memory etc. 
Everything you need AND fully relocatable so that it works on 
ALL MSX machines with more than I6K memory. 


180 High Street North 
Dunstable, Beds. LU6 1AT 
Te(; (0582)696421 









All prices, UK delivered, relate to MSX versions. Our software 
is available for many other Z80 machines e.g. Amstrad CPC 
464, ZX Spectrum, Memotech, SHARP MZ700, NewBrain, 
CPjM etc. Please write for details. 


J 



DISC WARRIOR 


Travel the 3D computer complex alone on constant 
alert for the android guards and robot canines. 
Your mission— the cataclysmic destruction of the 
master CPU. Armed only with your electrified ^ 
boomerang' power disc, blast your way through . 
force barriers, defend yourself against enemies 
whilst searching out parts of the master key and 
constructing the superbomb before the ultimate 
destruction can be achieved. 


Send for full colour product leaflet (enclose a stamp) 
Alligata Software Ltd., 1 Orange Street, Sheffield 51 4DW 

Tel (0742) 755796 


Software Limited 









TAKE FIVE RECORDERS 

> v' ::>... 


'■ 

; • «cvSvJ^ 

V 



Computer dedicated data 
recorders are much more effi- 
cient at loading and saving 
cassette based computer 
programs than audio cassette 
recorders and five new models 
have recently come onto the 
market. 

A German data recorder, 
currently distributed by Twill- 
star Computers retails at 
£25.95 butdoesn’tincludethe 
MSX cassette cable at £3.95 
and the power supply unit 
costing £4.95. LED lights dis- 
play “Ready", “Save", "Load" 
and "Control" functions and it 
has an automatic level control 
and shut off. 

Binatone’s data recorder 
costs £29.95 and includes an 
optimised Load-Save circuitry, 
cue/review facility and a tape 


counter for program indexing. 
A high pitched tone can be 
heard while a program is being 
saved. The price includes the 
MSX cassette cable. 

Spectravideo’s SVI-767 
data recorder costs £29.95 
and includes the MSX cassette 
cable. 

Network and Micro Dealer's 
data recorders, both have in- 
built audio speakers and are 
not exclusively dedicated to 
computer use. 

The NW900 from Network 
costs £29.95 including the 
MSX cassette cable and Micro 
Dealer’s Omega Compurecor- 
der is priced at £24.95 
together with a head alignment 
tape but not an MSX cassette 
cable. Thatmaycomewithyour 
computer. 


JOYSTICKS 

REVAMPED 

Joysticks of all shapes and 
sizes were launched at the 
L.E.T trade show in February. 

Spectravideo added two 
more joysticks to their Quick- 
shot range, the cream-coloured 
Quickshot II and the black 
Quickshot V at £14.95 and 
£11.95 respectively. Both 
have two fire buttons on the 
handle and the latter sports a 
large keypad on the base. 

Both Joysticks have an auto- 
matic fast firing function as 
well as a twin fire action 
enabling the user to use the 
handle's two fire buttons to 
control two diff erentactions on 
screen. This function won’t 
work unless software has been 
written to utilise it. Software 
manufacturers take note! 

Kempston Micro Electronics 
have renamed and revamped 


two of their Joysticks: the 
Competition Pro 5000 and 
3000 are now called the For- 
mula 1 and 2 at £16.95 and 
£11.95 respectively. These 
and the Scoreboard Joystick, a 
box-like device with two fire 
buttons at£28. 95 are now part 
of their new Grand Prix range. 

Changes include the colour 
— now blue and the addition of 
micro switches which Kemp- 
ston claim endow the control- 
lers with more precise and 
positive actions. 

Voltmace have at last added 
a MSX compatible version to 
their Joystick range, the Delta 
3SM. Retailing at £11.95, it 
has three red fire buttons. 

The Powerplay Joystick from 
Protek Computing is their 
latest addition to their range of 
computer peripherals and 
costs £11.95. It has three red 
fire buttons and a rapid fire 
function. Finally, Vulcan Elec- 
tronics have launched an MSX 
Joystick costing £13. 



LOW COST DISK DRIVE DEVELOPMENTS 


Disk drives are the most 
efficient means of saving and 
loading data and MSX is de- 
signed to support a disk drive 
system. 

All information is loaded 
onto magnetic disks and these 
are able to store much more 
data than either cassette 
tapes or ROM cartridges. At 
present there are four MSX 
compatible disk drives avail- 
able, but only two, the Sony 
HBD-50 and the Spectravideo 
SVI-707, will randomly access 
files at any position on disk. 

The other two use sequent! a I 
access systems which means 
that they run through the track 
sectors until they reach the 
relevant file. 

Sony’s disk drive uses 3.5 
inch disks and offers 360K of 
usable memory for a £350 
price tag. It connects to the 



micro via the cartridge port. It 
will run MSX-DOS when the 
disk version becomes avail- 
able and is supplied with DISK 
BASIC. 

Spectravideo’s disk drive 
uses 5.25 inch double-sided 
double density disksand offers 
326K of memory for £345. 

The Tiny disk drive, the MC 

132 designed by the Japanese 
company TE and distributed by 
Cambridge Micro Computer 
Centre provides Just 32k of 
unformatted memory for a 
much lower £40. It uses a 
sequential access system and 
small 2.5 inch disks. 

Microlink’s Quick disk drive 
costs about £130 and holds 
128K unformatted memory. It 
uses double-sided double de- 
nsity 2. 8inchdisks and likethe 
Tiny disk drive has a sequential 
access system. 










What 



ftis woman doing? 


Several years ago, I was a 
university teacher. One even- 
ing my wife and I were visiting 
a group of college friends. One 
them began discussing a 
very simple small business that 
a person can start at home — a 
“home money project”, as he 
called it. But when he told me 
how much money it brought 
in, I almost dropped my coffee 
cup on my lap. 

My wife and 1 discussed the 
project as we were driving 
home. We decided to try it. 

The project kept us busy 
about 8-9 hours each week. 

We used our dining room as 
an office and kept supplies in 
one corner of our hall cupboard. 

At first our income was small — it»75 to 
it»95 per week. But, as the months passed, 
our “kitchen table” income climbed to 
over ifc680 per week. 

Let me emphasize one thing. This is 
very important. Our “money project” is 
moral, honest and downright enjoyable. 
And, it’s 100% your own. It doesn’t 
involve working for anyone else. 

I explained the project to my mother. 
She was 71 years old and lived by herself 
in a flat on West Market Street. Within the 
first 90 days she made over it>3,000. All 
by herself! 

As our curiosity grew, we discovered a 
variety of other people making money 
but with somewhat different projects... 

I talked with a housewife who’s been 
earning thousands of pounds for over six 
years. She uses one comer of her garage 
as a work area. 

• She makes up to io200 per week in her 
spare time. 

• She provides a needed service to her 
community. 

• She works exclusively at home.. .using 
a card table. She doesn’t need a special 
office of any kind. 

• She works for no one else. Tliere is no 
selling involved. Most of her clients 
call her at home. In fact, she installed a 
phone in the garage. 





i 

i; 

x;'’- 






> ■ 



: : : 


TRY THIS TEST 

1. Whcn your Guide arrives, select one project. 
Read the directions carefullv. Remember to 
begin slowly. 

2. Tr>' it for six months. 

3. At the end of this trial period, examine your 
income. If you’re not satisfied with the results, 
return the Ciuide and we will REFUND YOUR 
FULL PURCHASE PRICE ...NO CONDITIONS 
NO DEIAYS. 



• Her service is so simple that almost 
anyone with a flair for crafts could 
start the same business in their own 
neighbourhood within 20 days. The 
photo above shows her busy with one 
of her craft projects (full details are 
given to you). 

OVER £35,000 PER YEAR 

Two housewives I Spoke with started a 
similar project two years ago. Both of 
them have young children at home and 
households to run — in addition to their 
home-based business. Currently, their 
part-time project is bringing in over 
it»3 5, ()()() a year. 

Another couple using the same pro- 
ject we used made i 14,870 in just five 
months. 

Obviously, this is exceptional income. 
What you make will be up to you. But the 
income potential from some of these pro- 
jects can be staggering. A husband and 
wife team I spoke with started a money 
1985 Chartsearch Ltd, II Blomfield Street, London 


project similar to ours. Last 
year, operating hill time, they 
earned over iL.l()8,()00 — all 
at home on their farm. 

HOWTOSTART 

First, you must be willing 
to work. All of these pro- 
jects require time, energy 
and creativity. 

Second, you’ll need some 
working space in your home 
or fiat. A telephone will help, 
too. 

Third, our projects are 
tested and workable. No en- 
velope stuffing schemes, no 
“party plans”, no door-to-door selling. 
None of that nonsense. 

You won’t need “capital” to begin. 
Many of the projects can be started for as 
little as io25 to 

You won’t need youth. Maturity and 
experience are excellent assets. 

You won’t have to wait. Most of these 
projects can be started in just 15 days\ 

Quite frankly, we’re happy to share 
them with you. Because they involve 
creative projects that can be duplicated 
in thousands of neighbourhoods all over 
the country. The opportunity is nation- 
wide. We won’t be competing with you 
and you won’t be competing with us. 
That’s why we’ve put everything in a 
simple, easy-to-follOw Starter Guide. It 
shows you step by step how to begin 
each project. 

MONEY BACK IF NOT DELIGHTE^ 

To prove that you can make extra 
money at home, you have our positive 
100% money-back guarantee. Order 
your guide. Keep it for up to six months. 
This gives you time to actually try> a 
project yourself If you’re not satisfied, 
just return it. We’ll send you a ftill reftind 
within three working days.. .no nonsense 
...no excuses. 

This is the fairest way I know to help 
you get started. 


To: Chartsearch Ltd., 1 1 Blomfield Street, London EC2M 7AY 

Please send me the complete Home Money Projects Starter Guide for which I enclose payment of i»l 2.95 
(includes postage and packing) □ Cheque/Postal Order of £12.95 enclosed □ Please charge my Credit Card as follows: 

A/C number ( Access/Visa/Diners/Amex ) 

From: Name BLOCK 

Address CAPITALS 

PLEASE 

Postcode 


Signed 


Rcei.stcrcJ in Ln^and No. 1.540222 


Date 




SOFTWARE ON 
SHOW 



MSX software made the big- 
gest impact at an otherwise 
unexciting L.E.T show in Febru- 
ary. Very few new products or 
software ideas were in evi- 
dence apart from the wide 
variety of MSX products. 

Many software houses have 
converted one or two of their 
best selling games for the 
MSX, but they are loath to 
start producing more titles 
because of the difficulty in 
finding dealers willing to take 
them. 

An Ocean Software spokes- 
man told us that although they 
were including their game De- 
cathlon in the software pack- 
age accompanying Toshiba’s 
computer, they had no inten- 
tion of trying to sell it separate- 
ly. 'It justwouldn’t sell’ he said. 
Artie Computing have con- 
verted their bestseller, Mutant 
Monty for MSX, but will only 
make it to order. Melbourne 
House are waiting to see how 
their new conversion. The Hob- 
bit, priced at £14.95 does 
before converting Mugsy or 
Classic Adventure. 

Clive Bailey of Beyond told 
usthatthey would be waitingto 
see how the demand for MSX 
games went before producing 
anything — a comment we 
heard several times before 
leaving the show! 

Fortunately not everyone 
shared their pessimism. Some 
of the companies at the show 
were so confident of MSX 
products that they were selling 
nothing else — Electric Soft- 
ware, Konami and Aackosoft 
International, a Dutch com- 
pany, for example. Electric 
were demonstrating a number 
of games including their 
newest two, Le Mans, a racing 
car simulator and The Wreck, a 
graphics adventure, both at 
£9.95. Zaxxon and Buck Rod- 
gers each costing £11.95 will 
be available this month. Elec- 
tric also have plans to import 
two Japanese games called 
Chack’n Pop and Ferq. A num- 
ber of professional MSX DOS 
games are in the pipeline. 

Aackosoft showed us the 
Aackotext and the Aackobase, 
a word processor and data 
base which can be linked 
together, costing about £45 
each for both a disk and 


cassette. Games include 
Alpha Blaster, Scramble, Jet 
Fighter, Space Busters and Jet 
Bomber retailing at about £9. 

Another vote of confidence 
for MSX products comes from 
Europe where the MSX compu- 
ters have really taken off. 
Without exception, all the soft- 
ware houses told us that Euro- 
pean dealers had expressed 
great interest in MSX games 
because the MSX computers 
aresellinglike hotcakes. Mike 
Hall of Electric Software told us 
that Philips had imported 
40,000 of theircomputers into 
Italy and had quickly sold every 
one — surprising because 
there was very little MSX soft- 
ware there! 

Despite a hint of pessimism 
from some of the software 
houses we discovered that 
many of them were planning 
to produce cassette-based 
games. Alligata are bringing 
out Superbowl, an American 
football simulation in May for 
£7.95. A.S.K are selling Num- 
ber Chaser, an educational 
gameutilisingmental arithme- 
tic skills for 5 to 14 year olds, 
retailing at £8.95. 

Bubble Bus have used a 
Bridge Grand Master to write 
Boardello, a type of Othello for 
£7.95. CDS Microsystems are 
currently developing Steve 
Davis Snooker and will be 
doing a Pool version for the 
European market. They’re also 
bringing out Castle Blackstar, 
part of a trilogy for £6.95. 
DK’Tronics are planning to 
release two games costing 


£9.95 each this month — Pop 
Eye and Minder, described by 
Roger Barnard, a DK’Tronic 
spokesman as 'a different ex- 
perience altogether’ (we wait 
with bated breath!). 

Icon Software are scheduled 
to release their four MSX 
games over the next couple of 
months and Chyralis is the 
first. Following on will be 
Frankenstein, Cave Man Cap- 
ers and Phantom Zone. They’ll 
all retail at £6.95. 

Level 9 Computing’s latest 
adventure is Emerald Isle 
which follows your efforts to 
get off an island in the Bermu- 
da Triangle, priced at £6.95. 
Mastertronic’s new £1.99 
game is Splash and should be 
available this month. Mirror- 
soft’s conversion of Games 
Creator, out this month will 
cost £12.95. Mr Micro were 
demonstrating their two new 
games. Mayhem and Zakil 
Wood, a graphics adventure, 
for £7.95 each. 

Quicksilva plans to launch 
four program conversions; Ant 
Attack, Fred and Sprite Editor 
for £7.95 each and Games 
Designer at£9.95. 

Maths Invaders, an educa- 
tional maths game for 4 to 12 
year olds from Stell Software 
retails at £7.95. Finally, Ter- 
minal Software p reviewed the i r 
first MSX game. Lazy Jones 
costing £8.95. 

All this software activity from 
both new and established 
companies is surely a healthy 
signfor increasinginterestand 
confidence in MSX. 


PRINT OUT 

Books for the MSX owner 
continue to be announced and 
released. Melbourne House 
have issued their third MSX 
book, 'MSX Exposed’ by Joe 
Pritchard. Priced at £7.95, it is 
a beginners introduction to 
programming, leading up to an 
introduction to Machine Code. 

Collins have two MSX titles 
in the shops. ‘Working With 
MSX BASIC’ costs £7.95 and is 
by the prolific author Ian Sinc- 
lair, and is a guide to program- 
mingMSXmicros.'MSXGames 
Book’ is the second title, and it 
is by Jim Gregory. 

Out in May will be ‘Very Basic 
BAS 1C’ by Derek Ekkersha w and 
Peter Schofield, from Century 
Communications. Costingjust 
£2.95, the blurb claims it will 
guide the first time MSX user 
through the first few weeks of 
programming. 

ZOB STORY 

Collect all 16 fragments of 
the armour of Zob while fight- 
ing off over 86 monsters, to 
complete PSS’s new adventure 
game. Sword and Sorcery cost- 
ing£10. 

All the action runs over real 
time and the player is able to 
control weapons during com- 
bat sequences. The program 
contains 635 locations, 
almost 2,000 objects and has 
an 800 word dictionary. 

More information from PSS 
on (0203) 667556. 









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T ialkto a computer buff and 
you’ll wonder how man 
survived before the dawn 
of computers. History is 
divided into years P.C. (Pre 
Computer) and years A.C. 
(After Clive). Those who don’t 
agree with this apparently suf- 
fer from a Luddite mentality. 
This view is hopelessly at odds 
with the view of the person 
who’s yet to fall prey to the 
attractions of the microchip 
and who sees the whole phe- 
nomenon as a case of technol- 
ogy gone mad. 

Between these two schools 
lie you, wondering whether to 
take the plunge and buy a 
computer. £300 or so is a tidy 
sum to spend on a whim. The 
family may not appreciate the 


Thinking of buying a 
computer? Here are twenty 
reasons why you shouid 


fortnight in Spain being sacri- 
ficed for a glorified calculator. 

What can a computer do? 
What can you do with a compu- 
ter? Can you do without a 
computer? It is worth spending 
a little time deciding if and why 
you need a computer. 

At the end of this article 
there is a chart to fill in. It will 
focus your thoughts and help 
you decide if you need a 
computer or not. It should also 
help you to plan your comput- 
ing purchases in order to get 


exactly what you need for a 
particular purpose. Consider it 
a profile of your computing 
requirements. 

If you haven’t really thought 
seriously about what you can 
use a computer for, you have 
one reason staring you in the 
face. Curiosity is perhaps the 
best name for it. No matter how 
rationally you debate the pros 
and cons of using a computer 
for different applications, in 
the final analysis, there is no 
better proof than hands on 


experience. All the debate in 
the world can’t equal practical 
experimentation. And, once 
you have a computer, new 
applications will almost cer- 
tainly spring to mind, with you 
i n the ideal position to try them 
out. 

Unfortunately, buying a 
computer is an expensive way 
to answer the question "What 
if?’’ If the a nswer tu rns out to be 
that you really don’t need a 
computer after all, you’ve 
wasted good money. Ideally, it 
would be great to hire a 
computer for a short period to 
find out what they are like. 
That’s not often possible, so 
you’ll need to evaluate diffe- 





















rent applications in your head. 

Games are the obvious ap- 
plication. If you have ever felt 
attracted to amusement 
arcades, you'll know the adre- 
nal in-activating properties of a 
good arcade game. Unfortu- 
nately, at 20p a go, mastering 
the games in an arcade en- 
vironment is costly. Buying a 
computer gives you the chance 
to try arcade favourites in the 
comfort of your own home, and 
at a cost of just a few pounds 
for as many attempts as you 
want. You won’t have the eyes 
ofthe world on you, and will be 
able to play as and when the 
urge takes you. 

Of course there is an alterna- 
tive to the computer, in the 
shape of the once popular 
video games machines. These 
are now in attics across the 
land, replaced by the compu- 
ter. Games are still available 
but the choice is limited and 
cartridges are expensive. MSX 
computers take cartridges, so 
if you want the best quality 
games and instant loading, 
you have that option available. 

Alternatively, pocket ver- 
sions of arcade games, using 
liquid crystal displays, are 
available for £20 or so. Once 
you’ve got the knack of a 
particu lar game , these toys are 
precious little use. 

The other option is not to 
play arcade games at all — a 
difficult decision to stick to. 
With all the games available, 
you’re boundtofind something 
that gives you an itchy trigger 
finger. 

Arcade gamesaren’tthe only 
sort. If you feel your reflexes 
are too slow to survive a 
planetary invasion, adventure 
games offer a more cerebral 
form of entertainment, and 
certainly aren’t imitated in 
amusement arcades. 

You’ll be plunged into an 
imaginary world, having to 
survive on your wits and intelli- 
gence. There may be monsters 
to do battle with, treasure to 
collect and plenty to keep you 
amused over long winter even- 
ings. The non-computer 
a Iternative to this type of game 
is the printed adventure game 
book. Written in sections, your 
decisions lead you to one 
section after another, trying to 
solve the adventure. Such 
books are inexpensive, widely 
available, portable (unlike 
MSX computers), but once 
mastered, not much use. If 


you’ve never been adventuring 
before, they are worth trying 
out to see if you like the genre 
of game. 

Adventure and arcade 
games are a world apart from 
traditional parlour and pub 
games. Fear not — these too 
are available for computers. 
Whether your preference is for 
bridge, chess, cribbage or 
backgammon, you’ll probably 
find a program that lets you 
play against your computer. 
Computers make mean oppo- 
nents and such games give 
ample opportunity to brush up 
on your skills, providing you 
can accept being beaten by a 
machine. The other advantage 
is that you can play if no-one 
around wants to or is able to. 

The alternative is to buy the 
cards, pieces or board needed 
fora game. Many peoplefind it 
decidedly odd playing a game 
like chess on a television 
screen. However, buying the 
bits doesn’t guarantee oppo- 
nents, norwill you learn a good 
game unless you find a good 
teacher. Chess machines do 
exist, combining a real board 
with a computer program, but 
the best of these cost as much 
as a budget MSX computer. 

That’s nothing compared to 
the cost of trying out a flight 
simulator or taking driving 
lessons in a Formula One 
racing car. Countless compu- 
ters have been sold to enthu- 
siasts wanting to fly or race 
without leaving the living 
room. With a computer and a 
program you can pilot a Boeing 
737 , fly thespace shuttle, race 
around Silverstone, command 
a submarine and much, much 
more. The only alternative is 
perhaps a racing car simulator 
in an amusement arcade, but 
this is costly and not as 
convenient as a computer 
simulation. 

Simulatorsalsoprovide use- 
ful practice if you want to learn 
to fly or to drive. Most are pretty 
realistic and it won’t matter 
how many times you crash. 

Computers make excellent 
teachers of other subjects too. 
They have infinite patience, 
always teach at your own pace 
and to learn a new subject, all 
you need i s a new program . The 
rangeof subjects you can learn 
with a computer is limited only 
by the imagination of program- 
mers. Science, history, litera- 
ture and maths programs are 
all available. Asmall library of 


programs can replace a large 
library of books. 

If you are travelling to a 
foreign land, you could get a 
language program to teach you 
the native lingo. Compared to 
the cost of a proper language 
course, a computer is quite 
reasonably priced. 

You’ll find programs that 
teach you about computer lan- 
guages too. BASIC is the ob- 
vious language to learn, 
though at a more advanced 
stage, you may want to learn 
Machine Code. One program 
could do thejob of many books, 
and probably teach you more 
too. 


Learningabout computers is 
yet another reason to buy a 
computer. Books teach just so 
much — at some point you’ll 
have to get your hands on a 
machine. 

You may wonderwhy there is 
any need to learn about com- 
puters in the first place. Com- 
puteracy is not yet essential to 
survival in the modern world, 
but all the signs are that 
computers are going to play a 
more and more important role 
in our lives. Those who know 
about computers will be better 
placed to take advantage of 
the changes happening 
around them, when it comes to 








A video games machine gives games 
entertainment, but that’s all. 
Computers can play more traditional 
games too, with only one person. Your 
computer could do the Job of a 
typewriter, with a word processing 
program, or replace a cardbox, or act 
as a directory, with the right software. 
All you have to do Is add programs and 
peripherals 





w//<' v 







work habits, home conveni- 
ences and so on. Training on 
computers is training for the 
future. 

Children already learn a 
good deal about computers at 
school. Having a computer in 
the home isa wayfor parents to 
keep up with theyoun g ones ( or 
at least not be so far behind), 
and forthe children to practise 
what they are taught. You don't 
need to have the same compu- 
ter as the one at school — so 
long as your computer has a 
good BASIC, as MSX compu- 
ters do, and a good range of 
software available. 

Given you have a computer, 
you can choose from the multi- 
tude of educational programs 
available for children of all 
ages. Mathsandspelling prog- 
rams are the most common, 
though there are many revision 
programs available for adv- 
anced 'A' and ‘O' level subjects. 
If you don't understand the 
subjects your children are 
studying, leave it to a program 
and a computer to help them . 

For mathematical applica- 
tions, whether in a homework 
context or for scientific pur- 
poses, the computer is a 
natural. It works faster than a 
pocket calculator, can have 
very complex calculations 
programmed in and can of 
course be connected to a 
pr i nter for hard copy of results. 
You could buy a programmable 
scientific calculator, which is 
much more portable than a 
computer, butthe best of these 
cost £100 or more, still need 
programming and do nothing 
more than calculate. If you 
want to tackle serious scien- 
tific calculations, a computer 
is the answer. 

Computers come in handy 
for hobbies too. Astronomers 
or astrologers could use the 
calculation facilities. Electri- 
cians could write programs to 
test circuit designs. War 
gamesenthusiasts could prog- 
ram the calcu lations they need 
into a computer. Gamblers 
could work out odds. When you 
have a computer, it is amazing 
what uses you can dream up. 

Data storage is an estab- 
lished application. With a 
database program you can 
store all manner of informa- 
tion. It could be a catalogue of 
records or books. It could be 
details of a stamp or butterfly 
collection. It could be a direc- 
tory of friends’ addresses and 


telephone numbers. 

Cynics say that electronic 
storage of data is merely an 
expensive way of replacing 
fi ies or address books. To store 
data, you have to plan a system 
and enter all the information. 
In many cases, the old paper 
and card methods are cheaper, 
more accessible and easier to 
use. Still, if you have a great 
deal of data that may need to 
be manipulated, a computer 
can be a very efficient filing 
system. 

In the home, a computer can 
do much more than just store 
an address book. It should be 
possible, and companies like 
Sony have demonstrated that it 
is possible, to control many 
things in a house. A computer 
could control the central heat- 
ing, monitor power consump- 
tion, set the video or burglar 
alarms — just plug in and 
program the appliance. We 
have a way to go yet before 
such applications become 
widespread but computer 
buffs with a DIY bent are 
a I ready tacki i ng such projects. 
Control of the home is a 
futuristic reason for buying a 
computer but a reason none- 
theless. 

On a more practical level, a 
computer in the home can be 
used to run accounts and 
budgeting software to keep a 
track of finances. It could store 
family trees, and with connec- 
tions to electronic databases, 
it could be used for electronic 
shopping. In a sense it is just 
replacing paper, but only a 
computer nut would claim that 
computers are the answer to 
everything. What they do do is 
produce more reliable systems 
that are stepping stones to the 
future. 

Electronic mail is one fea- 
ture of the future that is very 
much today. With a modem you 
can link intoelectronicmailbox 
networks and communicate 
with other computer users, 
swapping tips, chatting, leav- 
ing messages and so on. You 
can access databases to get 
latest news, travel reports, 
financial information and so 
on. Electronic communi- 
cations is a booming industry 
and one you can join right now. 

Accounts may suggest busi- 
ness applications. It is a com- 
mon fallacy that a home micro 
can run a large business. A 










standard MSX machine with 
financial and word processor 
programs, a disk drive and 
printer should be able to hand- 
le the accounts, data and 
documentation of a very small 
company or a home business. 
For larger companies, you real- 
ly want to be considering an 
office micro, costing £1000 or 
more. 

One huge advantage of MSX 
computers is that they can run 
CP/M business programs from 
the office micro, if an MSX d isk 
drive is fitted. This means that 
you could bring work home 
from the office, plug in your 
MSX micro and carry on com- 
puting. Certainly business 
applications make a good 
reason to buy a computer for 
the home. The alternative is 
either hiring accountants or 
sticking with reams of paper- 
work. 

The mention of word proces- 
sing will cause many eyebrows 
to raise. It is becoming ack- 
nowledged as a most impor- 
tant computer application. In 
the businessenvironment, this 
is certainly the case, but in the 
home, the use may be more 
limited. It depends on how 
much correspondence you 
have. If you already have a 
reasonable typewriter, a com- 
puter for word processing may 
be overkill, as you'll need to 
buy a printer too. But if you are 
a budding novelist or do plenty 
of correspondence that must 
look good, a computer is much 


cheaper than hiring a typist. 

Writing need not be res- 
tricted to letters and books. 
There are many, many people 
who have made money out of 
computers by writing prog- 
rams. That needs a computer 
and some knowledge of prog- 
ramming, butacomputeristhe 
first step. Buy a computer, 
master programming skills, 
come up with an original idea 
and you could have a best 
seller on your hands. In the 
early days of MSX you'll have 
more chance of finding a 
markettoo. Asan alternative to 
programs you might also con- 
sider books or magazine arti- 
cles. Both are lucrative fields. 
With the right breaks, you'll 
find computing is one hobby 
that can pay for itself. 

If you start to investigate 
programming you'll almost 
certainly come to know the 
graphics potential of MSX 
computers. Many computer 

buffs use their machines 
almost solely for graphics pur- 


poses. Design studios experi- 
ment with Computer Aided 
Design (CAD). Other hobbyists 
connect cameras to their com- 
puters and generate computer 
images of their subjects. It is 
relatively easy to write simple 
programs that use mathe- 
matical relationshipsto gener- 
ate beautiful patterns on 
screen or on paper. Computer 
graphics is a field that is 
fascinating, satisfying to the 
creative instinct and fertile 
ground for experimentation. 

Much the same can be said 
about computer music. MSX 
computers have a sound chip 
that is capable of some stun- 
ning effects. You can write you 
own tunes or load programs 
that turn your computer into a 
miniature synthesizer. Yama- 
ha’s MSX computercomeswith 
a proper piano-style keyboard 
and outplays many synthe- 
sizers costing much more. It is 
good enough to be used on 
stage. 

Buying a proper musical 


instrument or synthesizer is an 
alternative. If music is your 
only interest, then a kosher 
instrument will be more satis- 
fying than a programmed com- 
puter. But, if music is just one 
of many interests, the answer 
may be different. 

Computers could be justi- 
fied in the interests of family 
goodwill too. Having a compu- 
ter i n the house will give bored 
children someting to amuse 
themselves with. The family 
that plays together stays 
-together. Beware of the dan- 
gers of getting so involved with 
your new toy that you shut 
yourself away from the family 
though. It is all too easy to 
become totally absorbed in 
games or programming, to the 
exclusion of other commit- 
ments. 

Own i ng a computer wi 1 1 prob- 
ably not transform your life 
immediately. But if you add up 
all the things you could do with 
it, you'll probably see that what 
a computer makes possible is 
more than enough to justify the 
expense. If you consider the 
cost of all the alternatives 
you'll need to do the same as 
you can with a computer, you'll 
realize that a computer is 
excellent value for money. So, 
fill in the chart, see what your 
need rating is and we hope 
you’ll shortly be a paid up 
member of the computing 
fraternity. What's more, we 
hope you'll be a member of the 
MSX computing fraternity. ■■ 


Do you really need a computer? Fill In and find out 


Reason 

No Way 

Couldn't 

Care 

Give It 

AGO 

Definitely 

Interested 

Essential 

Learn about computers 
Play arcade games 
Help with hobbies 
Word processing 
Join computer networks 
Manage home finances 
Make music 
Make money 
Play adventure games 
Keep the kids amused 
Do scientific calculations 
Use simulators 
Organize data 
Curiosity 

Play strategy games 
Control the home 
Education 

Everyone else has one 
Run a small business 
Explore computer graphics 







1 point 

2 points 

3 points 

4 points 

5 points 


Total up your points for your answers: 


20-40 Stick to a si ide ru le 
40-60 Discuss it with the family 


60-80 Discuss it with a dealer 
80 plus what are you waiting for? 






MSX exists largely 
due to the efforts of 
one man - Kay Nishi. 
We’ve been talking to 
him about the MSX 
phenomena 


K ay NIshI is a difficult man 
to get in touch with. He 
aimost iives aboard a 
Jumbo Jet and even his secret- 
ary has a hard time keeping 
track of his movements. Stiii, 
as the man who most deserves 
the titie Mr MSX, you can 
understand why he is so franti- 
caily busy. 

When I eventually got to talk 
to him, after an exchange of at 


least a dozen Telexes, it was 
1.15a.m. in Tokyo, a time 
when most of us would rather 
be tucked up in bed. Not Kay 
Nishi. He was still living and 
breathing MSX with incredible 
enthusiasm. 

Kazuhiro Nishi has been into 
computers from their very ear- 
liest days. Based on a small 
computer magazine called 
ASCII, he founded a company 


of the same name. In 1978, 
following an agreement with 
Microsoft in America, ASCII 
Microsoft Ltd. was estab- 
lished, to market American 
software and Microsoft BASIC 
in the Far East 
Then along came Spectra- 
video, wanting to build a home 
micro in Hong Kong. ASCII 



IS 













‘When I was nine or ten 
years old, my father 
brought home a 
programmable 

electronic machine. 

It triggered 

my Interest’ 


Microsoft agreed to supply the 
BASIC and developed what was 
almostMSX BASIC. Kaysawhis 
chance. He had an excellent 
BASIC, he was in the heart of 
the Japanese multi-nationals, 
and he began to spread the 
idea of a standard in home 
computing. The bigcompanies 
jumped at the chance to get 
into home computers and the 
standard was announced in 
1983. The rest is history. 

Kay spends his time co- 
ordinating the development of 
MSX on a worldwide basis, 
flying from country to country 
selling the concept and 
spreading new ideas. He is the 
public face on what is becom- 
ing a phenomenon in the 
computer industry and thor- 
ughly deserves to be called Mr 
MSX. 

Ho wdidyou first get involved 
in computing? 

When I was nine or ten years 
old, some 20 years ago, my 
father brought home a 
programmable electronic 
machine. It triggered my in- 
terest. I was fascinated by the 
way it could handle numbers 
and wondered if it could handle 
text and graphics in the same 
manner. The potential uses of 
such a machine could be 
enormous. 

At school I was an electro- 
nics whizz kid. I am into 
amateur radio astronomy (I 
once built my own telescope) 
and photography. So I became 
very involved with the early 
computers. Though I took a 
degree in mechanical en- 
gineering and robotics at col- 
lege, most of my knowledge is 
self taught, and I knew the 
basics of electronics by the 
time I reached university. 

Then, in 1975, General In- 
struments introduced a video 
games chip and at the same 
time Intel announced their 
8080 processor. From then on I 
knew where my future lay, and 
you know the history of MSX. 


Would you describe yourself 
as a computing professional? 

I think I still have a hobbyist 
approach to computing. To me 
it is still great fun. I am also 
impressed by the theoretical 
beauty of the latest develop- 
ments and the challenge of 
bridging the gap between the 
theory and its practical imple- 
mentation is a real driving 
force. 


Is MSX a real advance on 
current computers, or is 
standardization the important 
thing? 

Everyone thinks that stan- 
dardization is achieved by the 
actions of some large, invisi- 
ble body. Standardization is 
notas importantasall that — it 
is the separation of software 
and hardware that is crucial. 

Until MSX, the two have been 
closely related. By that I mean 
that software has been de- 
veloped for a particular micro, 
and dependent on that micro. 

The life of a micro is a chain 
of events. In the first year, 
hardware is designed. In the 
second year, it is built. In the 
third year, software is de- 
veloped. In the fourth year. 


software and hardware sales 
are at much the same rate. In 
the fifth year, software sales 
dominate as the hardware 
starts to saturate the market. 
In the next year, hardware 
sales accelerate as the 
amount of software gives cus- 
tomer confidence, and on it 
goes. This linking of hardware 
and software is the total evil of 
this business. 

If you look at consumer 
goods, you'll see a different 
situation. Take the record, 
audio tape, video and televi- 
sion markets. The hardware is 
manufactured and developed 
by major companies, irrespec- 
tive of the software (records, 
cassettes, TV programs and so 
on) The hardware companies 


can devote their efforts to 
producing low cost, high quali- 
ty hardware. The software 
companiescan concentrate on 
producing better records, 
tapes or software. 

Until now, software com- 
panies have had to co-operate 
closely with the hardware 

manufacturers. They have had 

♦ 

keep one eye out for models 
being discontinued and have 
not been free to develop pro- 
ducts independently of the 
hardware companies. With 
MSX, companies can now de- 
velop hardware or software 
without having to worry about 
what is happening in the other 
camp. 

Compatible 

Take Sinclair for example. 
With the launch of the Spec- 
trum, all those companies 
producing ZX81 software were 
caught outand made unhappy. 
So too was the consumer. If he 
or she wants to upgrade from 
say a Spectrum to a QL, all the 
existing software must be writ- 
ten off as it is not compatible. 

So, compatability is impor- 
tant, but it isthe independence 
of hardware and software that 
isthe most crucial ingredient. 


MSX IN JAPAN 

MSX activity in Japan is weil 
ahead of activity here, with 
more machines, software and 
peripherals available. Sur- 
veying the latest develop- 
ments gives a good idea of 
what lies in store for us. 

Budget MSXcomputersare a 
real ity. Casio have an 8K m icro 
selling for just over £100. It 
has rubberised keys, two but- 
tons for Track and Field type 
games, cursor keys and a 
cursor keypad. An expansion 
unit, for around £50, gives the 
a bj I ity to add extra RAM, up to 
64k. Casio are also selling 
cartridge programs, including 
Circus Charlie and UFO. 

Sony have a budget MSX 
machine, the £170 HitBit HB- 
101. IthasjustlGKof RAM, but 
features space age styling, a 


carrying handle, built-in joys- 
tick and a full complement of 
keys. 

Sony also have announced 
plans for two ne w m i cros — the 
HB-701 and the HB-701FD. 
Both have keyboards linked to 
the main processing unit by a 
cable and the latter machine 
has built-in 3.5in disk drives. 

Teleton have a 32K machine 
with a separate keyboard. 
Their monitor is also a TV, and 
has the computing unit built 
into the base. 

Hitachi have built a stereo 
cassette recorder into their 
MB-H2 micro. Itisa 64Kmodel 
with 16K of built-in firmware. 
This gives the user a graphics 
program, a musical program, a 
program to scan the contents 
of cassettes and locate a 



. Sony’s HB-101 Is a budget 16K micro 

particular program, plus a 
Machine Code utilityforwriting 
Machine Code programs. The 
MB-H2alsohasanRGBoutput. 

Graphics are certainly big 
news, with a number of video 
imposition units becoming 
available. Sanyo's MPC-X de- 
vice allows a resolution of 512 
X 204 pixels, 512 colours and 
has an RGB output. The 
Pioneer PX7BX micro can be 
interfaced to Pioneer’s laser 
disc player and laser disc 
controller to use the graphics 
from these devices. An extra 
8 K of ROM i s used for P-BASI C , 
to control these devices. 

Graphics imposition devices 
allow you to mix computer and 
video or TV graphics. You'll 



National’s CF2601 Superimpositlon unit typifies the new wave of peripherals 








Is the UK an important mar- 
ket, or is MSX more likely to 
succeed in Europe? 

The UK market is extremely 
important. Home computer 
penetration of the market is 
already very high, with a higher 
percentage of families owning 
computers than in perhaps any 
other country. It is a mature 
market, and our mission is very 
clearly to establish MSX in the 
UK, by giving consumers a 
production that can be totally 
satisfied with. 


computer mainly as a games 
machine, or are the serious 
applications more important? 

It is impossible to ignore the 
games market. Entertainment 
is a very important factor in the 
world of computing. But I see 


databases. It will be possible 
to transmit software via these 
means too, at a very reason- 
able cost. So, communica- 
tions is an important facet of 
home computing. 


‘I still have a hobbyist 
approach to computing. 
Tome it is still great fun. 
I am also Impressed by 
the theoretical beauty of 
the latest 
developments’ 








How will you maintain com- 
patability between eight, six- 
teen and 32 bit versions of 
MSX? 

I can’t comment on that at 
this stage, though I must 
stress that all MSX micros will 
be upwardly compatible. You 
will be able to run today’s 


is MSX basically a begin- 
ner’s micro, or an upgrade 
machine? 

It is both .With the least 
expensive machines, costing 
perhaps £100 or so, we wiil 
have a rival to the Sinclair 
Spectrum and other micros. 
Price is important to the begin- 
ner. Yet the upwardly compati- 
ble nature of MSX means that it 
wiil appeal to users seeking a 
more sophisticated machine 
that wili grow with them. 


Is the future of the home 


more serious applications as 
being the more important, 
particularly in the field of 
communications. 

This fa I Is into two categories 
— personal and mass com- 
muncations. Personal com- 
munications is the realm of 
electronic mail and person to 
person computer communica- 
tion, via networks, bulletin 
boards and the like. Mass 
communications is for things 
like Ceefax, Prestel and other 


How will the various national 
software markets interrelate? 

We should find a great deal 
of co-operation. Ai ready 
Japanese companies are mak- 
ing inroads into the American 
and European markets. No 
doubt there wili a reverse flow 
of ideas and products. 


need a video recorder and an 
MSX computer first. Then units 
such as the National CF-2601 
Super Imposition Unit, Pioneer 
Video Art graphics tablet and 
Pioneer ER-101 video inter- 
face can be used. 

Yamaha have developed a 
number of interesting devices. 
Two are card readers. One 
reads music, the other 
graphics. A card is passed 
through a reading device and 
the data is loaded into the 
co'itiputer. You can thus hold a 
library of cards that can be 
loaded in an instant. Yamaha 
also have a Japanese charac- 
ter word processor. 

A budget rival to the car- 
f tridge is being talked about 

I 


too. It involves mounting a 
legless blob of programmed 
silicon onto a board that slots 
into the cartridge slot. The 
main advantage is that it is 
cheaper than conventional 
cartridge software. 

The software charts are 
dominated by cartridge prog- 
rams. Best sellers at the mo- 
ment include Konami’s Hyper 
Sports 2, Activision's Pitfall 2 
and Antarctic Adventure. There 
is a version of Athletic land, 
with Cabbage Patch Kidsasthe 
actors and Ghostbusters is 
being heavily promoted. 

With all this activity, we can 
look forward to some exciting 
developments in MSX in the 
near future. 


Casio 8KMSX can be expanded to 64K. 
Japan’s top game Is Hyper Sports 2 


Do you see MSX as being a 
viable business system, parti- 
cularly with MSX-DOS on the 
horizon? 

I don’t want to see MSX in the 
office, though it may be suit- 
able for some situations. With 
64K of memory, a Z80 proces- 
sor, a printer, disk drives and 
so on attached, an MSX com- 
puter wil i rival any comparable 
eight bit micro in the office 
environment. 



software and peripherals on 
future generations of 
machines. 


Will the need to maintain 
upward compatability inhibit 
development of future MSX 
machines? 

There is certainly a cost factor 
to be borne. It won’t be cheap 
maintaining the upward com- 
patability, and we may notto be 
able to use the very latest 
technology when it first be- 
comes available. The benefits 
will be worth it though. 


How can you see MSX ex- 
panding? 

There wili obviously be up- 
ward expansion, with 
machines having more and 
more peripherals, better spe- 
cifications and features. There 
is aiso horizontai expansion. 

That is the linking of MSX to 
other consumer products such 
as video, television, audio 
systems and so on. However, i 
can’t see MSX becoming a 
major home controlling de- 
vice. It can handle a minimal 
amount of security protection 
and so forth, but it would need 
a very different system to run a 
computerized home. MSX is 
best suited to the control of 
video, audio and communica- 
tion devices. 


How long before MSX be- 
comes the standard in com- 
puting? 

It already is a standard, of 
sorts, and we will be devoting 
all our energies to making it 
more and more so. We are 
committed to MSX. 


By now it was we it past two in 
the morning in Tokyo. Kay had 
an early flight to catch, for 
another MSX meeting 
another country. IH 


‘Standardization is not 
as important as aii that 
- it is the separation of 
software and hardware 

that is the most 
crucial ingredient 
ofMSjC 








★ Toshiba HX-10, plus cassette data recorder, plus Toshiba 
joystick, plus three free games pack, plus Toshiba 140E colour 
television/monitor, plus 3 year guarantee 

r.r.p. £522.75 


OUR PRICE 



★ Toshiba HX-10, plus cassette data recorder, plus Toshiba 
joystick, plus three free games pack, plus 3 year guarantee 

r.r.p. £370.80 


OUR PRICE 



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1 Church Street, Barnoldswick, Lancashire 

Tel: (0282) 813309 


MEDLICOTT 

BROTHERS 









FOR 


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The versatile HX-10, 
for business use antd 
computer games 
Call in for a (demo! 


53 MARDOL, SHREWSBURY, 

SHROPSHIRE 
Tel: 0743 3060 


Your leading Toshiba stockist! 

COTTON COMPUTERS LTD 
80 OUNDLE ROAD 
PETERBOROUGH 
Tel: 0733 49303 


ESSEX ELECTRONICS 
1 23 WOODLANDS ROAD 
ILFORD, ESSEX 
Tel: 01-4784083 

Full range of Toshiba MSX hardware and software. 

Come in for a demonstration 


Your leading HX- 10 stockists 

WEST END VIDEO 
6 MARBLE ARCH 
LONDON W1 
Tel: 01-402 8661 


No. 1 in Calderdale 

FRED MOORE LTD 

15-17, Southgate, Halifax 
2-6 Commercial Street, Halifax 
Tel: 0422 67763 

1, Wellington Arcade, Brighouse 

Tel; 719660 

CHARLES H. SHAW 

60a New Street, Huddersfield 

Tel: 32443 


Your leading HX-10 stockists 

R. J. PRATT & SON 
35-35a HIGH STREET 
STEVENAGE 
Tel: (0438) 312885 

Full range of Toshiba MSX hardware, software and 
accessories available. Come in for a demonstration 



1ft 















Pinpoint a square on 
our grid and you couid 
win a super Sony 
outfit worth £6S0. 

Just soive ten ciues 


S omeone, maybe you, Is 
going to win a super Sony 
MSX system. All It takes 
Is a bit of deduction, a postcard 
to us and Lady Luck to make 
sure you are first out of the 
sack. 

Up for grabs is the superb 
Sony Hit Bit HB-75B, as re- 
viewed in our MSX Versus The 
Rest group test. ltisa64KMSX 
micro with a built-in suite of 
software, ali the features you 
could want and worth around 
£300. In addition, the winner 
will also be getting the Sony 
HBD-55 Disk Drive, a 3. Sin 
format disk drive unit with disk 
BASIC and the ability to store 
360K of program. It costs 
around £350. We're sure you’ll 


QUESTIONS 

1. Start at the hexadecimal 

« 

equivalent of 179. 

2. Go two left if the HB-75B 
has an RGB socket. 

3. Go down the number of 
keys on the cursor keypad. 

4. Go right the number of 
letters on the red key on the Hit 
Bit. 

5. Go up the number of tone 
channels on an MSX micro. 

6. Go left the number of bits in 
a nibble. 

7. Go diagonally South-East 
the equivalent of binary 101. 

8. Go up the number of shift 
keys on the Hit Bit. 

9. Go left the number of Sony 
Joystick models. 

10. Go two up, three right, 
one down. 



agree that it is a superb prize. 

To win, you’ll need to have 
your wits about you. See that 
ten by ten grid of squares? One 
of those squares contains the 
prize, and we want to know the 
letter/number co-ordinates of 
that square. 

We're not leaving it entirely 
to guesswork. There is a sequ- 
ence of ten instructions that 
will pinpoint the square exact- 
ly. You just have to make sense 
of the instructions. 

The first instruction gives 
you a starting place. The rest 
send you on a path through the 


squares, with the last one you 
reach the answer we want. 
You’ll find all the answers 
either in this issue or by 
applying the principles out- 
lined invariousarticles. Even if 
you know nothing about com- 
puters, you should be able to 
work out the solution. 

Once you have worked out an 
answer, write it on the back of a 
post card and send it off to us. 
Don’t forget to write your name 
and address on the post card 
too. We’ll accept entries up 
until last post of 31st May, 
1985. 


8 


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TO ENTER 

One square on the coded grid 
contains the prize. Directions 
to find that square are given by 
the ten questions. Answer 
them correctly, follow the in- 
structions and you will end up 
at the right square. 

Write the co-ordinates of 
that square on the back of a 
postcard and send it to: 

Sony MSX Competition, 

What MSX?, 

38-42 Hampton Road, 
Teddington, 

Middlesex TWll OJE. 

All entries must reach us by 
last post of 31st May, 1985. 

The first correct entry drawn 
after that date wins the prize. 


RULES 


1. Entries should be on a 
postcard clearly marked with 
the name and address of the 
entrant. 

2. ASonyHitBitHB-75BMSX 
computer and HBD-55 disk 
drive will be offered to the first 
correct entry drawn after the 
closing date. 

3. The judges’ decision is 
final and no correspondence 
will be entered into. 

4. The competition is not 
open to employees of Haymar- 
ket Publishing, their agents or 
suppliers, nor the employees 
of companies participating in 
the competition. No overseas 
entries can be accepted. 











■'i & 






select 


STOP 


CLS 

HOME 


INS 



Control and cursor keys are bunched together on the right hand side 


S ynthesizers have been 
enjoying a boom in recent 
years. The best, with 
every conceivable musical and 
electronic feature, have 
changed the face of modem 
music. Mass market models 
have become less and less 
costly, yet pack more and more 
in. Then there has been the 
boom in home computers, with 
many mnning musically orien- 
tated programs. 

Even so, home computers 
have stayed home computers 
and synthesizers have stayed 
synthesizers. Yamaha are 
changing all that, with their 
CX-5M MSX computer, priced 
at around £449. It is a full 
blooded synthesizer and a 32K 
MSX computer. Despite the 
high price, Yamaha are selling 
all they can get their hands on. 

The synthesizer element 
makes the CX-5M a radically 
different proposition from, 
other MSX computers. The 
difference is the built-in synth, 
called an FM Sound Synth- 
esizer. 

In addition to the computing 
powers of the MSX part of the 
CX-5M and its musical abili- 
ties, Yamaha buyers can also 
add a range of musical 
peripherals. These include two 
keyboards and four cartridge- 
based programs. With these 
you can compose music, ex- 
pand the sound commands of 
MSX BASIC, generate new 
sounds or interface the CX-5M 
to Yamaha’s DX-7 synthesizer. 
Those of us with a musica I bent 
will be drawn to the Yamaha 
like bees to a honey pot. 

In examining the CX-5M, we 
have to look not only at its 
abilities as an MSX micro, but 
also at the features of the 
synthesizer unit. We've also 


tried out the cartridge pro- 
grams, as anyone interested in 
the CX-5M will almost certainly 
be interested in the programs. 

Prices break down as fol- 
lows. 

Yamaha CX-5M £449 

YK-01 mini keyboard £85 
YK-lOstandard keyboard 

£165 

YRM-IOIFM MusicComposer 

£36 

YRM-102 FM Voicing Program 

£36 

YRM-103 DX-7 Voicing Pro- 
gram £36 

YRM-104 FM Music Macro £36 

To use the Yamaha as any 
sort of musical instrument, 
you’ll need a keyboard. That 
means a minimum spend of 
£534. For that amount you 
cou Id buy a top 64K MSX m icro 
and a pretty good portable 
synthesizer from the Casio 
range. The CX-5M needs to be 
good to justify its price. 

It is. 

‘Those of us with a 
musical bent will be 
drawn to the Yamaha 

like bees to 

a honeypot’ 

You can buy the CX-5M 
without a keyboard, though 
most dealers will be keen to 
sell you a two box package. 
Let’s see what’s in the compu- 
ter box first. 

The box contains the CX-5M, 
a large transformer unit, an 
owner’s manual, a BASIC 
manual, RF and remote cas- 
sette leads. At first glance, it 
seems like a fairly normal 
package. 


As MSX computers go, the 
CX-5M is not quite as well 
specified as the rivals. For a 
start, itislimitedto32Kofuser 
memory. That means it won’t 
be able to run MSX-DOS, or 
CP/M software for business 
applications. You may also 
find that some commercial 
games will need more than 
32K of memory, thus restrict- 
ing your software choice. Word 
processors and data bases wi 1 1 
store less data too. Sti 1 1 , for the 
average home user, 32K is not 
a major limitation, and we 
rather suspect that the Yama- 
ha will be bought for its music- 


al, rather than computing 
power. 

The main body is on a par 
with other MSX m icros asf ar as 
size goes, despite the large 
external transformer that 
plugs securely into the back of 
the keyboard section. The size 
is because of the FM music 
synthesizer in the computer. 

A metal plate on the base of 
the CX-5M coves the synth- 
esizer gubbins, a PCB some 
11cm square with five sockets 
to reach the outside world. No, 
the unit cannot be fitted to 
other MSX computers. 

The synthesizer has an 
oblong, 20 pin socket for the 
keyboard, two phono sockets 
for output of the left and right 
sound channels plus two five 
pin DIN sockets for MIDI inter- 
facing. 

Apart from these extra 
goodies, the CX-5M is similar 
to other MSX machines. 

It is finished in shades of 
grey with white printing on the 
keys. There are 48 alpha- 
numeric keys, including a 
blank key that gives European 
accents if used in conjunction 
with the SELECT key. 

The five function keys I ine up 
above the keyboard. Shift keys 





What you see on screen with the FM Voicing program, as dumped to a Toshiba HX-P550 printer 



Score printed out and written with the FM Music Composer program 


are oversize and the return key 
easily found. The CAPS key has 
a built in engaged light. 

Cursor control keys are clus- 
tered on the right. Left and 
right keys are large enough, 
the up and down keys are 
normal keys. For hard, fast 
games playing, it is not a 
terribly satisfactory arrange- 
ment, and a joystick will be a 
useful buy. Still, for use with 
the music programs, the cursor 
keys are quite good enough. 

Above them is a cluster of 
five control keys, including the 
STOP key. One-handed press- 
ing of CTRL and STOP is a 
physical impossibility. 

All the keys are nicely sculp- 
ted and the entire keyboard is 
at a comfortable angle. There 
is a little give to it, detracting 
from the overall appeal. As 
MSX keyboards go, the Yama- 
ha is not quite up with the best. 

Synthesizer connections 
aside, it comes up a little 
poorly too in the interface 
stakes. On the right you'll find 
the usual two nine-pin Joystick 
ports. The back has a socket for 
the transformer, RF, video and 
audio phono sockets and an 
Amphenol type Centronics 
printer socket. That’s all 
standard. 

So too is the cartridge port 
on the top of the casing. It has 
an internal reset switch so that 
inserting a cartridge wil I cause 
the computer to momentarily 
switch off and thus not damage 
the cartridge. 

There is no second cartridge 
slot. On the back there is an 
edge connector with 50 con- 
tacts. To use a second car- 
tridge or cartridge-fit peripher- 
al , you wi 1 1 have to buy the £19 
CA-01 Cartridge Adaptor. This 
fits the rear connector and 
al lows a second cartridge to be 
used. 

In use, as a computer, the 
Yamaha performs well. The 
separate transformer keeps 
very cool indeed, even though 
it is a rather thirsty beast, 
consuming SOW of power. The 


64K Sanyo MPC-lOO uses a 
third of this. Picture and sound 
quality is as good as monitors, 
TVs, amplifiers and the like 
allow. 

*¥3013113 owners may 

come to rue the 

omission of a second 
expansion port’ 

Documentation is more con- 
cerned with the musical 
aspects of the CX-5M. The 
Owner’s Manual explains the 
keyboard, setting up and how 
to use a cassette recorder. The 
BASIC manual isa command by 
command guide to MSX BASIC, 
with little on how to program. If 
you wantto learn to write BASIC 
programs, and use the com- 
puting ability of the CX-5M, 
you'll probably be paying a visit 
to your local bookshop. 

So much for the computer 
side of the Yamaha. Though it 
may not be a match forthe 64K 
rivalsasanMSXmicro, iteasily 
outstrips them when it comes 
to music. 

The on-board music equip- 
ment is called an FM Sound 
Synthesizer. The FM stands for 
Frequency Modulation, and it 
refers to a particular way of 
generating sounds that Yama- 
ha have developed. 

To access the synthesizer, 


enter the command "CALL 
MUSIC”. The screen display 
changes to an array of five 
blocks showing what noises 
the instrument will make, de- 
tails of the rhythm section and 
so on. 

The program is able to 
generate up to eight different 
voices, or sounds. There is a 
range of 46 pre-set voices to 
choose from. You can add 
automatic rhythm and bass 
accompaniments, record and 
playback passages of music up 
to 2000 notes long and output 
a stereo signal through hi-fi , an 
amplifierorMIDI devices. MIDI 
stands for Musical Instrument 
Digital Interface and it allows 


different electronic instru- 
ments to be controlled from a 
central device. 

Learning how to play it prop- 
erly wi 1 1 take time, study of the 
manual and your own musical 
talent. When you first switch to 
the synthesizer mode, you’ll 
have BRASS 1 as the sound , no 
rhythm accompaniment and 
the keyboard split at Middle C. 
That means that notes above 
this will be sounded one at a 
time,, notes below can be 
pi ayed as chords of u p to seven 
notes. This is known as the 
poly/mono keyboard split. 

The 46 voices cover a wide 
range of sounds. You can 
choose from brass, trumpet, 
strings, organs, flute, oboe or 
clarinet if your tastes are 
classical. For modern music, 
there is 'funky electric bass’, 
electric organ and three elec- 
tric pianos. DIY rhythm can be 
supplied by snare drum, steel 
drum, timpani or plain percus- 
sion. 

More unusual instruments 
are provided too — harp, 
clavinet, koto, zitar, vib- 
■'aphone and bell. There are 




Two standard Joystick ports are provided, above 
Rear 50-pln Interface Is, unfortunately, non-standard 



Power socket Is on back, top right, above phono sockets 

























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Main keyboard Is reasonable without being an outstanding feature. A musical keyboard Is worth buying 


even some non-instrumental 
sounds, such as raindrops, 
bird chirping, train, ambulance 
and cow bells. 

You can alter the keyboard 
split to either reverse the poly 
and mono halves of the 
keyboard, or to give either 
entirely mono or entirely 
polyphonic sound. The only 
thing you can’t do is play with 
more than two different 
sounds. 

What you can do is add 
rhythm and bass accompani- 
ment, so your music can have 
percussion, solo bass and 
rhythm chords accompanying 
it. There are six preset 
rhythms. 

Solo bass accompaniment 
gives you a choice of six 
instruments — two bass, 
guitar, horn, brass and flute. 

‘You can subtly alter the 
nature of the sound, the 
length of the notes 
overlap, tonal brilliance 
and so on’ 

The last four are also the 
options for chord accompani- 
ment. 

Solo bass accompaniment 
is automatic and goes with the 
rhythm. Chord bass also goes 
with the rhythm, but the chord 
playeddependson which ofthe 
fourteen lowest keyboard 
notes is pressed. This restricts 
the number of keys you can use 
for normal playing. 

Accompaniment can have its 
tempo raised or lowered, 
volume adjusted and you can 
opt for minor, seventh or minor 
seventh chord accompani- 
ment. 

So, with the FM Sound Synth- 


esiser you can make very 
sophisticated music with a 
minimum of effort. You can 
have a playingsequence saved 
as you play it, and replayed 
with you adding live keyboard 
accompaniment. You can save 
performances to tape, and 
reload them (this is a slow 
business, so use long tapes). 
And , when you get more experi- 
ence, you can subtly alter the 
nature ofthe sound, the length 
of the notes overlap, tonal 
brilliance and so on. In short, 
you can do an awful lot, 
musically, with the FM Sound 
Synthesiser. 

The YK-01 keyboard is fine 
for the home musician. It 
spans nearly four octaves, is 
55cm long and can be played 
quite comfortably on the 
knees. The keys are smaller 

than those of a normal piano, 
and you may want to invest in 
the larger YK-10 keyboard if 
you plan to play a great deal. 

Once you get used to playing 
the thing, you may wantto start 
writingyour own compositions. 
For that you’ll need the FM 
Music Composer cartridge, 
and a printer so you can print 
out musical scores. The latest 
versions ofthe programs work 
with Epson-compatible prin- 
ters as well as MSX printers. 


The composer stores up to 
8239 items of data (less if you 
are using sounds you have 
made up yourself). You can 
write in up to eight parts, using 
up to eight sounds, and easily 
edit scores when they have 
been entered. Composer is a 
bit like a word processor for 
musicians. 

Notes can be entered either 
by keyboard , by menu or played 
in. To make the most of the 
program though, you’ll have to 
study a lengthy manual. A 
knowledge of musical terms 
will certainly make some ofthe 
more arcane points clearer. 

The first steps are easy 
enough. Selects part, a music- 
al key and a time signature. 
Two staves are shown on the 
screen, one treble, one bass. 
Below that is a menu, with note 
and other options, and below 
that the part number, bar 
number and memory left. A 
command line shows your 
input. 

Inputting scores is a tedious 
business until you get used 
to it. You have to select the 
length of note, down to a 
hemidemisemiquaver (l/64th 
note). You then select the 
position onthe stave by moving 
the cursor up or down, using 
alphanumeric keys or playing 
the note on the musical 
keyboard. If you are entering 
notes of different lengths, 
you’ll have to go back to the 
menu to alter the length. 
Similarly, if you want to enter 
flats, sharps, naturals, ties, 
triplets, dots, rests or com- 
pound notes, it is again back to 
the menu. 

Using the musical keyboard 
is the easiest way to enter 
notes, but it is not quite as 
simpleasplaying a melodyand 
watching it appear on the 
screen. 

When it comes to editing a 
score, the Yamaha program 
comes into its own. Use the 
i nsert, delete and backspacing 
keys to amend or correct your 


music. You can clear an entire 
part or voice with a few key- 
strokes, overwrite wrong pas- 
sages and copy bars to other 
sections ofthe score. 

In addition to conventional 
note entering, the program 
allowsthe full range of musical 

marginalia to be used. You can 
alter the dynamics from very 
soft (ppp) to very loud (fff). 
Individual notes can be 
accented, or passages grad- 
ually made to increase or 

decrease in volume, to give 
crescendos or decrescendos. 
Musical tempo can be ad- 
justed, notes extended or sus- 
tain added. You can alter the 
way a note sounds too, by 
altering its voiced and un- 
voiced length. Vibrato and 
tremolo can be adjusted, the 

volume of each part set to a 
different value and parts fine 

tuned or transposed on the 
musical scale by up to 24 
semitones. What's more, you 
can make very subtle changes 
in these factors too, allowing 
far greater control than even 
the most accomplished musi- 
cian could achieve. 

To make the most of this 
program, you'll need to know a 
crotchet from a quaver, and 
take the time to learn its 
features. Master it and you'll 
easily be able to write very 
complex scores. Even if you 
aren’t experienced, it is an 
excellent way to learn about 
music in the comfort of your 
own home. 

The voicing program (YRM- 
102) is to generate your own 
sounds, and a must if you like 
playing around with noises. To 
use it, you'll have to learn 
about howYamaha's FM sound 
generation system works and 
^pend plenty of time ex- 
jDerimenting. 

fc Up to 48 new voices can be 
generated. The keyboard will 
give the voice you are working 
on and a comparison voice. 









• • « 

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This Is what the FM Sound Synthesizer looks like from underneath 



Data can be printed out, saved 
to cassette, swapped with 
other data and copied. You can 
alter all the parameters in the 
voice, once you understand 
how sounds are constructed. 

On screen you are presented 
with all relevant voice data. 
The manual gives a good idea 
of how to proceed and a few 
sample noises to program for 
yourself. But the real value of 
this program only comes when 
you start playing around for 
yourself. It is not a program for 
the average home musician; it 
is more suited to synthesizer 
players who want to experi- 
ment with new sounds. 

The DX-7 Voicing Program is 
very similar but uses the facili- 
ties and sounds of the DX-7 
synthesizer for the sounds 
generated. The main differ- 
ence is that the DX-7 has six 
sound generators, compared 
to the four of the CX-5M. 

The fourth cartridge is of 
great interest to BASIC pro- 
grammers. The FM Music Mac- 
ro adds no less than 36 new 
commands to MSX BASIC, 
allowingthefacilitiesofthe FM 
synthesizer to be used in BASIC 
programs. 


LIKES 


Musical facilities 
Cartridge programs 
MIDI interface 


The program takes nearly 9K 
of RAM. It allows you to write 
programs using any four of the 
voices in the synthesizer, plus 
a percussion part. Sound can 
be output through the MIDI 
interface. 

The commands are all pre- 
fixed by CALL or _ and the 
lengthy manual explains them 
quite clearly. There is a certain 
similarity between the FM 
Music Macro and the normal 
sound commands of MSX 
BASIC, but the Music Macro 
can do so much more, and is 
easier to work with. You can 
pick and choose instruments 
at random, generate your own 
rhythm, fine tune pitch and 
volume, play sections of a 
track, list the available voices 
and even output a synchronis- 
ing signal to a cassette re- 
corder. 

For non-musical purposes, 
there are three commands that 



Extra interfaces for the synth — keyboard plug, MIDI DIN plugs and two phone sockets for stereo output 


enable you to load to and from 
data cartridges, if you have a 
second cartridge installed. 
You can of course combine the 
Music Macro commands with 
normal BASIC, and this means 


DISLIKES 


Single cartridge port 
32K RAM 

BASIC documentation 


you can combine music and 
graphics, or build super sound 
effects into games. Unfortu- 
nately, you won't be able to run 
these commands on compu- 
ters without the FM Music 
Macro. 

The only problem is that 
because the program uses the 
interrupt routines from both 
the computer and the synth 
unit, keyboard scanning is 
slower than normal. You have 
to be very deliberate in enter- 
ing programs. It is all too easy 
to press a key and not have it 
register — an annoyingfeature 
ofthe program. This aside, it is 
a wonderful utility for BASIC 
programmers. 

Verdict 

As you may have gathered, 
we liked the CX-5M. As an MSX 
computer, It has a few short- 
comings, but as a synthesizer 
for the home or even the 
studio. It is a super instrument. 
The programs are worth invest- 
ing in too, though which ones 
will depend on your interests. 

There Is no direct competi- 
tion to the CX-5M and the price 
means It is likely only to appeal 
to those with a keen interest in 
music, if that sounds like you, 
you’ll like the sound of the 
Yamaha, and find It a 
good computer as well. 


YAMAHA CX-5M 

£449 

SPECIFICATION 

1 


CPU 


Z-80A equivalent 
(3.6MHz clock) 


MEMORY 

RAM 

ROM 

VIDEO RAM 

KEYBOARD 

TYPE 

KEYS 


32K 

32K MSX BASIC 
16K 


NUMERIC 

KEYPAD 


Full travel 

48 Alphanumeric 
25 control keys 
Cursor keypad 

No 


VIDEO DISPLAY 


EXPANSION BUS 
CARTRIDGE PORT 
PRINTER 
SERIAL PORT 
CASSEHE 
OTHER 

RESET 

DIMENSIONS 


WEIGHT 
POWER SUPPLY 

FINISH 


One 

1 

1 X Centronics 
No 

8-pin DIN 
Keyboard socket 

No 

422 X 207 X 68mm 
(W X D X H) 

2.7kg 

External transformer 


TEXT 

GRAPHICS 

COLOURS 

SPRITES 

OUTPUT 


40 characters x 24 
lines 

Maximum resolution 
256 X 192 pixels 

16 

32 

TV 

Monitor 


SOUND 

GENERATOR 

OUTPUTS 


3 channels with 
8 octave range 

Mono audio output 
2 X stereo . 
phono jacks 
2 X MIDI DIN 
sockets 


INTERFACFS 

JOYSTICKS 2 Atari standard 


Light/dark grey 
case, dark grey 
keys with white 
lettering 

SOFTWARE INCLUDED 

FM Music 
Synthesiser 

SUPPLIED ACCESSORIES 

1 video cable 

1 cassette 
interface cable 

2 instruction 
manuals 


DISTRIBUTOR 


Yamaha-Kemble 
Music (UK) Ltd, 
Mount Avenue, 
Bletchley, Milton 
Keynes MKl IJE 
Tel: (0908) 71771 










YOUR No 1 NSK CENTRE 


SYSTEM 



Now with 
a 3 year 
guarantee 
and FREE 
Software 
Starter Pack 



maaiaw 



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WMSX 4/85 










Wetakealookatthe 
cream of the latest 


MSXsoftware. 



uite a crop of quality 
Isoftware has been re- 
leased since the last 
What we have reviewed 
here is the cream of the crop 
and it shows that MSX owners 
now have a wide variety of 
excellent games, utilities and 
educational software to 
choose from. 

We’ve chosen Manic Miner, 
an exciting and addictive 
arcade game to be our star 
game. Our games represent 
the best adventures, classic 
and traditional games current- 
ly available. In addition we 
have reviewed a BASIC tuto- 
rial. 

All the programs are rated 
out often and the screen shots 
should give you an idea of what 
the game looks like. 



Manic Miner by Software Projects 



Manic Miner is a classic in 
every sense of the word. Brain- 
child of Matthew Smith, it first 
saw the light of day in October 
1983. Since then it has never 
been out of the best seller 
charts. Now, aftera conversion 
by Cameron Else, it can be 
played on MSX computers. 

You control MinerWilly as he 
explores a series of 20 caverns 
deep below suburban Surbi- 
ton. Each cavern hasa series of 
platforms and obstacles, a 
collection of various and 
humorous nasties plus a num- 
ber of keys or other objects that 
must be collected. 

After loading, the pictures- 
que title screen details the 
various controls. A selection of 
keys or a joystick can be used. 
For some reason, cursor con- 
trol keys are not used. 

The movements are simple 
enough — left, right and leap. 
There is a game pause facility, 
a quit feature and the volume 
of the sound effects can be 
altered. 

Do nothing at this stage and 
the game will go into a demon- 
stration mode, showing off 
each of the twenty screens in 


turn. Use the wait facility to 
examine them in detail, for 
they are most amusing. 

Each screen has a name, 
such as Eugene’s Lair, Wacky 
Amoebatrons or Return of the 
Alien Kong Beast. The title 
gives some idea of the nasties 
in store. 

Matthew Smith certai niy has 
a perverse imagination. You’ve 
heard the phrase ‘sweet six- 
teen'. The sixteenth screen has 
marauding sugar bowls and 
sugar cubes to collect. In the 
Attack of the Mutant Tele- 


phones, you havetocollectten 
pence pieces. The two Kong 
screens have bananas scat- 
tered around. Another screen 
has predatory pacmen, 
another has snapping lavatory 
bowls. Other foes include kan- 
garoos, teddy bears, pen- 
guins, ducks and eyes. In the 
Skylab Landing Bay, you have 
to avoid falling skylabs. Such 
things add mightily to Manic 
Miner. 

Besides the moving things, 
you also have to work out a safe 
path to collect all the objects. 


Hampering you are collapsing 
or moving platforms. In addi- 
tion, you only have a certain 
time limit, indicated by an air 
supply line below the screen, 
f You get points for every object 
collected and the time it takes 
to clear a screen. 10,000 
points gains you an extra life. 
You start with three lives. 

The opening screen has a 
very fair rendition of the Blue 
Danube accompanying it. Dur- 
ing the game, the tune 
changes to Peer Gynt's Hall of 
the Mountain King, plus the 
sound of your movements. 

The graphics are excellent. 
Sprites are detailed and col- 
ourful. Movement is smooth 
and sprite collision accurate. 

An additional attraction is 
that it is not impossible to get 
some success in Manic Miner. 
There is enough of a challenge 
to keep you absorbed for 
months, trying to get through 
all the screens in the fastest 
possible time. But even begin- 
ners should be able to master a 
few screens. 

Manic Miner is a worthy top 
game. If you haven't already 
got it, buy it tomorrow. 







Tennis 


by Konami II Snowman 


byQuicksilva 



d 




9 

I 





Wimbledon was never as 
exciting as Konami’s new ten- 
nis game. We are hooked and 
guarantee that you will be too. 

Three tennis game vari- 
ations and three speed levels 
are available: a singles match 
with you pitting your skill 
against a computer-controlled 
opponent: a game against 
another player and doubles 
with you and a partner playing 
the computer. 

The tennis court is pictured 
on screen with one end reced- 
ing into the distance. The 
umpire sits on the familiar high 
chair calling out decisions — 
LET, IN, OUT, FAULT and no 
arguing allowed! 

The players are women and 
so you only play three sets. The 
score board at the back of the 



court automatically records all 
scores. 

Using either a joystick or 
keyboard to control the game 
you really do get the feeling 
that you are playing tennis. You 
improve dramatically with 
practice and soon you find 
yourself hitting lobs, volleys 
and crafty corner shots. 

The players on court look 
amazingly realistic and even 
Jump up and down while wait- 
ing for a serve. A black shadow 
accompanies the ball giving 
you some idea of the ball’s 
position, height and speed. 

Konami’s Tennis is exciting, 
very entertaining and a real 
challenge. It’s indoor tennis at 
its best. 


The Snowman is a platform 
game based on the children’s 
book written by Raymond 
Briggs. Therearefourstagesto 
it, each getting more difficult. 
The aim is to build a snowman 
bycollectingsnowflakes. Once 
he is built his eyes, scarf and 
other bits have to be collected. 
That takes two more stages. 
When he is complete, you must 
stop him from melting by 
collecting six ice cubes. 

Throughout the game food 
such as turkey and Christmas 
pudding must be eaten to stay 
a I ive . A bar at the bottom of the 
screen shows how much en- 
ergy remains. Run out of food 
and you lose one of your three 
lives. 

Care has to be taken in case 


the little man falls off. If this 
happensan angel appearswith 
a bed onto which he falls. All 
through the game there are of 
course enemies. For example 
little gas flames try to melt the 
snow which you need to build 
your snowman. An ice lolly or 
alarm clock gives you 20 
seconds in which the gas 
flames cannot melt your snow 
or the boy can hang under- 
neath the platform until the 
enemies pass over you . 

The Snowman has a typical 
Christmas theme to it, with 
Christmas carols playing and 
snow falling continuously. 

If you like a challenge then 
you will love this game. 



A 



r 

1 

L 


1 

I 

i 



w 


Disc Warrior 


Billed as an arcade adven- 
ture, Disc Warrior is a rather 
different game from what we 
usually see. It is you against a 
massive computer complex, 
and your task is to destroy the 
master central processing 
unit. 

On the screen you get an 
almostthree dimensional view 
of part of the playing area, with 
a gridded floor and plenty of 
colourful detail. You move a 
white man around with either 
the Joystick or cursor control 
keys. 

Your attacking weapons are 
discs that boomerang back to 
you. An area sensor shows 
nearby attackers — robot 
dogs, androids and floating 
spheres. Damage is also done 


bvAlligata 


by force fields and electric 
floor panels. A bar below the 
screen shows how much ener- 
gy you have left. 

Besides staying alive, you 
have to collect various objects 
to help you in your mission. 
These include keys, a bomb, 
energy cells and rubber boots. 
Getting from one area of the 
maze to another is by either 
walking, teleporting or using a 
travel disc. 

With good graphics and 
sound and a massive maze to 
explore, Disc Warrior will keep 
you wandering away for ages. 
Mapping will help you reach 
your goal, but we can guaran- 
tee you’ll find Disc Warrior a 
match for your skills. 


Chuckle Egg 


by A&F Software 







' 1 

1 

7 

i 





A 


k. 






W 



One of the most popular 
platform games has been 
Chuckle Egg. This MSX version 
is every bit as good as the 
original. 

It is a platform game in which 
the object is to collect a dozen 
golden eggs scattered around 
the screen. Platforms are link- 
ed by ladders and elevators. 
Your little man can move left, 
right or Jump. 

Making life difficult for you 
are wandering blue birds. Con- 
tact with one is lethal. Sotoo is 
not completing a screen within 
a given time limit. You have five 
lives to play with. 

Loading is quick and reli- 
able. Ajoystick or user defined 
keys can be used and from one 
to four people can play. 

Po i nts a re ga i ned f 0 r CO 1 1 act- 
ing eggs, piles of corn and 


completing each screen. As 
with most platform games, 
each screen needs a particular 
route. There are eight separate 
screens, with an additional 
yellow duck on the second 
round, more blue birds and 
faster action. All in all there are 
256 screens to complete. 

The graphics are made of 
only a few different elements. 
Movement is smooth and over- 
lap problems not too notice- 
able. Collision detection is 
accurate too. The sounds con- 
sist of an introductory tune, 
walking noises and pickup 
noises. 

Chuckie Egg is a most ad- 
dictive game and a cl .^lisic of 
its type. You’ll spend weeks 
trying to master its many 
stages to get ever higher 
scores. 









Hunchback 


by Ocean Software 


Mr Wong's Loopy Laundry by Artie Computing 



Laundry days w 
this. Mr Wong, the Chinese 
laundryman, is trying to gather 
his laundry. But there’s a 
maniacal iron, deadly soap 
sudsandanevilsackof laundry 
after him. It all sounds ludi- 
crous but it makes an excel lent 
platform game. 

Menus at the start let you 
select one or two players, loud, 
low or no sound and joystick or 
cursor key control. 

The Chinaman continues in 
his current direction unless 
you alter it. 

You aren’t totally defence- 
less. Firing gives off a burst of 
starch that temporarily im- 
mobilises the foe. Starch sup- 
plies are limited, and if you run 
out, you'll need to rush and get 


a refill. You have three lives at 
the start. 

Laundry is picked up by 
passing over it and carried to 
the laundry chute. There are six 
items of clothing per screen. 
You get points for each item 
collected and a time bonus for 
finishing the screen quickly. A 
high score feature keeps track 
of your best efforts. 

Graphics are excellent. A 
spinning washing machine 
adds to the effect. Sound is a 
continuous Ragtime melody 
that is decidedly catchy. 

All this makes Mr Wong's 
Loopy Laundry one of the 
better, and wackier, platform 
games we have seen. 






m 

7 

' 1 

1 





Hunchback hasall the ingre- 
dients for a really good fairy- 
tale: the beautiful damsel in 
distress and the ugly admirer 
anxious to prove his love by 
rescuing her. 

Quasimodo, dressed up in a 
bright apple green outfit, 
starts off the game by bound- 
ing along besides the castle 
wall to the tune of Teddy Bears’ 
Picnic. The task in hand is to 
negotiate 14 walls and rescue 
the helpless female. 

Burning cannon balls roll 
towards Quasimodo in the first 
screen and every time he 
completes a wall and rings a 
bell he gets an enormous 
amount of points. If Quasimo- 
do manages to complete five 
walls and collect five bells 


without losing one of his three 
lives he gets a super bonus. 

A time limit on each wall is 
provided by a guard dressed up 
in chainmail. Heclimbsupthe 
wall at the beginning of each 
screen and stabs the hunch- 
back in the back. 

Fiendish obstacles on the 
walls include burning fireballs, 
arrows flying through the air as 
well as guards sticking spears 
up through gaps in the wall. In 
the higher levels everything 
happens at once. 

The game will only operate 
with a Joystick, but should 
appeal to all ages. It's a great 
game. 


by Kuma Computers II Spacewalk 


by Mastertronic 


Iga the overlord has plans to 
conquer the entire country 
using his Ninja assassins and 
first on the hit list is the Kogan 
castle. 

Your role in the game is to 
control one of these Ninja 
assassins, suitably outfitted in 
a red romper suit and armed 
with Syurikens (star shaped 
knives). 

The action is divided be- 
tween three locations: the 
outside, the inside and the top 
of the castle. As well as his 
knives, the Ninja has one other 
aide — Makimonocs or magic- 
al scrolls that lie around the 
castle and appear and dis- 
appear at random. 

If opened, the scrolls endow 


you with magical powers. The 
magic disappears very quickly, 
but while it lasts it is very 
effective for fighting off the 
castle defenders. 

The castle guards are a 
pretty efficient bunch and you 
will have to be extremely quick 
to dodge the spiked cannon 
balls, knives and various types 
of ammunition they throw at 
you while you're trying to chuck 
knives back. 

Negotiating the first two 
levels was difficult but pos- 
sible. The top of the castle is 
another matter! 

The sound and graphic 
effects i n N i nj a a re good . but a 
few more castle locations 
would have enhanced the 
game. 




From the look of Spacewalk, 
you'd be excused forthinking it 
costs far more than £1.99. 
Value is a keynote. 

Spacewalk has you control- 
ling a spaceman whose task is 
to collect falling satellites and 
return them to a spaceship. 
Various obstacles moving 
across the screen must be 
either avoided or destroyed, 
and the satellite must be 
reached before it touches the 
ground. It’s a simple enough 
idea. 

Control is by either joystick 
or cursor control keys. The 
space bar/fire button serves 
another function besides 
blasting things — it lets you 
grab the spinning satellite. 

Current and high scores are 
shown at the top of the screen. 
You can choose either to try 


and get through as many 
screens as you can (there are 
sixteen in all), or amass a high 
score by simply picking up the 
satellite and then holding it as 
you blast away at obstacles. 
Four lives are available, 
though if the satellite crashes, 
the game comes to an untimely 
end. 

Sound and graphics are fair. 
The sprites are a bit samey, 
screen after screen, and the 
obstacles not very varied. They 
do pose a challenge though. 
Action is at a leisurely pace, 
with firing slower than you 
might like. 

For £1.99, this is a bargain 
game but itwon’tgivethe same 
amount of entertainment as a 
good, normal price game. 









Cubit 


CASS: £7.95 


by IVIr Micro 





( 

L 

6 






Cubit, a sort of three-dimen- 
sional noughts and crosses, 
offers confirmed arcade game 
addicts the chance to pit their 
mental skills rather than their 
reflexes against the computer. 

The game’s action takes 
place on four coloured grids 
which line themselves up on 
top of each other on screen. 
Each grid contains sixteen 
squares in a four by four 
formation. 

You are given the chance to 
play against the computer, a 
formidable opponent, or a 
friend and you can choose to go 
either first or second. 

The aim in this game of 
devious cunning is to place 
four counters in a straight line 
either horizonta I ly , vertica I ly or 
diagonally on the grids before 
the opponent does. If you are 



playing the computer you're 
going to need some sort of 
brilliant strategy because it 
alwaysseems to win especially 
with the vertical lines, as they 
are d ifficult to see on the grids. 

Either the keyboard or a 
joystick will move the counters 
round the board and every 
move is accompanied by high 
pitched bleeping sounds. 

The lucky victor's winning 
line is covered with white 
countersand I WIN, YOU WIN or 
A WINNER isannounced on the 
screen. 

The computer can be beaten 
and once you've worked outthe 
magic strategy, the game 
loses its charm. But until then 
Cubit is fun and extremely 
addictive. 


737 Flight Simulator 


Written by a real 737 pilot, 
this simulator strives for 
authenticity beyond all else. 
The result is a program that is 
understandably complex, and 
provides a great challenge to 
budding aviators. 

A lengthy manual guidesyou 
through the theory of flying and 
the controls. You'll need to 
study it, as there are 22 
controls to master. Joystick is 
an option. 

You can start at take-off, 
mid-flight or landing stages. 
Engine volume can be ad- 
justed, and an input beep 
enabled. You can also alterthe 
stall speed, wind direction, 
choose night flying or even 
design your own airfield. The 
display is of aircraft instru- 
ments, some analog, some 


byMirrorsoft 


digital. On take-off and landing 
the airstrip is visible. At other 
times you see a map of the 
airfield. 

Take-off is quite simple. So 
is flying around. In fact these 
activities are pretty boring, 
accompanied as they are by 
only the drone of simulated 
engines. Landing is the tricky 
part, as you have to get the 
right approach speed, rate of 
descent and .centre on the 
runway. Audible alarms warn of 
danger. 

Function keys are used to 
good effect, though one criti- 
cism is that response times to 
key commands are very slow. 

As simulators go, this one is 
certainly realistic. 






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CASS: £9.95 



All the best thrillers have a 
chase along the top of a 
speeding train. Stop the Ex- 
press brings that excitement to 
MSX computers. 

A man is dropped by heli- 
copter onto the top of the 
speeding ITA Express. He has 
to run up to the front of the tra i n 
within a given time limit. He 
can jump the gap between 
carriages, move fonvards or 
backwards and lie down. 

Lying down is essential if he 
is to avoid low railway signals 
and knives thrown by pursuing 
bandits. 

Bandits emerge from car- 
riages in pairs and chase the 
hero. He can run fast, duck or 


turn around and attempt to 
karate kick them off the train. 
He can also grab a ‘snake bird' 
as it flies past, drop it behind 
him and leave it to see off the 
bandits. If he falls off or is 
caught, he tumbles ignomi- 
niouslytothe ground in a heap. 
You’ve three men to play with. 

The sound effects revolve 
around the sound of a train. 
Graphics are colourful and 
chunky, in the Japanese style. 

Mastering the game takes 
some doing. Fortunately 
events occur in the same 
pattern each time you play, so 
experience is a good teacher. 
However, once you get the 
knack, the game does lose 
some of its initial challenge. 



Sparkie 


CART: £18 


by Sony 






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Sparkie, a bright red bomb 
with a long fuse, is treading a 
dangerous path as he wanders 
round a lime green maze 
inhabited by little fires and 
sparks. 

Your task is to guide Sparkie 
round each of the four maze 
formations using either a joy- 
stick or keyboard, incinerating 
everything in sight with his 
laser gun. 

On the first level there are 
three fires in the maze. From 
these emerge little baby 
sparks which chase Soarkie 
round the corridors lighting his 
tail on contact. 

Once the fuse starts to sizzle 
the only way Sparkie can save 
himself is to douse it in a 
bucket of water very quickly. If 
he’s too late it’s curtains for 



Sparkie. He has three 
opportunities to save himself. 

Occasionally part of the wall 
starts to glow red and orange 
signalling the arrival of a 
lighter. Bumping into one of 
these is fatal and Sparkie 
explodes with a resounding 
boom. Other deadly fiery ene- 
mies include mobile pink and 
purple flames. 

Sparkie moves round 
accompanied by high pitched 
tink tink sounds and, once he 
has negotiated the increasing- 
ly difficult four levels, he goes 
back to the slightly faster first 
maze. 

It's a great gj.*me — fast, 
exciting and very, very addic- 
tive to play. 















Jet Set Willy 


by Software Projects 






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Manic Willy is reaping the 
profits and has provided him- 
self with a mansion and a 
retinue of fun loving friends. 

His troubles start when 
Marie, his Italian house- 
keeper, finally rebels after yet 
another of his wild parties. The 
unruly guests have left bottles 
and glasses all over the house 
and she won't let him go to bed 
until he’s cleared every last 
one. She stands in front of the 
bedroom tapping her foot just 
in case he tries to sneak in! 

You have the task of gu i d i ng 
Willy round the house collect- 
ing the empties. 

It sounds simple . . . but 
believe us it's not! Each room is 


filled with vicious ordinary 
household objects such as 
revolving chainsaws, and 
these kill Willy on contact. 

He starts off in the bath- 
room, but his travels are not 
confined to the house. Loca- 
tions include the Banyan Tree, 
and the Nightmare room where 
Willy turns into a flying pig! All 
the items he collects are totted 
upon the bottom of the screen . 

Software Projects have 
incorporated a clever anti- 
piracy device using random 
colour codes and a compli- 
cated colour chart. 

The combinations of 
humour, the number of loca- 
tions and sheer deviousness of 
the game help to make it a 
brilliantly original and addic- 
tive game. 


Backgammon 


Playing the computer at any 
board game involving a bit 
more skill than luck is a 
challenge because the com- 
puter never makes mistakes. 

A demonstration mode 
takes the first time player 
through the motions and the 
accompanying booklet sets 
out the rules of the game 
clearly and efficiently. 

The Backgammon board 
appearing on the screen is 
placed with the two inner 
compartments at the bottom. 

You play with the red coun- 
ters and to decide who goes 
first the computer rolls a red 
andbluedice. Ifthe blue dice’s 
number is higher, then the 
computer moves first. 

Red and blue labels at the 






by Electric Software 


side of the screen represent 
you and the computer. Under- 
neath these are two three d igit 
numbers. The upper one indi- 
cates the number the player 
needs to throw to move off the 
board. You have the option to 
play a set of up to 64 games. 

Electric Software have 
added some realistic touches 
tothisgamesuch as a doubling 
dice. If you land on an oppo- 
nents unguarded piece it is 
automatically placed in the 
middle. 

Thisversion of Backgammon 
is a faithful representation of 
the game and will give a 
Backgammon addict hours of 
pleasure. 


1 ^ 

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\ t ^ 
Ot 






8 

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CASS: £8.95 


Superchess 


Superchess isn't one of the 
most sophisticated chess 
programs on the market, but it 
is an adequate MSX version. 

Seven levels of play difficul- 
ty are offered. The first five 
levels cater for the absolute 
beginners to the most dedi- 
cated players. Thetime ittakes 
for the computer to respond 
with a move varies from about 
three seconds in the first level 
to thirty minutes in the fifth 
level. 

The chess board is squashed 
onto one side of the screen and 
is a bit too small. The chess 
pieces are relatively well de- 
fined but are occasionally diffi- 
cult to identify due to their 
diminutive size. 

All moves made are recorded 


by Kuma Computers 


on the left hand side of the 
screen. Moves are made by 
typing in the co-ordinates and, 
if an impossible move is made, 
the program indicates this with 
ILLEGAL MOVE. CHECK or 
CHECK MATE are also shown. 

If you are really stuck you can 
either ask the computer to 
move for you or ask it to 
recommend one. In the Analy- 
se mode, the entire game can 
be transformed. Castling can 
be carried out in this'mode. 

Superchess gives the player 
a good game. It is simple to 
operate, butasthe computer is 
sucha logicallyaccurateoppo- 
nent, the only way you will win 
is to use a well thought out 
strategy. 





i 

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CASS; £6.95 


Les Flics 


CASS: £7.95 


byPSS 





X 

7 

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Most arcade games give you 
a clear idea of your task and 
how to achieve it. Les Flics, 
based on the Pink Panther 
adventures, tells you only that 
you must recover the Purple 
Puma diamond. All the charac- 
ters you might expect to find 
are there — Inspector 
Clouseau and Kaolin the Chef, 
policemen and cars. 

Life starts in a small town. 
You drive to one of nine 
buildings, avoiding police cars 
en route. 

Enter a building and you find 
floors linked by stairs, ladders 
or elevators. Various objects 
such as daggers, food, money 
and so on are scattered about. 
Pressing the space bar or fire 
button picks them up. Then you 
have to figure out how to use 
them. 



To get some objects, you'll 
need others, and you'll need 
everything to get the diamond. 
On top of that you must keep 
energy up by eating food, as 
well as keep pursuers at bay. 

Points are scored for stop- 
ping policemen and collecting 
objects. You have three livesto 
play with. 

Graphics are restricted by 
the small size of the pieces, 
but colourful and varied. 
Sound is varied too, with police 
sirens, motors, walking noises 
and so forth . The game demon- 
strates if not played and has a 
pause facility. 

Les FI ics needs arcade skills 
and some planning to master. 
Onceyou getthe hangof howto 
play, it’s a real challenge. 
















Special Operations 


by Lothlorien 


Snowball 


CASS; £9.95 


by Level 9 Computing 





1 

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Adventure game fans will 
know the reputation Level 9 
games have. Snowball is a 
science fiction adventure with, 
believe it or not, over 7000 
locations to explore. 

You play the role of Kim 
Kimberley. It's your task to 
save the mammoth starship 
Snowball 9. Todoso you'll have 
to solve countless puzzles and 
extricate yourself from many a 
tricky situation. 

This is a text only adventure 
— pictures would take up 
valuable memory. Location de- 
scriptions are detailed, so 
there's plenty for your imagin- 
ation to work 0 n . There's p I e nty 
of humour too. 

Inventing 7000 locations is 
some achievement. To be fair, 
many are described in identi- 
cal terms and there's no need 



to visit every location. 

Once you get past some 
vicious nightingales it is com- 
forting to learn that there are 
few vicious creatures around. 
You can survive quite easily. It 
is getting to other parts of the 
adventure that poses the prob- 
lem. Everything you find has a 
use, but you'll need plenty of 
imagination to divine the use. 

The game vocabulary is 
some 200 words, with the 
usual game save, restore and 
quit options. Handling of com- 
mands is very rapid indeed, 
thanks to some clever Machine 
Code programming. All in all, 
adventure games with a liking 
for science fiction plots will 
find Snowball hard to beat, and 
equally hard to solve. 


Described as a ‘graphics 
adventure wargame'. Special 
Operations has you in charge 
of a group of commandoes, 
trying to sabotage an Ad- 
vanced Weapons Research 
Centre. It will keep strategists 
amused for hours. 

There are three scenarios to 
explore — a forest, a com- 
pound and the complex itself. 
You move around these fields 
of play, exploring, finding use- 
ful objects or clues and fight- 
ing off patrolling guards. 

The game has seven goals, 
from the relatively easy to the 
downright impossible. You 
choose your goal and the time 
you need to achieve it. You 
then select a group of four 
companions, each skilled in 
two different areas. Skills 


as d i verse as those of an actor, 
a forger or a sniper. 

With the right team, you 
explore the forest, its lakes, 
mines, pits and houses on a 
square map. Combat takes 
place on a larger scale map, 
man to man. Discover the 
compound and you'll have to 
work out how to get into it. At 
the end of the mission, you 
have to get back to a waiting 
aeroplane. 

The graphics are blocklike 
and colourful. Little sound is 
used. There's no need to hurry 
either, as nothing happens 
until you key in a command. 

This odd mix of adventure 
and strategy is certainly worth 
trying. 





1 

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Let’s Go MSX 


Learning to program in 
BASIC is notthe easiest task in 
the world. Here's a set of four 
programs that will certainly 
help you on your way. 

The tutorials are based 
around four programs — a 
simple cashplan, a book cata- 
logue, a recipe finder and 
some simple mathematical 
games. More than tuition is on 
offer. 

Each lesson f ol lows a s i m i I a r 
pattern. Key BASIC words can 
be listed and definitions sum- 
moned. A menu allows you to 
select different areas of the 
program, orto run the practical 
part of the program. 

Being written in BASIC, load- 
ing is a lengthy business, and 
responses can be slow. 

A broad range of MSX BASIC 


bySoftCat 


is covered. Subjects include 
variables, printing, arithmetic, 
graphics, text handling, 
sound, data and debugging 
programs. 

Each command is explained 
atsome length. A section of the 
program using the command 
may be shown too. 

Function keys execute all 
commands. At any stage you 
can call upthe main menu, the 
glossary of terms, continue or 
go back to the preceding 
screen. It is a very user friendly 
program. 

The demonstration pro- 
grams are in the main useful. If 
you wanted to learn BASIC, this 
quartet of programs will cer- 
tainly help you on your way. 






' 1 
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7 






CASS: £9.95 


Dungeon Adventure 


CASS: £9.95 


by Level 9 Computing 


_ 






9 

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The story so far . . . 
demon Lord is dead and his 
vast store of treasures is still 
tucked away unguarded in the 
Northern BlackTowerjustwait- 
ing for a person like yourself to 
go and rescue it. 

Sounds a fairly simple task, 
but unfortunately you wake up 
by a river, hours later, cold, 
damp and unarmed. Now your 
troubles really begin! 

Levels, in keeping with their 
excellent adventure standards 
have created a totally gripping, 
and at times extremely annoy- 
ing adventure game. Your 
imagination and inventiveness 
are tested to the full as you 
wander through the nooks and 
crannies of the Demon Lord's 
old hideout. 

To succeed with your quest 
you will have to retain a sense 



of humour because time and 
time again you'll find yourself 
attacked by globs of carnivor- 
ous Jelly, armed skeletons and 
other ghoulish nasties. 

As you wander around you 
come across seemingly in- 
nocuous objects and creatures 
such as grotesque bloated 
yellow birds with big ears, 
sickeningly cute octopii and 
corpses. Most of these things 
do have a purpose and if used 
correctly will help solve clues. 

Don't expect to solve this 
adventure in a day. It will take 
weeks even months to com- 
plete. The demon Lord has 
been Jolly crafty guarding his 
treasures and you'll need both 
luck and ingenuity to collect 
the objects. 
















TOSHIBA 




available from; 


JOHN REES HI-FI 



Please ring for full details: 


2 HIGH STREET 
EAST GRINSTEAD, SUSSEX 
Telephone: 0342 27787 


TOSHIBA 



A COMPUTER OF TODAY. 
AND TOMORROW. 

The M5X from Toshiba is the very latest in Home Computer technology. It's a 
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existence today and to be developed in the future. You can discover 
tomorrow's Home Computer technology today at Stuart Westmoreland. 

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TOMORROW'S SOUND & VISION TECHNaOGY- TOCAY 

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67 St. Peters Street. Tel: 367546. 56 Castle Street. Tel: 637605. 2 High Street. Tel: 55600, 

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49 High Street. Tel: 78108. 33 Cattle Market. Tel: 230465. 9-10 Cheapside. Tel: 64741. 


Fora free demonstration of the Toshiba HX-IO come 

aiong to: 

BRADFORD ELECTRICALS 
98 HIGH STREET, 
EDENBRIDGE 
KENT 

Tel: (0732) 863153 or 862255 


Come and try out the HX-10 at 

A. F. SMITH & SONS LTD 

2 STAR HILL 
ROCHESTER, KENT 
Tel: (0634)45184 


JATALA ELECTRONICS 
488-490 CHISWICK HIGH ROAD 

LONDON W4 
Tel: 01-995 8535 

Stockists of computer software and accessories 


Come and see the HX^IO at 

JACKSONS 
9 HARTFIELD ROAD 
FOREST ROW 

SUSSEX 

Tel: (034282) 2885 


For ait your MSX requirements in Bristot contact 

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26 SANDY PARK ROAD 
BRISLINGTON, BRISTOL 
Tel: 0272 775759 
























in Worcestershire 


THE REVOLUTIONARY HOME COMPUTER! 


ELECTRONICS 




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Tel : (0562) 2686 


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and associated 
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48 Linby Road, Hucknall, Notts. 

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ALL STOCK SUBJECT TO AVAILABILITY. 

PRICES CORRECT AT TIME OF GOING TO PRESS 


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TaI- 01478 1307 

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GOLDSTAR FC-M 























































Goldstar’s rear holds the usual array of sockets and plugs. Note the old fashioned 50 pin expansion bus and the Centronics printer port 



The sprung flap protecting the cartridge port resets the Goldstar 


A lthough the Goldstar com- 
pany, producers of the 
Goldstar FC-200 are not 
as familiar to us as some of the 
other MSX manufacturers such 
as Yamaha, Toshiba and 
Canon, they are a huge and 
well established Korean com- 
pany. 

They specialise in electrical 
goods such as fridges, freez- 
ers and hi-fi and 1984's annual 
profits come close to seven 
billion dollars. The company's 
influence and importance in 
Korean is such that their con- 
tribution to the Korean eco- 
nomy makes up about 10 to 20 
per cent of the countries gross 
national product! 

With such an impressive 
sales record at home it was 
surely only a matter of time 
before Goldstar started pro- 
ducing home computers. The 
obvious design to use was the 
established MSX standard 
already accepted by many of 
the giant Japanese corpora- 
tions — Sony, Sanyo and 
Mitsubishi to namea few. Asan 
added bonus the development 
costs would be kept to an 
absolute minimum since 
someone else had done all the 
hardwork! All Goldstar had to 
do was pay a licence fee and 
build the computers. 

Unlike mostoftheotherMSX 
computers in Britain, the FC- 
200 is not sold in this country 
by its original manufacturers, 
but by Microdealer, a British 
distribution company. When 
they heard that Goldstar were 
planning to manufacture MSX 
machines, they flew over to 
Korea and expressed keen 
interest in selling Goldstar’s 
computer to the British. 

Most of the Japanese com- 
panies have developed 
peripherals such as Joysticks, 
printers and disk drives as well 
as software for their machi nes. 
Goldstar decided not to follow 


suit at least for the British 
market. They reckoned that 
Britain's own peripheral and 
software manufacturers would 
be much better qualified to 
know what the public in their 
own country wanted. 

The FC-200's most out- 
standing feature is of course 
its present £199 price tag. It 
has always been the least 
expensive MSX computer and 
over Christmas the price was 
lowered from the original £239 
to the current £199. It’s an 
incredibly low price, when you 
consider that the Sony and 
Sanyo MSX computers are still 
retailing at £300 and on paper 
have virtually the same fea- 
tures as the Goldstar. 

However, prices are falling 
in Japan too and a Goldstar 
spokesman confidently ex- 
pected that we would soon see 
MSX prices around £150, 
albeit at the cost of the user 
memory. For instance a Casio 
MSX computer is currently 
selling for £80 in Tokyo, 
although itonlyhas4Kmemory 
and a calculator-type mem- 
brane keyboard. 

Another important factor in 
future price reductions is 
integrating the chips. Kay 
Nishi, founder of ASCII Micro- 
soft, revealed in December 
1984 thatthey were workingon 
a VLSI (Very Large Scale In- 
tegration) chips for the MSX. 
So, by summer 1985 we may 
see a 1 1 the MSX's sel I ing at very 
competitive prices because 
one large chip is less expen- 
sive to make and install then 
several small ones! 

That's for the future. At the 
moment, the British public stil I 
demands a 64K machine such 
as the FC-200. Although the 
Goldstar may lack the panache 
and dash of some of the other 
more expensive MSX compu- 
ters, is that enough to Justify 
the wide price difference be- 


tween the Goldstar and MSX 
computers costing £100 
more? 

Dudley Langmead, Micro- 
dealer’s Director of Opera- 
tions, confessed that when 
they first announced the price 
they were rather worried about 
the difference between the 
price of their machine and the 
other MSX's. Like many other 
people they wondered whether 
it could be anything to do with 
inferior quality. 

We have inspected the FC- 
200 carefullytosee if quality is 
significantly different from the 
more expensive models, or 
even the Toshiba which, at 
£239, is the nearest competi- 
tor in terms of price. But 
consider some of the other 
possible reasons for the price 
tag. 

A significant factor is that 
the Goldstar company is not 
part of the Japanese MSX 
industry, which, while develop- 
ing and advertising the MSX 
standard, spent enormous 
amounts of money and is still 
recovering the costs. Korean 
labour costs are much lower 
than those in Japan and the 
American dollar is playing its 
part in keeping Japanese 
machine prices up. These 
reasons are reinforced by the 


fact that Dai Woo, another 
Korean company, will be re- 
leasing the Network NW200 in 
spring for £199, exactly the 
same price as the Goldstar. 

Accompanying the FC-200 
are two cables: the RF and 
cassette cables, two manuals: 
operating and MSX BASIC and 
two cassettes: a demonstra- 
tion tape and Hoovermania, a 
game from PSS. 

While subtle good looks are 
definitely not the Goldstar’s 
best feature, it certainly isn't 
unpleasant to look at. It is one 
of the larger MSX models with a 
two tone grey casing. The 
corners are nicely rounded and 
although the paint finish was 
starting to wear off on our 
model, that was no doubt 
because it has been in con- 
stant daily use for the past four 
months. Four rubbery feet are 
enough to prevent it slipping 
all over a shiny desk surface. 

There are 73 keys 
altogether, 48 alphanumeric, 
21 control keys and the four 
cursor keys. The FC-200 wins 
‘the most colourful MSX’ prize 
with the number of colours it 
has incorporated into the 
keyboard. The alphanumeric 
keys are off-white with black 





Two Joystick ports and the cassette port are positioned on the right side 


lettering and the function keys 
are dark grey with white let- 
tering. 

The cursor keys are bright 
blue and occupy a large area to 
the left of the alphanumeric 
keys, easily within reach of the 
typist's fingers. Although not 
ideal for games playing due to 
their relatively small size they 
are adequate. The STOP key is 
bright red and the CODE and 
GRAPH keys are both vivid 
green. 

The colour coding is useful 
especially when programming 
and anyone unfamiliar with a 
keyboard will find the colouring 
a useful feature. Newcomers 
find it so easy to press the 
wrong keys yielding irritating 
time consuming mistakes. 

Not content with the col- 
oured keys, Goldstar have also 
incorporated some useful red 
and green LED lights to indi- 
cate when a function is in 
operation. For instance, a red 
light indicates when the com- 
puter is on. 

The keyboard slopes down 
and although the keys feel 
spongy and click loudly when 
pressed you soon get used to 
them. The keys are in the 
familiarQWERTYconfiguration 
and are excellent for word 
processing as they have a 
slightly rough surface prevent- 
ing fingers from slipping off. 

A lotofthought has gone into 
the design of the keyboard. 
Apart from colouring certain 
vital keys, the function keys are 
situated along the top and 
easily accessed when prog- 
ramming or playing games that 
use them. 

Some aspects of the key- 
board could be improved. Fora 
start there is no £ sign, but 
there is a $ sign! Come on 
Goldstar, everyone knows that 


the British use pound notes not 
dollars! 

There is a blank key on the 
lower right hand corner of the 
keyboard and if this is pressed 
with the GRAPH, CODE and 
CONTROL keys European ac- 
cents will appear on screen. 

The RETURN key is too smal I . 
On some of the MSX’s, the 
RETURN key is the dominant 
feature as it is important for 
programming, word proces- 
sing and playing some games 
with. On the FC-200 it's the 
same size as the SHIFT and 
function keys. The ‘-I-' sign, an 
important one for program- 
mers is thoughtlessly placed in 
upper case mode. It would 
have made more sense to have 
swopped itwith a less vital sign 
situated in a lower case posi- 
tion. 

A RESET key would have 
been useful, but if you press 
the cartridge flap in, the 
machine resets itself. We 
found this out to our cost when 
we accidently pressed the flap 
with a day's worth of word 
processing on the screen! (Re- 
setting it causes the title 
screen to appear and all pre- 
vious information in the user 
RAM to disappear.) 

Despite a few criticisms, the 
FC-200 keyboard is functional 
a nd j ust as good as some of the 
more expensive machines. 

The back of the computer 
holds the usual array of ports 
and sockets plus an interest- 
ing extra, a little plastic plug 
through which a new fuse can 
be fitted without opening the 
machine up. 

Goingfrom right to I eft at the 
back, the first interface is the 
50 pin expansion bus. 
Although it has the same 
numberofpinsasthe cartridge 
slot, cartridges won't fit into it. 


Most of the add ons using the 
50 pin interface are fitted with 
cartridge-type connectors in- 
cluding the Sony HBD-50 disk- 
drive, the Sanyo lightpen and 
all the memory extending RAM 
packs. None of these would fit 
into the 50 pin expansion bus. 

If a user wanted to expand 
hisFC-200'smemoryaswellas 
use the lightpen he or she 
would be at a loss because 
there aren't enough compati- 
ble expansion slots! Most 
other companies have sensibly 
dispensed with the old- 
fashioned expansion bus and 
recent micros have two cart- 
ridge ports. 

Next to the expansion bus 
are three phono sockets; 
video, audio and RF. If you are 
intending to purchase a moni- 
tor, it is worth remembering 
that the FC-200 will only send 
signals to a composite video 
(PAL) monitor and not an RGB 
monitor. Another point to keep 
in mind is that if you intend to 
use a monitor with a BNC 
socket you will have to pur- 
chase a separate cable be- 
cause only the RF cable, suit- 
able for most televisions is 
included with the FC-200. 
Panasonic are the only firm to 
date to include the BNC cables 
with their computers. 

Next to the RF socket is the 
Centronics printer port, the 
fuse plug, an ON/OFF rocker 
switch and last but not least 
the permanently attached 
power cable. 

On the right side of the 
computer is an 8 pin DIN 
cassette port plus two joystick 
sockets, an essential require- 
ment if you plan to use the 
computer for games, as some 
of them have a two player 
facility. All of these interfaces 
are clearly labelled so even the 
most absent minded person 
wouldfindifdifficuittoplugthe 
wrong cable in. 

Above the keyboard panel is 
the cartridge slot complete 
with sprung flap protecting the 


insides from potentially 
damaging dust and other 
foreign bodies. By the side is a 
lightpen holder, a deep hole for 
the pen to slot into. Unfortu- 
nately when we tried the Sanyo 
lightpen, the qnly one avail- 
able in Britain at the moment, it 
was quite difficult to operate. 
We asked Goldstar what the 
problem was and were told that 
it seemed to be because the 
Sanyo’s cartridge connector 
didn't quite fit properly into the 
FC-200’s cartridge slot. This 
could be due to a piece of 
plastic sticking out, but if you 
wantto use a I ightpen with your 
Goldstar, it might be a good 
idea to check whether the 
machine you are buying will 
work with the pen. 

So much for the interfaces. 
The FC-200 has everything the 
others have plus a few extras. 
Maybe the insides hold some 
clue to the low price. 

It is well held together with 
six screws. The computer’s 
innards are all neatly arranged 
on PCBs and held securely to 
the base with more screws. The 
largest PCB holds all the main 
chips including the Z80 CPU, 
video and sound chips. 

After a hard days word pro- 
cessing, the FC-200 tends to 
get extremely hot despite the 
grills liberally sprinkled on and 
under the computer. 

The operating manual 
accompanying the computer is 
a detailed and interesting 
booklet full of cartoons and 
illustrations, it assumes that 
the buyer is a first time user 
and explains everything: from 
connecting the various 
peripherals, monitors and data 
recorder, the rudiments of 
programming in MSX BASIC 
and the functions of all the 
keys. The other manual on MSX 
BASIC explains what the main 
language specifications for 
MSX BASIC are and goes into 
details about the main com- 
mand statements and func- 
tions of the language. 


The accessories supplied 





Hoovermania, the token 
piece of games software is not 
world shattering, but it is a 
playable maze game involving 
a hoover, broomsticks and 
rubbish. Toshiba and Mitsu- 
bishi are starting a welcome 


LIKES 


Low price 
Coloured keys 

Usable keyboard 

trend by including high quality 
software with their computers. 
For instance Toshiba includes 
three games worth £20 with 
their HX-10. With competition 
like that, Microdealer might 
have to consider including 
more software with their 
machine! 

Squares, circles and various 
geometric designs in red, blue 
and yellow are d isplayed on the 
demonstration tape together 
with some of the machines 
specifications. 

So far we have failed to find 
anything to explain the Gold- 
star's seemingly unrealistic 
price. What about the sound 
and graphics. Well we’ve play- 
ed dozens of games on both 
cassette and cartridge and 


DISLIKES 


Plasticy feel 
Return key 
Expansion bus 

have never noticed any differ- 
ence between their perform- 
ances on the FC-200 and that 
on any of the pricier MSX's. 
Both the graphics and sound 
capabilities of MSX are excel- 
lent and games like Antarctic 
Adventure from Kona mi fully 
demonstrate these qualities. 

Apart from testing the Gold- 
star with numerous games we 
have used joysticks of every 
description and none of them 
have ever failed to work. We’ve 
used countless data recorders 
to both load and save pro- 
grams, and again we can report 
no failures. Even the Sony disk 
drive, the HBD-50, worked 
smoothly. We couldn't find any 
inferior operational qualities 
to explain why it is the lowest 
priced MSX in Britain. 

As Dudley Langmead told us, 
the Goldstar FC-200 is not 
attempting to win any 'Comp- 



The keyboard Is perfect for word processing. Programming Is aided by colour-coded keys and LED lights 


uter Design of the Year’ 
awards, but sets out only to 
fulfil the basic MSX require- 
ments as cheaply and effi- 
ciently as possible. We think it 
does! 

The more expensive MSX’s, 
the Sony, Sanyo, Canon and so 
on, although cosmetically su- 
perior cannot claim technical 
superiority. 

At£225, the 32K Mitsubishi 
is more expensive than the 
Goldstar although it has less 
user memory, but does include 
£40 worth of software which 
gives it an effective price below 
that of the Goldstar. But it does 
have its restrictions. For exam- 
ple it won’t load The Hobbit (an 
adventure game using up a lot 
of memory). 

Goldstar’s nearesttrue com- 
petitor is the Toshiba HX-10 
which at£239togetherwith its 
£20 of software is Just behind 
the FC-200 especially as it is 
verysimilar inappearance. The 
Network, when it is released 
will alsobeastrongcompetitor 
as it is the same price. If they 
decide to include decent soft- 
ware, Goldstar will have to act 
quickly as otherwise they may 
find themselves usurped from 
their advantagous position. 

Only massive price cuts by 
Japanese rivals will threaten 
the Goldstar, and it may then 
get cheaper in response. 

Verdict 

As a family computer which 
is going to get knocked 
around, have tea and biscuit 
crumbs dropped down it (we 
know it stands up to this 
ultimate test from experi- 
ence!) the emphasis is on 
value for money and durability 
and you will find no better 
bargain than the 
Goldstar FC-200. IH 


G0LDS1AR FC-200 £199 


SPECIFICATION 


CPU 

Z-80A equivalent 
(3.6MHz clock) 

MEMORY 

RAM 

64K 

ROM 

32K MSX BASIC 

VIDEO RAM 

16K 

KEYBOARD 

TYPE 

Full travel 

KEYS 

48 Alphanumeric 
21 control keys 
Keypad cursor control 

NUMERIC 

KEYPAD 

No 

VIDEO DISPUY 

TEXT 

40 characters x 24 
lines 

GRAPHICS 

Maximum resolution 
256 X 192 pixel 

COLOURS 

16 

SPRITES 

32 

OUTPUT 

TV 

Monitor 


CARTRIDGE 
PORT 2 

PRINTER 1 X Centronics 

SERIAL PORT No 
CASSEHE 8-pin DIN 

RESET No 

DIMENSIONS 

400 X 260 X 63 
(WxDxH) 

WEIGHT 4 7kg 

POWER SUPPLY 

Internal, captive mains 
lead 

FINISH Two-tone grey 

plastic case, 
off-white keys 
with black lettering. 
Colour cursor, stop, 
code and graph keys 


SOFTWARE INCLUDED 

1 Vacuumania game 
demonstration program 


SOUND 

GENERATOR 3 channel with 8 

octave range 

OUTPUTS Mono audio output 

(RCA phono) 

150mV/10k0hm 

Standard 

INTERFACES 

JOYSTICKS 2 Atari standard 

EXPANSION 
BUS 1 


SUPPLIED ACCESSORIES 

1 RF cable 
1 cassette cable 
Operating manual 
MSX Basic manual 


DISTRIBUTOR 

Microdealer UK) Ltd 
29 Burrowfields 
Welwyn Garden City 
Herts AL7 4SS 
Tel: (07073) 28181 



IW* -1* , 


I I I I I I I I I I I 
1 ( i I i I I I I 1 1 



v\ .s.' 










IVlicro 


Yamaha manufacture probably the most successful 
range of electronic musical instruments in the world. 
Their new CX5M Music Computer is no exception. 

The CX5M is a fully-fledged MSX micro-computer 
offering the exciting advantages of its breed; an ever- 
growing array of standardised software, 16-colour 
graphics, cassette and printer interfaces, twin joystick 
ports and expansion slot. 

But that’s not all. 

Inside the CX5 is a polyphonic, programmable FM 
Digital synthesiser that can be played with its own music 
keyboard or, via its industry-standard MIDI port, control a 
network of compatible musical equipment. 

In 1984 Yamaha’s DX Series FM Synthesizers revolu- 
tionised the voice of music synthesis with their stunning 
reproduction of natural and electronic sounds. Now the 
CX5 gives you that same musical fidelity simply by 
hooking-up through your TV monitor or Hi-Fi system. For 
the first time a computer is a real musical instrument. 

Yamaha also offer a number of music-based software 
ROMs. Music Macro for instance is designed specifically 
for the computer hobbyist. It enables you to access the 
CX5’s superb FM sounds from MSX BASIC and from this, 
program games and AV sequences using music and 
sound effects. 

Or try the FM Music Composer Program which pro- 
vides an on-screen musical stave for fully expressive, 
computer assisted composition and arrangement. 

So when you’ve completed your modern-day answer 
to Beethoven’s piano concerto... you could always start 
cataloguing your record collection, work out your home 
accounts and discover why you have that overdraft at the 
bank, or even just sit back and play the latest arcade 
game! 




V 


See and hear the CX5M 
only at the following 
Yamaha Hi-T ech Centres, 



musical 





Yamaha CX5M - Outline Features 


CPU - Z80A; 32K ROM; 32K RAM; 16K VRAM 
16-colour graphics 

MIDI (Musical Instrument Digital Interface) 
Programmable FM voice generator (46-voice, 8- 
octave, 8-note poly) 

Music keyboard split & swap - voice and mono poly) 
8-voice multi-timbral 
Built-in real-time performance recorder 
Auto-accompaniment with rhythm 
Yamaha Software ROMs; 

FM Music Macro 
FM Music Composer 
FM Voicing Program 
DX7 Voicing Program 
(Coming Soon) 

RX Rhythm Editor 
4-track Real TTme Sequencer 
Price: From £534rrp (CX5M -i- YKOl music keyboard) 
YKIO music keyboard (full-size keys) also available 


Yamaha CX5M - Hearing is believing 


Yamaha CX5M - ‘Hearing is Believing 
FREE Demonstration tape. Fill in the 




London 

Rod Argent's Keyboards, 20 Denmark St, WC2. 

Chappell of Bond Street, 50 New Bond St, W1 
Chromatix. Oak Rd, W5 
Freedrrians,629 High Rd, Ell 
Future Music, 202 New Kings Rd, SW6 
Gigsounds, 86-88 Mitcham Lane, SW16 
G'gsounds, 22 Rushey Green, SE6 
London Rock Shop, 26 Chalk Farm Rd, NWl 
Rose-Morns, 11 Denmark St WC2 
Soho Soundhouse, 18a' Soho Sq, W1 
Syco Systems, 20 Conduit PI, W2 
Addlestone: ABC Music, 14/16 High St 
Barnet; ESS, 230 High St 
Belfast; Baird Sound Systems, 208 York St 
Bingley: ,JSG Music, 104 Mam St 
Birmingham; Jones & Crossland, 6 Smallbrook Queensway 
Musical Exchange, 89 Old Snow Hill 
Blackburn; Reidy's, 9-13 Penny St 
B ournemouth; Eddie Moors Music, 679 Christchurch Rd, 

Bristol; Bristol Guitar Workshop, 157 St Michael’s Hill 
London Rock Shop, 7 Union St. 

Cambridge; Cambridge Rock, 8 Burleigh St 
Cardiff; Musicland, 148-154 North Rd, 

Chelmsford: Future Music, 10 Baddow Rd. 

C olchester: Axe Music, 96 High St 
Croydon: Rockbottom, 74 London Rd. 

Derby: Derby Organ Centre 62 Babbmgton Lane 
0 unfermline: Sound Control, Elgin St 
Eastbourne; Peter Bonner, 12a Grove Rd. 

Edinburgh: James Grant 53 Home St 
Exeter: City Music, 4 Stn. Cres, Queen st. 
fleet: Kingfisher Music, 20 Kings Rd. 

Glasgow: James Grant 404 Byres Rd, G12 
McCormacks 29-33 Bath Street G2 
Guildford; Andertons, 91 Haydon Place. 

Hadleigh (Essex): Honky Tonk, 300 London Rd. 

Harrow: City Music, 14a Broadwalk 

Heald Green (Cheshire): Sounds Great 182 Wilmsiow Rd. 

Ipswich: Axe Music, 41-3 St Nicholas St 
Leicester: Carlsbro’, 22-32 Humberstone Rd. 

Liverpool: Frank Hessy, 62 Stanley St. 

Maidstone: Sharon Music, 65 High St 
Mansfield: Carlsbro', 182 Chesterfield Rd. Nth. 

Middlesbrough: Guitarzan & Bongo Bill 23/27 Middlesbrough Road 
Milton Keynes: Chappell of Bond St, Silbury Boulevard. 
Newcastle-upon-Tyne: Rock Oty, 10 Moseley St 
Norwich: Carlsbro', 2 Sovereign Way, Anglia Sq. 

Nottingham: Carlsbro’, 11-13 Hockley 
Peterborough: Stix, 603 Lincoln Rd 
Plymouth: City Music, 29-31 Eastlake St 
Portsmouth: Future Music, 104-106 Elm Grove, Southsea 
Romford: Music Village (BAJ) 10 High Rd. Chadwell Heath 

Sheffield: Carlsbro’, 720 City Rd. 

Slough: ABC Music, 324 Farnham Rd 
Southampton: Future Music, 85 St Mary's St 
Sunderland: White Sounds, 181 Hylton Rd. 

Swansea-. Picton Music, 9-15 Arcade. 

Torquay: City Music. 65 Market St 
Truro: (jity Music, 8 Pyder St. 

Warrington: Dawsons Music, 65 Sankey St 
Wolverhampton: 0 ie Way Music, 100 School St 

Listing correct at time of going to press and subject to change 



MUSICAL INSTRUMENTS 


• MCXJNT AVENUE. 0LETCHLEY, MILTON KEYNES. BUCKS. MK1 1 JE 
« (090B) 640202 24hr Ansaphooe (0908) 649222 




Please send me full details about the Yamaha 
CX5M Music Computer and your FREE 
demonstration tape. 

Name 

Address 


DEPT WMSX/4/85 
Yamaha-Kemble Music (UK) Ltd, 

Mount Avenue, Bletchley, Milton 

IV/ILZI 1 1C” 













How does MSX compare to 
five leading non-MSX rivals? 
We’ve been finding out 


L et nobody accuse us of 
being blinkered by MSX. 
Only the most fanatical 
MSX advocate would believe 
that MSX computers were what 
the world has been waiting for. 
There are many well estab- 
lished micros out there and 
MSX computers will have to 
stand up to some stiff competi- 
tion. That’s exactly what we’ve 
been doing — pitting a top MSX 
computer against five non- 
MSX machines. It is the ulti- 
mate test for an MSX micro, as 
it is vying with computers that 
any potential purchaser will 
also be considering. 

In the MSX corner we have 
the £300 Sony HitBit HB-75B. 
It is currentlythe best specified 


MSX computer, though one of 
the most expensive. Leading 
the others is the new, £130 
Sinclair ZX Spectrum +, an 
upgrade of the best-selling ZX 
Spectrum. At around the same 
price is the junior Acorn com- 
puter, the Electron. A little 
more expensive, at £199, is 
another best seller, the Com- 
modore 64. Next up is the 
Memotech MTX 512, a £275 
computer that has found 


favour with enthusiasts. Final- 
ly we have the Amstrad CPC 
464, the price of £349 includ- 
ing a colour monitor and a 
cassette recorder. The MSX 
computer is up against some 
tough competition indeed. 

For the person after a home 
computer, such a range of 
machines presents a baffling 
choice. Price is one considera- 
tion. Specifications are 
another. They vary consider- 


ably between the six rivals, 
though all are adequate for 
most home micro uses, and 
have at least 32K of memory. 
There’s the BASIC peculiar to 
each micro to consider too, as 
each uses a different dialect. 
Then there’s the software and 
peripherals available, the 
documentation supplied with 
the computer, the perform- 
ance, reliability and so much 
more. Choosing a computer is 
no easy task. 

In the end it is impossible to 
say that one computer is, 
without qualification, better 
than all the rest. Each micro 
has certain strengths, each 
has some weaknesses. Our 
conclusions are at the end. 











SONY HITBIT HB-75B 


£300.001 


Standardization is the key to 
MSX. Each maker uses the 
same basic ingredients, with 
possibiy a iittie extra some- 
thingto spice up the mixture, in 
the case of Sony, the iittie extra 
is a built-in suite of programs 
—an address file, a memo file 
and a simple card file. 

Inside the Sony is the proven 
Z80A microprocessor. The 
Microsoft MSX BASIC occupies 
32K of the 64K memory. A 
separate 16K video chip takes 
care of the graphics, leaving 
some 28K for user programs. 
Sound consists of three tone 
channels and one noise chan- 
nel, ouyputthrough an external 
speaker. 

The actual machine is big- 
gish, due mainly to the internal 
transformer. In addition to the 
18 alphanumeric, full travel 
keys, there is a large cursor 
keypad, five dual function 
keys, 17 other control keys and 
a red reset button. An on-off 
button completes the top 
plate. 

Interfacing to the outside 
wald is easy. There are two 




nine pin joystick ports for 
games players. Two 50 pin 
ports take cartridges, for in- 
stant program loading, or 
accessories such as disk 
drives. There is an RF output, 
for sending sound and video 
signals to a TV, a DIN audio/ 
video socket, an RGB socket 
for a monitor plus a cassette 
port. The printer interface is a 
parallel Centronics device. 

Two manuals are supplied 
with the Hitbit, along with 
cassette and RF cables. No 


software other than the bui It- in 
suite is supplied. That soft- 
ware has no documentation, 
but is very user friendly and 
needs only a data cassette to 
be fully functional. 

Compatability is the main 
strength of theSony. Itwilltake 
any MSX peripheral or soft- 
ware. MSX BASIC is an adv- 
anced language too, with full 
interrupt commands so that 
Joysticks, paddles, sprite colli- 
sions and soon can be incorpo- 
rated into BASIC programs. 


There is a fu 1 1 screen editor too, 
to help correct programs more 
easily. 

Thanks to the video chip, 
graphics are excellent. 32 
sprites can be used, in any of 
16 colours. There are four 
screen modes, with a max- 
imum resolution of 256 x 192 
pixels. Text is 40 characters 
per line, 24 lines per screen. 

The Sony has more features 
than most MSX micros, is well 
engineeered and certainly pro- 
ving popular. 


|SI 

IW 

;uiR SI 

’EC 

TRUP 

HI + £130i00 1 



Starting with the ZX80, Sinc- 
iair computers, more than any 
others, have made home com- 
puting as popular as it is 
today, these British designed 
micros have won tremendous 
acclaim and popularity. The 
Spectrum ■+■ Is the latest mod- 
el. It’s a cosmetically updated 
version of the Spectrum. 

Like the MSX micros, the 
Spectrum + has a Z80A mic- 
roprocessor at its heart. The 
BASIC is stored in 16K of ROM 
and there is 41K of free 
memory for user programs. 
There is neither a separate 
video chip, nor a separate 
sound chip. 

Sinclair BASIC is idiosyncra- 
tic. Only one keypress is 
needed to enter a complete 
command work, and program 
lines are automatically check- 
ed for syntax errors before they 
are accepted. The keys also 
provide 16 simple graphics 
characters. 21 user defined 
characters and 22 colour 
codes. This means that each 
key has to serve up to six 
functions, and learning to use 
the Spectrum keyboard can 
take some time if you are used 


to a normal keyboard. 

The keys themselves look 
rather smart but they have 
been known to come adrift 
from the computer and merely 
cover the membrane keypad of 
the original Spectrum. There 
are 40 alphanumeric keys, 
separated cursor control keys 
and 13 other control keys. This 
is on a body that is just 337 x 
147mm. A separate transfor- 
mer keeps the size down. 

There are eight colours 
available for graphics, usable 


as border, paper or ink. Max- 
imum resolution is 256 x 176 
pixels, with the bonus of not 
needing to steal program 
memory to get high resolution. 
Text is 24 lines of 32 charac- 
ters. Video output is to TV only. 

The Spectrum -I- has its own 
speaker built in, but there is 
only one sound channel. There 
are sockets for connecting a 
cassette recorder and a single 
expansion port, but there is no 
joystick port. Two fold down 
legs tilt the keyboard forwards 


slightly. 

The number of Spectrums 
sold has established a col- 
ossal base of software and 
peripherals for the Spectrum 
+ . The -I- , with a better 
keyboard and with the price 
including a pack of six prog- 
rams (chess, scrabble, a word 
processor, computer graphics 
and two games) and a demo 
cassette, make it an attractive 
first time buy. The number of 
Spectrums sold bears out that 
cost. 
















I ACORN ELECTRON 


Acorn made their fortune by 
winning a iucrative BBC con- 
tract and having their BBC 
computer adopted by schoois. 
The Eiectron is a cutdown 
version of the BBC, at around 
haif the price. 

The beige plastic case fea- 
tures a full travel keyboard. 
Inside is a 6502 processor, an 
alternative to the Z80A. The 
BASIC is stored in 32K of ROM 
and there's 32K of memory for 
programs, in theory. In prac- 
tice, screen displays eat up a 
sizeable chunk of memory, and 
the free memory is at best, 
21K, at worst, 9K. There are no 
separate ICs for sound or 
graphics. 

Acorn BASIC has a healthy 
reputation. Some of the sound 
commands are redundant, as 
the Electron is not as well 
endowed in this area as the 
BBC, but the two dialects are 
identical. Like the Spectrum 
-I-, single key entry is available, 
though commands can be 
typed in normally if you wish. 
Acorn BASIC also has an ex- 
tremely useful PROCedure 
facility, so you can build prog- 



rams from small blocks. Add to 
that a full assembler, for the 
writing of Machine Code prog- 
rams, many other commands 
to call machine functions and 
you have an excellent lan- 
guage. 

The keyboard has 42 alpha- 
numeric keys, a cluster of 
cursor keys and ten other 
control keys. Numeric keys 
doubled up as function keys. 
There's no on/off switch. 

Graphic modes enable very 
high resolution indeed — up to 


640 X 256 pixels at the 
highest resolution, though 
with only two colours. Up to 
eight colours are available in 
lower resolution modes, while 
in text modes, you can get 32 
lines of 80 characters. Fea- 
tures like this explain the 
limited user memory. 

There's only one sound 
channel , and a built-in speaker 
emits it. Other interfaces are 
limited to a DIN cassette 
socket, an RGB port, audio and 
video jacks and a 50 pin 


connector. To connect Joys- 
ticks, printers, cartridges, 
modems and so forth, you’ll 
need to buy an expansion unit 

Plenty of goodies come with 
the Electron. There's the sepa- 
rate power adaptor, an RF lead, 
a book called ‘Starting Prog- 
ramming With The Electron' 
and an introductory cassette of 
simple games. 

A fine BASIC is the main 
strength of the Electron. For 
computing students, it merits 
much consideration. 



On a worldwide basis, Com- 
modore can claim to be the 
best known producer of home 
computers. The 64 Is the 
mainstay of their range and 
rivals the Spectrum in sales. A 
multitude of software and 
peripherals has been pro- 
duced for It too. 

The main processor is the 
6510, again eight bit and a 
development of the 6502. 
Total memory is64K, with 38K 
available for programs. 
Graphics are handled by the 
Commodore exclusive VIC-11 
chip, and there is another 
special chip, known as SID, to 
handle the sound. 

The 64's keyboard consists 
of 37 alphanumeric keys, four 
programmable function keys 
and 15 othercontrol keys. They 
are all full travel. The alpha- 
numeric key have graphics 
functions too. Two keys control 
cursor movement, after a 
fashion. 

A separate power adaptor 
keeps size down, though the 
chocolatey brown Commodore 
is chunky looking computer. It 
comes with an RF lead and a 
manual in the box. 



Commodore's BASIC is pret- 
ty atrocious, compared to what 
else is available. To control the 
sound and graphics, compli- 
cated POKE commands must 
be used. They take plenty of 
getting used to. What BASIC 
commands there are can be 
entered in an abbreviated 
form, thus speeding up prog- 
ram entry. 

Sound and visuals are excel- 
lent, thanks to the custom 
chips. Sound is output to an 


external speaker. It has three 
tone and one noise channel, 
giving an excellent range of 
sounds indeed. The graphics 
are good too, with 16 colours, 
up to eight sprites, all without 
stealing from program 
memory. 

The Commodore has many 
ports. Two Joysticks can be 
connected directly. TV or hifi 
can be connected too. To load 
cassette programs you'll need 
Commodore's own cassette 


recorder, as the recording 
method is different. For prin- 
ters there is a serial port; 
there's a user port for other 
peripherals and a cartridge 
slot for cartridge software. 

In its standard form, the 
Commodore is a fabulous 
games computer. The BASIC 
makes it less suitable fa 
programming. But for running 
custom software, the Com- 
modore 64 is an excellent 
proposition. 





Memotech are a British com- 
pany who started iife making 
accessories for eariy Sinciair 
computers. The MTX 512 is 
their first computer and it is 
aimed very much at the enthu- 
siast. The emphasis is on 
specifications and expanda- 
bility. 

The first noticeable feature 
is that the 512 is in an 
aluminium case of consider- 
able size and weight, even with 
aseparate powersupplyunit. It 
is a 64K machine that can be 
expanded up to 512K. Built in 
is a Machine Code Assembler/ 
Disassembler and a special 
language called Noddy. 

The central processor is our 
old friend, the Zilog Z80A. 
There's 24K ROM for the BASIC 
and 64Kfor BASIC programs, in 
all graphics modes. That's 
because there is a separate 
16K video chip handling the 
graphics, as in the MSX com- 
puters. ByplugginginnewRAM 
chips, memory can be upped to 
512K, a prodigious amount for 
a home computer. 

The keyboard has 79 metal, 
full travel keys. There is no 


single key or abbreviated com- 
mand method for entering 
programs. A bank of eight 
function keys is on the right of 
the keyboard, alongside a 
separate numeric keypad. This 
incorporates four cursor con- 
trol keys. 

The BASIC is good. Special 
commands allow up to eight 
'windows' to be created, easy 
graphics routines to be con- 
structed and the usual prog- 
ram structures. Noddy is a 
unique language that makes 


text handling programs much 
easierto write. The Assembler/ 
Disassembler is for Machine 
Code programming while a 
Front Panel utility allows 
machine registers to be viewed 
or adjusted (for Machine Code 
programming). 

Graphics and sound capabi- 
lities are similar to those of the 
MSX and Commodore. Max- 
imum resolution is 256 x 192 
pixels, with up to 32 sprites in 
16 colours. Text is 24 lines of 
40 characte. s. The sound has 


three tone and one noise 
channel, output externally. 

There are interfaces galore 
on the MTX. There are ports for 
two Joysticks, two RS232 de- 
vices, a parallel printer, cas- 
sette player, TV, a monitor, hifi 
and more. Besides the power 
supply and a very comprehen- 
sive manual, two games, a 
demo program, a blank tape 
and a head cleaner are sup- 
plied. On paper, the MTX512 is 
well worth its not inconsider- 
able cost. 


AWSTRAD CPC464 £349.00l 



Amstrad have made their 
reputation in the mass market 
hifi fieid, offering superb vaiue 
for money, weii specified pro- 
ducts. The first Amstrad com- 
puter is no exception to this 
mie. 

The price is as high as it is 
because you get not only a 64K 
computer, but also a built-in 
data recorder and a colour 
monitor. With monitorscosting 
at least a couple of hundred 
pounds, you can appreciate 
the value of the Amstrad pack- 
age. A dozen programs are 
thrown in for good measure. 

Themainprocessoris,yep, a 
Z80A. Basic takes up 32K of 
the 64K memory, but clever 
design leaves 42K for user 
programs. The cassette recor- 
der is non-detachable, the 
monitor a medium resolution 
model. 

The advantage of the bui It-in 
recorder is that cassette load- 
ing problems are very rare. The 
colour monitor gives a better 
image than a television, parti- 
cularly useful for avoiding 
eyestrain. The only add-on you 
might need is a Joystick, or two. 
There is a Centronics interface 


fora printer, a hifi output, RGB 
socket and an expansion port 
for disk drives and the like. 
Using another monitor is not 
possible unless you purchase 
a separate adaptor. 

The computer proper is 
made of plastic. Brightly col- 
oured keys adorn it. There are 
47 alphanumeric keys, a sepa- 
rate numeric keypad, a cluster 
of cursor control keys and 
eleven other control keys, plus 
the cassette control keys. Dia- 


grams show how everything is 
connected together. 

Amstrad’s BASIC is pretty 
advanced. It has all you might 
expect, plus some useful com- 
mands for text or graphics 
windows, interrupt handling 
commands (to cause an action 
after a certain time), sound 
and graphics commands. Ev- 
erything is well documented 
too. 

Graphics are well up to 
scratch. The highest resolu- 


tion (two colour only) is 640 x 
200 pixels, or 80 characters 
per screen line. There are 27 
colours to choosefrom, though 
16 is the maximum that can be 
used atonetime. Sprites aren’t 
provided. Sound is three tone 
and one noise channel, with a 
built-in speaker. 

Value for money is the main 
attribute of the Amstrad. At 
£239, with colour monitor, 
software and data recorder, it 
is proving a popular micro. 







it BE Al Ell^ AT Illy E 

9rEliiiril#n.l IVIi9 



Inside the Spectrum + Is the workings of the best-selling Sinclair Spectrum, based on the Z80A microprocessor 


Despite the apparently 
widely varying specifications, 
these six computers do have 
some things in common. They 
are all eight bit micros, using a 
Z80, 6502 or 6510 processor. 
All have a total memory of 64K 
or more, and 32Kor more RAM . 
They are all capable of being 
expanded considerably, and 
with the appropriate software 
could handle most game, 
home or small business re- 
quirements. In short, buy any 
one and you’ll have a real 
computer on your hands. 

Memory is the most impor- 
tant on board specification. It 
is divided into unerasableROM 
(Read Only Memory), holding 
the BASIC and operating sys- 
tem, and RAM (Random Access 
Memory) for programs. In addi- 
tion, the Memotech and MSX 
micros have separate 16K 
video chips. 

The Spectrum + ROM is the 
smallest, at just 16K. It has a 
non-Microsoft BASIC, so com- 
paring the standard of the 
BASIC on the basis of ROM size 
is a little misleading. The 
Commodore has a 20K ROM, 
and a much more limited 
BASIC. Memotech has a 24K 
BASIC while Amstrad, Acorn 
and MSX have 32K of BASIC in 
their ROM. 

When a program is running, 
memory is need for keeping 
track of variable, handling the 
graphics and so on. This can 
take quite a lot of the RAM that 
is, in theory, available. The 
Electron, though with a speci- 
fied 32K RAM, gives at best 


Just 21K for programs, and in 
the highest resolution mode, a 
meagre 9K. In MSX computers 
the 32K of BASIC overlays the 
RAM, with the result that just 
28K is available for BASIC 
programs. For Machine Code, 
the available memory is 60K. 

Commodore has a similar 
overlap system, though the 
smaller BASIC means the 38K 
is available for BASIC. The 
other computers have discrete 
ROMs, enabling larger BASIC 
program areas. The Spectrum 
has 41K available, the Am- 
strad 42K and the Memotech 
an impressive 64K. With non- 
BASIC programs, their program 
areas are not increased. 


Don't be blinded by large 
numbers though. You can get 
very complex games or data- 
bases of considerable size in 
20K. The amount of memory 
you'll need will depend on what 
you want to do with your micro 
— all the micros here have 
adequate memory for most 
requirements. 

If you want good graphics for 
commercially produced 
games, don't worry too much 
about graphics specifications. 
Software writers of any stature 
will use machine code, avoid- 
ing any limitations in the 
BASIC. If you write your own 
graphics routines in BASIC, the 
more colours the better. 


Sprites are a useful feature 
too. The Amstrad has the most 
colours, 27, the Electron the 
least — just eight. The others 
have 16 colours. 

Sound is more dependent on 
specifications. More channels 
will give better sounding 
games and music. The Spec- 
trum + and Electron do worst in 
the sound arena, with just one 
voice. A means of outputting 
the sound to an external 
speaker is an advantage too, 
as the inbuilt speakers of the 
Acorn, Amstrad and the Sinc- 
lair micros are pretty poor. 

When comparing specifica- 
tions, look too for what 
peripherals can be connected. 
The Electron and Sinclairwon’t 
take joysticks, for instance, 
without an adaptor that must 
be bought separately. In this 
area the Memotech and MSX 
computers score particularly 
well. 

Extras that come with the 
computers must be included in 
a comparison of specifica- 
tions. The Sinclair and 
Memotech have a selection of 
software supplied. The Am- 
strad has the colour monita 
and cassette player. The Sony 
has the memo/database firm- 
ware. 

Comparing specifications 
puts the Amstrad and 
Memotech computers in joint 
first place. The Electron and 
Spectrum -i- don't do so well, 
while the Commodore and 
Sony are par for the course. 





Amstrad CPC464 has a data recorder built In. Sony has a 
good cursor keypad, a reset button and an accent key 







much the same variety of 
sound. There’s a built-in 
speaker on the Amstrad. With 
the Sony, Commodore and 
Memotech micros, sound is 
through either a monitor or a 
separate amplifier. 

Programming different 
sounds is easiest on the Sony, 
thanks to the sub-language 
that is based on normal 
musical notation. The other 
machines have you inputting 
pitch and frequency numbers, 
a trial and error process at the 
best of times. On the Commod- 
ore, you'll have to use the 
BASIC sound commands which 
are very limited indeed, and a 
good knowledge of how the 
sound chip works is needed if 
you want to make pleasant 
noises. 

BASIC limitations fall by the 
wayside when you see and hear 
what is done in commercially 
produced software. Our screen 
shots show how the graphics 
compare. It is immediately 
obvious that sprites make for 
smoother, more realistic im- 
ages. High resolution can be 
an advantage, though the res- 
triction on colours is a limita- 
tion. 

In the sound and graphics 
area, MSX is a clear winner, 
particularly if you want to do 
your own programming. The 
Memotech comes close in 
specifications and the Com- 
modore would be an equal if it 
had a better BASIC. The high 
resolutions of the Acorn and 
Amstrad offerings are useful 
forcertain things, such as word 
processing, but it is worth 
remembering that an adaptor 
to give 80 column display on 
MSX micros is available. 


Comparing the graphics abiii- 
ties of the six rivals shows ali 
the machines to be well speci- 
fied, and each better in some 
areas than others. Much de- 
pends on whether you want to 
design your own graphics, or 
whether you want to leave that 
to professional programmers. 

Maximum screen resolution 
is one limitation. The Electron 
can show the most detail — 
640 X 256 pixels, though that 
is with only two colours. The 
Amstrad does nearly as we 1 1 , at 
640 X 200 pixels, though 
again with just two colours. 
Such abilities enable 80 col- 
umn text display, of use only if 
you are formatting for an 80 
column printer. The Spectrum 
-1- shows the least detai I of the 
six rivals. 

On some of the computers, 
you have a choice of screen 
modes. This determines the 
detail that can be shown, how 
many colours can be used, 
what graphics can be used and 
so on. On the Electron there 
are seven modes. MSX and 
Memotech offer four modes, 
Amstrad has three. 

When it comes to the choice 
of colours, Amstrad comes out 
ahead. It has a range of 27 
possible hues, though only 16 
can be used at any one time. 
The other machines, bar the 
Electron, all manage 16 col- 
ours. Electron owners wi 1 1 have 
to make do with eight colours. 

Sprites (characters that can 
move freely around a screen) 
are a great aid to good 
graphics. Only the Sony, 
Memotech and Commodore 
machines have them. The 
Commodore allows up to eight 
independent sprites, MSX and 


will have the most hassle with 
graphics, due to the limita- 
tions of the BASIC. 

Sound comparisons see the 
Electron and Spectrum -i- bot- 
tom of the pile. They have only 
one voice and the sound is 
emitted from a tiny built-in 
speaker. The other micros 
have three tone channels and 
one noise channel, offering 


Acorn’s resolution Is very high, 
top, but MSX allows fine detail too 


MTX micros allow up to 32 
sprites. Sprites are much 
easier to define on these 
machines too. The Sony even 
has built-in sprite collision 
detection, to make BASIC 
sprite programming easier. 

BASiC graphic commands 
are best on the Sony. It has a 
whole language for drawing 
graphics. Commodore owners 



Commodore’s keys are marked with graphic symbols Spectrum has a bullt-ln speaker 










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Most MSX manufacturers have vet to prove 


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ON 


BASIC 



The BASIC language In all 
these micros bar the Spectrum 
+ Is a dialect of Microsoft 
BASIC, written to the manufac- 
turer’s brief. BASICS vary be- 
cause machines have different 
strengths, different makers 
have different ideas about 
what makes a good BASIC and 
experience shows what fea- 
tures are likely to be most 
appealing. Sinclair have de- 
veloped their own BASIC, inde- 
pendently of Microsoft. 

When the dialects are com- 
pared, just 27 words are com- 
mon to all six languages. They 
are some scientific functions 
(SIN, EXP and ABS for inst- 
ance) , the most basic of BASIC 
words (RUN, GOSUB, PRINT, 
LIST and so on) plus a few 
miscellaneous terms (CHR$. 
LEN RESTORE). If you wanted 
to write a program that ran on 
all six computers, it would 
need to be pretty simple. If you 
want a structured program with 
graphics and sounds, you will 
need to familiarize yourself 
with each machine’s BASIC. 

Judged solely by the number 
of BASIC commands available, 
the Commodore is the pauper 
of the troop, with Just 63 
instructions. Memotech and 
Sinclair BASICS havejust under 
a hundred commands. Acorn 
feature 126. MSX BASIC 
accepts 155 words, while top 
of the pile isAmstrad, with 159 
separate commands. 

Of course there’s more to al I 
this than just the number of 
commands. The ideal BASIC 
would have easy to use 
graphic and sound commands, 
the ability to incorporate 
peripherals into BASIC prog- 
rams, simple access to the 
computer’s operating system 
and fast program execution 
times. 

The most common method 


of measuring the speed of 
different BASICS is through a 
system of benchmarks. These 
are eight short programs that 
make the computer execute a 
simple function many times. 
Thetimeto run each program is 
noted, and times can be com- 
pared. 

Slowcoach is the Sinclair, 
with an average time of 
54.8sec. The Amstrad has the 
fastest BASIC, averaging just 
14.6sec for the benchmarks. 
The Sony is on the slow side, at 
44.4sec. Memotech and Acorn 
have faster BASICS, the Com- 
modore is middling. 

What this means to you, the 
user is that games or routines 
written in BASIC will be 
speedier on the Amstrad than 
on the Sinclair, given the most 
economical program struc- 
tures are used. Stick to 
Machine Code though and 
you’ll not find a slow BASIC a 
handicap. Machine Code op- 
erations are much, much fas- 
ter than BASIC equivalents. 

Efficient programs are built 
on efficient programming. Cer- 
tain BASIC command struc- 
tures make thisfar easier. FOR 
. . . NEXT and IF . . . THEN 
commands are in all six 
BASICS. So are GOSUB and 
GOTO commands. An ELSE 
extensions to the IF . . . THEN 
structure is available on all bar 
Sinclair and Memotech mic- 
ros. Acorn provide a REPEAT . . . 
UNTIL loop and a very useful 
PROCedure function. This 
a 1 1 ows you to write a program i n 
blocks, calling the blocks, or 
procedures, as they are 
needed. Amstrad provide a 
WHILE . . .WEND loop, a close 
relation to the REPEAT . . . 
UNTIL. 

Entry of programs is facili- 
tated by a shortening of com- 
mands. With Spectrum BASIC, 



a single key press is used to 
enter each command — once 
you get used to the system it is 
straightforward. On the Elec- 
tron you can use either a single 
keypress to enter a command, 
or type it in letter by letter. 

MSX computers have five 
dual-function keys with ten 
frequently used commands on 
tap. Their function can be 
easily changed so they could 
input a frequently used com- 
mand or command sequence. 

A good editor makes enter- 
ingand debugging BASIC prog- 
rams so much easier. MSX 
computers have far and away 
the best editor. You can amend 
any line, anywhere on the 
screen, insertingordeletingat 
the stroke of a key. Pressing 
RETURN enters the line or 
lines. The Sinclair system of 
checking each line before it is 
accepted is excellent too. 

Memotech allow one line to 
be edited at a time, with 
insertion and deletion. Incor- 
rect lines can’t be entered 
either, as on the Spectrum +. 



Memotech’s BASIC screen area 


Spectrum has single key entry of BASIC keywords. It takes getting used to 


When writing BASIC prog- 
rams, error messages can be 
vital. Most are pretty specific. 
The Acorn and Amstrad compu- 
ters print up not only the error 
message but also the 
erroneous line for you to cor- 
rect. 

Of course teaching you to 
use BASIC and the computer is 
the role of the documentation 
supplied with the machine. 
Standards vary widely. 

The Sony comes with two 
ringbound books. The first is a 
very simple, almost patronis- 
ing introduction to the compu- 
ter and BASIC. By the end you 
will have written some short 
programs and know the fun- 
damentals of the language. 
The second book examines 
each command in detail, plus 
the interface devices. It is a 
good combination. 

Sinclair supply a colourful 


Manuals for the six micros 


booklet that looks good and 
gives a thorough overview of 
Sinclair BASIC. Commodore’s 
manual is the least impress- 
ive, being dry and not easy 
going for the beginner. 

Memotech’s manual is stuf- 
fed full of technical informa- 
tion about the MTX computer 
and its components. The BASIC 
is dealt with rather sketchily, 
but the Noddy and Assembler 
packages are covered too. 
Amstrad have a good manual 
too, and it is more accessible 
to the newcomer. Acorn, with 
both a book and a manual, 
provide solid technical in- 
formation and a good introduc- 
tion to BASIC. Of course there 
are many books written for and 
about these six computers, so 
any deficiencies in the accom- 
paying documentation can be 
overcome, at a price. 

There are several BASIC fea- 
tures that will be welcomed by 
all programmers. The first of 
these is a facility to automati- 
cally generate line numbers. It 
is found on MSX, Memotech, 
Acorn and Amstrad micros, 
absent on Sinclair and Com- 
modore machines. A renumber 
facility, to renumber programs 
when they have been written 
and debugged, is a feature of 
the Sony MSX and Amstrad 
computers. To ease debug- 
ging, a trace facility is another 
useful aid. It records the path 
of a program, so errors can be 
more easily located. You’ll find 
this feature on MSX, Amstrad 
and Acorn micros. 

Whenyou’ve finished a prog- 
ram, itishandytoknowthatthe 
recording of it is uncorrupted. 
For that you’ll need a verify 
facility. Neitherthe Amstrad or 
Acorn micros have one. A 


AO 



KEYBOARD 



Acorn’s cursor 
keys are found on 
the top right of 
the keyboard 


Memotech has 
numeric keypad 
and a bankof 
function keys 




merge facility is another thing 
to look out for. With this, you 
conjoin two programs together 
in memory. MSX, Spectrum 
and Amstrad computers have 
this. 

Being eight bit computers, 
the range of integer numbers 
that can be handled by these 
micros is from -32767 to 
32768. Outside that range 
exponential numbers are 
us^from 2.9 x 10“^® to 1.7 
X 10^®. MSX micros can 
handle such numbers up to 14 
accurate places; the competi- 
I tas manage only nine accu- 
‘ rate places. MSX BASIC can be 
ordered to restrict accuracy to 
six significant figures, saving 
on memory. 

Decimal is the most used 
number base. Computers work 
in binary though, and if you had 
the Amstrad or Sony, you could 
work with binary numbers. 
These two a Iso you to work with 
hexadecimal (base 16) num- 
bers, and the Sony alone 
caters for octal (base eight) 
numbers. 

All six micros store number 
and string variables. The Spec- 
trum -1- and MTX micros lack 
integer variables, a more effi- 
cient means of storing smal- 
lish numbers. The Spectrum + 
also has no time variable. With 
the other computers, events 
can be programmed to occur at 
set times or intervals. 

Comparing the BASIC lan- 
guages shows that, speed 
aside, MSX BASIC is very well 
constructed. Commodore’s 
BASIC is the most restricting 
and Sinclair's has notable 
omissions. Memotech BASIC 
B let down on the mathematic- 
al side. Acorn and Amstrad 
I BASICS are both very good . 


Good BASIC and specifications 
are all very well, but an un- 
friendly computer with a poor 
keyboard can be a liability. 
Facilities such as cursor con- 
trol keys, reset buttons and so 
on can make a big, big differ- 
ence. 

The Sony is well equipped in 
this respect. It has an on/off 
button to save pulling plugs in 
and out of sockets. There is a 
red reset button , giving a warm 
start. To the right of the main 
keyboard is a cluster of large 
cursor control keys that are far 
better than any other cursor 
control keys in this group of 
micros. 

The all important return key 
is extra large and in the 
d isti nctive grey of other control 
keys. There are two shift keys, 
a caps lock facility and other 
keys so you can insert or delete 
characters easily. With the five 
programmable function keys 
and facilities such as automa- 
tic line generation, the Sony is 
particularly easy to write prog- 
rams on. 

Keys are slightly concave 
and have a firm, positive feel 
when pushed. Text entry with 
the Sony is a Joy and it is a 
product with a real feel to it. 

At the opposite end of the 
spectrum is the Spectrum -I-. 
This has the idiosyncraticsing- 
le key entry system, designed 
to make life very awkward for 
those not used to the system. 
Keys are marked with a Jumble 
of words, letters and shapes 
and no colours signal signifi- 
cant keys. 

The individual keys are scal- 
loped and a supported in such 
a way that larger keys have a 
very definite wobble. Keys can 
come adrift too. Pressing them 
gives a mushy sensation and 
the whole arrangement is 
rather sorry. 


Cursor control keys do exist 
next to a miniscule space bar. 
There is no on/off button, nor a 
power 0 n I i ght. A reset button is 
found under the side of the 
keyboard. Two legs raise the 
whole computer slightly to 
improve the angle of the keys, 
but anyone wanting a compu- 
ter for entry of programs or text 
won't find the Spectrum -i- very 
pleasant. 

Memotech's metal finish 
gives the MTX 512 a solid feel 
and it is blessed with all 
mannerof keys. On the far right 
are the eight function keys, 
though they are of little use 
unless you incorporate them 
into a program. The numeric 
keypad is fine for entry of large 
amounts of numeric data. It 
has cursor arrows marked on 
four keys, though this arrange- 
ment is not as good as a proper 
cursor keypad. 

No colours liven the 
keyboard and the return key is 
noteasyto locate. The numeric 
keys have control functions 
marked on them, helping prog- 
ram entry a little. There is no 


on/off switch on the body of the 
computer — a hassle if the 
power supply is out of reach. 

Text entry is quite pleasant. 
They keys have a firm feel to 
them. Program entry is not so 
good, as lines are entered at 
the bottom of the screen, and 
transferred to the upper part of 
the screen when the return key 
is pressed. Itcan make reading 
programs tricky. 

The overall impression of the 
Amstrad keyboard is a plasticy 
one. There are plenty of bright 
colours, a cluster of cursor 
control keys, a numeric keypad 
and the cassette recorder sec- 
tion. The unit is long and 
unwieldy because of this. 

Best features are an enor- 
mous return key, a power on 
light, well spaced keys and an 
on/off switch. The kit also has 
far fewer tra i I i n g wi res than the 
other computers, giving a 
tidier desktop. Against this, 
the keys have a cheap feel 
about them and rather too 
much bounce. 

Commodore’s keyboard is 
nicely angled and has function 
keys on the right. There's a 
power lamp, a large return key 
and the keys feel good. The 
four cursor keys are a Joke. 
Still, for word processing, the 
Commodore is well made. 

The Electron’s keyboard also 
has a ridiculous cluster of 
cursor control keys. It lacks a 
numeric keypad and other lux- 
uries, has no power switch and 
the keys rattle a I ittle too much . 

On the keyboard front then, 
Sony are out ahead, Amstrad, 
Memotech and Commodore 
are on a par and the Spectrum 
falls well behind. 



Sony’s keyboard has function keys and a solid feel that’s fine for typing 


49 












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No prizes for guessing which 
computers come out tops 
when it comes to the matter of 
software. Both the Spectrum 
and Commodore 64 have be- 
come f irmiy established as the 
favourites with software wri- 
ters. The iarge number of 
Spectrum and Commodore 
owners is responsibie for that 
situation. 

The Spectrum + is by and 
large a games machine, and 
has an enormous variety of 
games available for it. What- 
ever your taste, there will be 
something. There is also plen- 
ty of more serious software, 
but the limitations of the 
keyboard meansthatthe Spec- 
trum -I- is not best suited to 
things such as word proces- 
sing. 

The Commodore 64 has 
attracted a host of entertaining 
and serious software, and is 
used for all sorts of applica- 
tions. One problem is that only 
a Commodore-compatible 
cassette recorder can be used 
for loading programs, and this 
means some extra expense. 
Loading times are on the long 
side too. Still, disk based 
software is available if you 
have a disk drive. 

‘The Acorn Electron 
does, In theory, run 
most of the software 
written for the BBC 


computer’ 


For the other machines, 
Sony included, not nearly so 
much software is available. 
Software companies are un- 
willing to develop software for 
a machine that may not be 
available in large numbers. 
Without software, the compu- 
ter has less chance of suc- 
ceeding, and so less software 
is produced and so . . . 
Memotech have fallen foul of 
this. Most of their software is 
produced in-house and what 
there is is either old hat or not 
up to Spectrum and Commo- 
dore standards. This situation 
seems unlikely to improve. 

The Acorn Electron does, in 
theory, run most of the soft- 
ware written for the BBC com- 
puter. However, the 'Electron 
runs at a slower pace, so 
arcade games are not as fast. 



Matchpoint on MSX, Chequered Flag on Spectrum, Pothole Pete on Memotech, 
Manic Miner on Amstrad and Ghostbusters on Commodore 


The limited memory left when 
graphics are used is another 
problem too. Electron software 
is certainly around, but it is not 
in the same league as that of 
the big two. 

Amstrad's CPC 464 has got 
off the ground nicely and is 
attracting many software 
houses. Intimeitshouldhavea 
large library of titles available, 
both for games and for more 
seriousapplications. Thestan- 
dard is high too and the built-in 
cassette recorder means that 
cassette loading problems are 
rare. 

‘The big software 
houses are aware of 
the importance of 
MSX and are busy 
converting titles’ 

MSX is the newest arrival on 
the computer scene, so it is 
only natural that software is 
still in relatively short supply. 
Even so, most of the big 
software houses are aware of 
the importance of MSX and 
busy converting best selling 
titles to run on the new 
machines. At the moment, the 
main emphasis is on game and 
educational software, as that 
is where most sales are made. 

MSX has two more factors in 
its favour too. The first is the 
ability to take cartridge-based 
software, loading instantly and 
every time. Cartridge software 
is independent of machine 
memory too, so can be very 
complex. 

The second factor is that 
MSX opens the way for the 
Japanese software giants to 
get involved in the British 
scene. Companies such as 
Konami and Hudsonsoft are 
producers of many excellent 
titles and will certainly be 
setting high standards. 

Comparing software at the 
moment thus puts the Com- 
modore and Spectrum compu- 
ters at a distinct advantage. 
The Memotech is outclassed, 
while Amstrad and Electron 
software seems to be on the 
way to becoming established. 
MSX software is developing 
very rapidly too, and providing 
you don’t want thousands of 
titles in every shop right now, 
won't disappoint. 











EXPANSION 





Sinclair Spectrum + also needs an expansion device for attaching peripherals such as a printer or a modem or a disk drive 


r 



Memotech’s two RS-2332C ports can be wired In to give useful facilities 



Commodore’s expansion bus Is of their own design but well supported 



Acorn's expansion Is limited without an accessory expansion peripheral 


The computer is only the 
heart of what can be a large 
system capable of doing all 
sorts of tasks. That is why the 
expansion potential should be 
considered. 

Black marks go against the 
Electron and Spectrum + right 
at the start. In their as bought 
form, very I ittle can be added to 
them. For that you’ll need an 
expansion interface, and 
these cost around £50 each. 
Until you get these devices, 
you’ll be unable to connect 
joysticks, printers, disk drives 
and so forth. 

Amstrad aside, all these 
micros can be connected 
directly to a television set and 
cassette recorder. To use any- 
thing other than the supplied 
monitor, the Amstrad needsan 
adaptor, costing around £30. 
The monitor is probably all 
you’ll want to use though. 

‘In short, all six 
computers can be 
made to accept the 

most popular types 

of peripherals’ 

Sony give plenty of inter- 
faces. For better image quality 
there is an RGB socket and DIN 
audio/video socket. There are 
two Joystick ports and an 
interface for a parallel Centro- 
nics printer. There are also two 
general purpose expansion 
ports, for disk drives, car- 
tridges, communications 
adaptors and much, much 
more. MSXhasbeen designed, 
from the outset, with expansion 
in mind. In the future, we are 
told that it will be able to run 


TVs, HiFi, central heating, 
musical instruments and such 
things from an MSX computer. 
At present, this is not possible, 
but the track record of the 
companies involved should en- 
sure such things do appear. 

The Memotech is another 
computer with expansion as a 
strong point. It can be ex- 
panded internally to give up to 
512Kof memory. There are two 
joystick ports, a printer port 
and outputs for both monitor 
and amplifier. The two RS- 
232C ports aren’t wired i n , and 
that’s a problem. Still, enthu- 
siasts will be able to connect a 
whole host of goodies. 

Amstrad have launched only 
a few peripherals to date. The 
CPC 464 wi 1 1 take two joysticks 
and a disk drive, a parallel 
printer, as well as sending 
sound to an ampi if ier. A gener- 
al purpose expansion port 
should give scope for more 
peripherals too. 

Commodore have their own 
interfaces, restricting the prin- 
ters, cassette recorders and 
such I ike thatcan be used . This 
restricts expansion slightly, 
but most peripherals are avail- 
able. These include modems, 
disk drives and cartridges. Two 
joystick ports are a standard 
feature. 

The Spectrum -f has a huge 
range of supporting peripher- 
als available, thanks largely to 
the ingenuity of product desig- 
ners. The Interface 1 allows 
joysticks, serial printers, mod- 
ems and the infamous Micro- 
drive units to be attached. 
Spectrums can also be linked 
together in a network. 

Acorn’s expansion units for 
the Electron allow all the usual 
peripherals to be connected 


up, including a disk drive, 
cartridge software, printers 
and joysticks. 

In short, all six computers 
can be made to accept the 
most . popular types of 
peripherals. You may need an 
adaptor, or be restricted to 
certain types of devices, but a 
system can be built around 
each computer. 

MSX is, if promises are 
fulfilled, the most expandable 


machine of the bunch, and the 
one to back if you are into 
gadgets. The Memotech is the 
most expandable in itsoriginal 
form. Spectrum and Electron 
computers will need extra 
spent on them if they are to be 
expanded, whilethe Amstrad is 
a little short on peripherals at 
the moment. The Commodore 
is fine, if you stick to the right 
peripherals. But MSX comes 
out well in this field. 



Sony has a standard expansion port, an RGB socket, a parallel printer port and two Joystick ports. Only RS-232 Is missing 





Verdict 


Now that we’ve considered 
how the various computers 
stand in relation to each other, 
how does MSX shape up? Is it a 
contender, or Is it outdated and 
outspecified? 

What is immmediately evi- 
dent is that MSX doesn’t stand 
for innovative technology to 
turn the world on its head — 


player. If you already have a 
colour TV and a portable cas- 
sette player, all you are really 
getting is less wires. The 
Commodore, Electron and 
Spectrum -i- are good value 
too. The Sony MSX is a bit 
pricey, but it is a quality 
product. Cheaper MSX 
machines are available. 


yet. It is also fair to point out The picture that emerges is 
that MSX is still in its child- one that should cheer MSX 


hood, and future develop- 
ments may well be both amaz- 
ingandtechnicallyfar ahead of 
anything else. Remember too 
that the MSX representative in 
this group is the most expen- 
sive MSX micro (bar the Yama- 
ha CX-5M synthesiser) and 
MSX micros with the same 
basic specifications are avail- 
able for £200 or less. 

The outsta nd i ng areas of the 
Sony and other MSX computers 
are in their usability, graphics 
and sound potential . Thanks to 
a BASIC tailored very much to 
home programmers wanting to 
use the features of MSX com- 
puters to the full, MSX 
machines are the most user- 
friendly available. 

Both the Amstrad and Acorn 
computers have BASICS of a 
comparable standard, and 
MSX BASIC suffers from being 
rather slow. That is not a major 
shortcoming as Machine Code 
programming will give all the 
speed you want. 

Purely on specifications, the 
only MSX failing is that the 
BASIC overlaps RAM, leaving 
less user memory for BASIC 
programs. Again, Machine 
Code users wi 1 1 not suffer from 
this, and in all other respects, 
the Sony is as well specified, if 
not better specified, than the 
rivals. 

Expansion, on present form, 
leaves MSX a little behind. 
However, if things go accord- 
ing to plan, you'll be able to 
expand MSX in a way the other 
computer manufacturers can 
only dream of. 

Similarly, in the software 
field MSX is at present sti 1 1 too 
new to be in a strong position. 
Thesignsaregood though, and 
we confidently expect MSX 
software to be every bit as 
varied and exciting as that for 
Commodore or Spectrum 
machines. 

Value for money considera- 
tions see the Amstrad as king, 
if you want a monitor and tape 


supporters. True, an MSX com- 
puter on its own is merely a very 
competent machine using ex- 
isting technology. Against 
this, the MSX concept is so 
broad in its sweep that in time it 
will have a profound influence 
on the gadgets we use today. 
An MSX computer will become 
an integral part of the house- 
hold — that’s the promise of 
MSX. It is a promise that the 
other systems won’t be able to 
achieve easily, as the com- 
panies are not producers of 
other consumer goods. That’s 
the strength of MSX. 

Buying MSX at the moment 
is buying a computer with a 
future. At present MSX is stiii 
getting estabiished, and if you 
want access to a wide range of 
software and peripherais, mic- 
ros such as the Spectrum + 
and Commodore 64 may be 
more attractive. But, even if 
you are buying just the compu- 
ter, MSX computers compare 
very favourabiy indeed. They 
may not have the giamour of 
the iatest machines, or the 
foiiowing of oider machines, 
but for the first time you can 
buy a computer made for 
everybody, not just buffs 
and whizzkids. 


COMPUTER 

ACORN 

ELECTRON 

AMSTRAD 

CPC464 

COMMODORE 

64 

MEMOTECH 

MTXS12 

SINCLAIR 

SPECTRUM+ 

SONY 

HITBIT 

PRICE 

£129 

£349 

£190 

£275 

£130 

£300 

CPU 

6502 

Z80A 

6510 

Z80A 

Z80A 

Z80A 

CLOCK 

2MHz 

4MHz 

IMHz 

4MHz 

4MHz 

4MHz ’ 

RAM 

32K 

64K 

64K 

64K 

48K 

64K 

ROM 

32K 

32K 

20K 

24K 

16K 

32K 

FREE RAM 

9-21K 

42K 

38K 

64K 

41K 

28K 

KEYS 

56 

74 

66 

79 

57 

74 

CURSOR PAD 

Yes 

Yes 

Yes 

Yes 

No 

Yes 

FUNCKEYS 

10 

12 

4 

8 

0 

5 

USERDEF 

10 

32 

4 

8 

0 

5 

NUM.PAD 

No 

Yes 

No 

Yes 

No 

No 

MAX TEXT 

80x32 

80x24 

40x25 

40x24 

32x24 

40x24 

MAX PIXEL 

640x256 

640x200 

320x200 

256x192 

256x176 

256x192 

COLOURS ' 

8 

27 

16 

16 

16 

16 

SPRITES 

0 

0 

8 

32 

0 

32 

RGB 

Yes 

No 

Yes 

Yes 

No 

Yes 

VOICES 

1 

4 

4 

4 

1 

4 

HIFI OUT 

No 

Yes 

Yes 

Yes 

No 

Yes 

SPEAKER 

Yes 

Yes 

No 

No 

Yes 

No 

MAX BAUD 

1200 

2000 

1200 

2400 

1500 

2400 

JOYSTICKS 

0 

2 

2 

2 

0 

2 

CENTRONICS 

No 

Yes 

No 

Yes 

No 

Yes 

RS232 

No 

No 

No 

No 

Yes 

No 

EXP PORT 

Yes 

Yes 

2 

No 

Yes 

2 










For those in the know 


Anyone conversant with home 
computers will know precisely why MSX 
was worth waiting for. 

The sheer proliferation of computer 
and software systems flooding the 
market loudly underlined the need for a 
unified standard 

So the major companies jointly 
developed a single computer and 
software system. The result — MSX — 
the format that will be standard for all 
time. 

And those in the know will not be 
surprised that Mitsubishi are in the 
vanguard of the MSX movement. For, 
with the F'Series, Mitsubishi offers 
everything that MSX is and more. 

GRAPHICS 

Maximum resolution of 256 x 192 
pixels with all 16 colours available on the 
screen at the same time. 32 sprites in two 
sizes and two magnifications allowing 
easy creation of ‘3D’ graphics. 255 
pre-defined characters all of which can 
be used as straight text or easily mixed 
with graphics. 



L 

• ^ 


EXPANSION 

PRINTER 

MONITOR 

BUS 

PORT 

OUTPORT 


SOUND 


Three independent channels which 
can be output through the TV 
loudspeakers at any volume, individually 
or simultaneously, at any of the available 
8 octaves. All three channels can use the 
‘noise’ generator for stunning sound 
effects. 


KEYBOARD 


7 3 moving keys, ergonomically 
designed for many hours of fatigue free 
use. Large cursor control keys which are 
excellent for both programme editing 
and game playing. 5 function keys giving 
10 pre-defined functions which can 
easily be redefined from ‘BASIC’ using 
the ‘KEY’ command. 

MSX BASIC is possibly the most 
comprehensive version of the original 
language. There is a complete set of 
commands for creating graphics and 
sounds, manipulating text and moving 
sprites. In addition to this there are 
‘built-in’ interrupt routines for detecting 
sprite collisions, function key selections 
and joy-stick fire buttons. 

MANSION 

The Mitsubishi 64k ML-F80 and 32k 
ML-F48 are both equipped with 2 
cartridge ports, 2 joy -stick ports and a 
centronics compatible parallel interface. 
It is through these devices that the MSX 
system can be expanded for use with 
disc-drives, printers, serial interfaces, 
modems and other peripherals. 


SOFTWARE ON CASSETTE 

The MSX system can load and save 
data onto cassette at 1200 or 2400 baud 
and unlike certain other home 
computers, the Mitsubishi F-series can 
be used with a normal domestic tape 
recorder for this purpose. 

When you put all of these features 
together, with the knowledge that 
Mitsubishi is the largest manufacturer of 
Mainframe computers in Japan, those in 
the know will immediately recognise the 
true potential of the Mitsubishi F-series. 


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For those who aren’t 


The Mitsubishi MSX family 
computer is everything you wanted to 
know about computers, but didn’t know 
who to ask. 

It’s friendly, it’s fun and so simple, a 
grown man can use it. Yet so versatile 
even his computer-versed children 
would be hard-stretched to over-tax it. 

It operates with any colour TV set. 
just plug it in, and the full power of the 
computer is instantly at your fingertips. 


FOR FATHER 


The Mitsubishi MSX can do many 
things, from keeping a simple check on 
the bank balance to running a complete 
business with customer account files, 
stock control programmes and word 
processing. It is just as much at home 
keeping control of your record or stamp 
collection or playing ‘strategy’ games 
such as chess, othello or.contract bridge. 



FOR MOTHER 


education and entertainment. 

And you can be secure in the 
knowledge that regardless of future 
developments, any investments made in 
MSX hardware, software and 
peripherals today will always be 
compatable with the Mitsubishi F-series. 

So if you’ve waited until now to buy a 
computer, you couldn’t have timed it 
more perfectly. Get to know one today, 

MITSUBISHI 
COMPUTERS 

Mitsubishi Electric (UK) Ltd., Hertford Place, Denham Way, 
Rickmansworth, Herts WD3 2BJ.Tel:0923 77( 





There is the opportunity to store 
recipes and other household information 
or keeping record of the children’s 
progress at school. Household accounts 
can also be recorded so that savings can 
be planned for holidays and other 
seasonal expenses. 

FOR THE CHILDREN 


There is education, particularly 
computer education. In a world where 
computer literacy is now of foremost 
importance, MSX offers a broad base of 
educational software. With simple 
programmes for the very young through 
to complex programmes for older 
students like language learning. 

Also, the graphics system of the 
Mitsubishi computer ensures that the 
MSX versions of your favourite games 
are reproduced with incredible 
speed and accuracy. 

Undoubtedly, MSX 
is the format for the 
future, and will 
become the byword 
for computer 


SPECIFICATIONS 


CPU: 

Special keys for 

Z80A(3.6MHz) 

screen editing 

Memory: 

Sound: 

ROM: 32 KB 

8 octaves 

RAM:64KB(F80) 

3 channels for 

RAM: 32KB(F48) 

sound or ‘noise’ 

Video Ram: 16 KB 

Output by TV sound 

Screen Displays: 

or External Audio 

*Text Mode: 

Amplifier 

40 columns x24 

Cassette 

lines 

Interface: 

^Graphics: 

1200-2400 baud 

256 X 192 pixels 

Motor controlled 

Colours: 16 

by CPU 

(15+transparent) 

Parallel 

Sprites: 32 

Interface: 

Output: RF, 

Centronics 

Composite Video 

Joy*Stick: 

Keyboard: 

2x 9 pin 

73 moving-key 

connectors 

keyboard 

Rom-Cartridge: 

5 function keys 

2 X 50 pin 

Cursor control keys 

connector 


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MITSUBISHI 



There’s no shortage of Interfaces along the back of the ML-F48. Grill Is for cooling, but It looks good too. Note the cover on the cartridge port 



Cursor keypad Is fine for games players — the keys are this size 


B ritons, It is thought, are 
obsessed by numbers. 
That’s why, when the 
Japanese were planning their 
MSX invasion, they were con- 
vinced that only computers 
with 64K of memory had a 
chance of selling. One 
company, Mitsubishi Electric, 
weren’t quite so sure of this 
though, and they have hedged 
their bets by bringing in a less 
expensive 32K MSX computer, 
the ML-F48. 

In Japan there is nothing 
sacrosanct about the 64K 
computer. In fact, 64K is the 
exception rather than the 
norm. Most of the MSX 
machines on sale are 16K or 
32K, and there is even an 8K 
Casio computer. A shortage of 
memory certainly hasn't ham- 
pered sales. 

In the UK, 64K machines 
started arriving with price tags 
of around £300, though non- 
Japanese 64K machines could 
be bought for less. The £300 
price has been a bit of a 
handicap, with the most popu- 
lar non-MSX micros priced at 
£200 or less. The ML-F48 is 
priced at a more affordable 
£225 and comes with £45 
worth of free games software. 

It has all the features and 
frills of its ML-F80 big brother. 
What it’s not got is 64Kof RAM . 
The question in the minds of 
potential purchasers will be 
"What does this shortage of 
memory mean?" 

To look at the ML-F48, 
there’s little to make you think 
it was any different to other 
MSX computers. Cosmetically 
it differs dramatically from the 
64K version, though the cas- 
ings are identical. 

The 64K Mitsubishi is 
finished in pedestrian black 
with white and grey keys. The 
32K version has a snappy si I ver 
case, emblazoned with a black 
band and with keys i n off-white 


or mid-grey. To our eyes it is 
certainly one of the better 
looking MSX machines avail- 
able. 

It is supplied with a remote 
control cassette lead, an RF 
lead to connect to the TV’s 
aerial socket, a sumptuous 
304 page manual and a com- 
plementary cassette with two 
games and a demo program on 
it. There’s also that six pack of 
popular games. 


‘To our eyes It Is 

certainly one of the 
better looking MSX 
machines available’ 

The manual doubles up for 
the two computers. At no point 
does it indicate any different 
procedures for the 32K 
machine. At this stage, you 
must be beginning to thinkthat 
there is no difference, except 
inonespecificationandaprice 
figure. 

Powering up tends to con- 


firm this. The message ‘28815 
Bytes free’ appears in white 
letters on the blue screen. 
That’s the same message as 
you’ll get from a 64KMSXwhen 
it is switched on. Something 
fishy is going on. 

It is all to do with how the 
available memory is used. For 
that, it is necessary to delve 
into the interior of the Mitsu- 
bishi. 

Six screws hold the top on. 
Inside is a neat, well-assem- 
bled col lection of silicon chips, 
resistors, diodes, transfor- 
mers and output devices. A 
large number of the chips are 
of Mitsubishi’s own manufac- 
ture and there are no EPROMs. 
A plastic hood protects the 
electronically dangerous parts 
and a large metal plate helps 
support the keyboard. 

There seems to be no shor- 
tage of components, no place 
where 32K of RAM chips has 
been leftout. You might expect 
the ML-F48 to be the same as 
the ML-F80, but with a few ICs 
less. 

The ML-F48 is a different 


animal entirely. It uses an 
older type of chip, the four by 
one bit chip, instead of the 
more expensive sixteen by one 
bit chip of the 64K computer. 
The older chips need a higher 
voltage and more of them are 
needed to do the same job. It 
means that the PCB is totally 
different, and the two Mitsu- 
bishi computers bear little 
internal resemblance. So 
much for our ideas of a stri pped 
down 64K computer! 

‘At the moment there 
is no disadvantage to 
the ML-F48 for BASiC 
users’ 

32K doesn’t impose much 
restriction on the programs you 
can write or run. That is largely 
because of the inefficient way 
memory is used in the 64K 
machines. 

In a 64K MSX 32K of the 
available RAM is overlayed by 
the 32K BASIC. This leaves 
32K for BASIC programs, 
though in practice the amount 
is 28K, as some memory is 
needed to keep track of vari- 
ables and so forth. The ML-F48 
has the same memory in 
BASIC, with the BASIC butting 
onto the RAM. If you don’t have 
enough room for your BASIC 
programs on the 32K machine, 
you won’t get any more room by 
buying a 64K machine. Mind 
you, plans for 64K MSX with 
virtually 64K of user memory 
are well advanced. At the 
moment, there is no disadvan- 
tage to the ML-F48 for BASIC 
users. 

A difference may become 
apparent if you try and load 
large quantities of Machine 
Code. Here the full 64K of a 
64K micro becomes available. 






so twice as much code can be 
stored . 

We tried out a wide variety 
of commercially produced 
MachineCode programs onthe 
ML-F48. Level Nine adven- 
tures loaded and ran perfectly. 
Arcade games gave no prob- 
lems. The only non-runner 
was The Hobbit, Melbourne 
House’s sophisticated adven- 
ture. Ithadtoomuchcodetofit 
the Mitsubishi. However, a 
game of this complexity is very 
rare indeed, and the programs 
that won'tf itthe M L-F48 wi 1 1 be 
miniscule in number. 

We haven’t had any sophisti- 
cated Machine Code business 
packages yet, and this might 
be another area of limitation. 
With a word processor or data- 
base that held data in Machine 
Code format, and used no 
BASIC, a 64K machine would 
hold considerably more than 
this computer. 

Cartridge software poses no 
such problem, as it contains its 
own ROM, and operates inde- 
pendently of the MSX memory. 
On the software front, the 32K 
RAM seems to be a relatively 
insignificant shortcoming. 

There will bea problem if you 
want to run MSX-DOS and CP/M 
software. This needs a ful 1 64K 
of memory, so can’t be run on a 
32K MSX. MSX-DOS BASIC will 


operate quite happily though, 
so you can use a disk drive to 
store programs and data. 

So, we have a £225 compu- 
ter that on the face of it is 
almost as good as rivals cost- 
ing£75more. lstheML-F48as 
good a bargain as it seems? 

You’ll need a cassette recor- 
der, television and plug to get 
going. MSX computers don’t 
have too many problems load- 
ing programs from cassette, 
given a decent recording. The 
cable provided has a remote 
control jack too. 

‘The free commercial 
games supplied ate 
In a different league 
entirely’ 

Running the demo program 
gives a good idea of what an 
MSX computer can do. 
Graphics and sound are ably 
demonstrated, add-ons ex- 
plained and uses suggested. 

The two sample games on 
the demo cassette are pretty 
naff. Breakout is a simple 
version of the once upon a time 
arcade favourite. Othello is a 
strategy game that is more 
playable but only a little more 
exciting than checkers. 



Five function keys double up to give ten user definable operations 


The free commercial games 
are in a different league entire- 
ly and you’ll find some re- 
viewed in this issue. Blagger is 
a platform game, with your 
character collecting keys. 
Chuckie Egg is another classic 
platform game. Eric and The 
Floaters is an amusing maze 
game and Mr Wong’s Loopy 
Laundry isanother variation on 
the platform theme. Les Flics 
put you in the role of the Pink 
Panther, while Shark Hunter 
casts you as an Eskimo. All 
these games are of a very high 
sta n d a rd a n d a n exce 1 1 e n t star t 
to any collection of software. 

Playing the games and en- 
tering BASIC programs will 
show you how good the Mitsu- 
bishi keyboard is. The keys are 



Inside, the ML-F48 Is veiy different to the ML-F80 and built to the highest standards 


slightly scallopped, angled 
pleasantly upwards and clearly 
marked. They have a solid feel 
too, unlike the mushy or boun- 
cy feel of other keyboards. 
Word processors will find the 
Mitsubishi ML-F48 a joy to use. 

The Mitsubishi has a full 
complement of keys — 48 
alphanumeric, 21 control keys 
and a cursor keypad. One key, 
marked with Continental ac- 
cents is inoperative, presum- 
ably because it is not needed 
by English programmers. 

Control keys are accessible 
enough. The CAPS LOCK has a 
red lamp indicating it is set 
The return key is easily the 
largest on the board and the 
space bar is large enough for 
touch typists. Reaching CTRL 
and STOP with one hand is 
simple too, unlike on some 
other MSX computers. Power 
on is shown by a green light 
next to the ML-F48 logo. 
There’s an on/off switch on the 
left of the casing. 

The function keys are a little 
on the small side, and the use 
of more colour to pick out key 
controls would be an improve- 
ment as wou Id the add ition of a 
reset button. Still, by current 
standards, the ML-F48 
keyboards is very good indeed. 

The cursor keypad is four 
separate keys with a long 
travel. For fast games this is a 
disadvantage, and a joystick 
will make life easier. 

All the usual interfaces are 
provided. Two joystick ports 
are on the right hand side of the 
case. Mitsubishi have their 
own joysticks at around £15, 
though virtually any joystick 
can be fitted. 

Next to the joystick ports is 
an eight pin DIN socket for 
cassette players, enabling full 
remote control with the sup- 
plied lead. 

Along the back is a per- 
manently connected power 














MITSUBISHI 



TWo Joystick ports and the cassette Interface are on the right hand end of the ML-F48. Note the attractive two tone finish too 


cable and three phono sockets 
for RF (television), audio and 
video output. They are clearly 
marked. Then there's a locking 
parallel Centronics printer in- 
terface and a covered cartridge 
port. A second cartridge port, 
with flap, is on the top of the 
case. Both ports will take a 
cartridge or cartridge port fit- 
ting peripheral. 

We tried out the Sanyo 
lightpen and the Sony disk 
drive on the 32K Mitsubishi. In 
both cases the verdict was the 
same — no problems. That's a 
good demonstration of MSX 
compatib il ity too — M itsubishi 
computer, Sanyo lightpen and 
data recorder, Sony disk drive 
and Microvitec monitor. Con- 


LIKES 


Gk)od value for money 
Quality of construction 
Supplied software 
ifeyboard action 


trary to the claims of sceptics, 
compatibility is a fact of life in 
the MSX world. The fact that 
the ML-F48 is only 32K is no 
disadvantage to this. 

Performance is first class. 
Even when left switched on 
overnight, there is no abnor- 
mal overheating. Awell-grilled 
case sees to that. Picture and 
sound quality is more depen- 
dent on the quality of the 
television, though for optimum 
results, you'll need a monitor 
and a Hi Fi system. 

Documentation is fine. The 
304 page manual details each 
BASIC command, with example 
programs, grouped together 


under files, graphics, sound 
and so on. There's a good 
overviewofthe system too, and 
the language is not too patro- 
nising. Appendices detail con- 
trol codes, error messages and 
entry points for BASIC routines 
— good, useful information. 

All in all, the ML-F48 has 
plentygoingforit.Thefactthat 


DISLIKES 


Limitations of 32K 
No reset switch 
Demonstration games 


it has 'merely' 32Kof RAM is no 
handicap unless you are load- 
ing programs with more than 
32K of code (very rare at the 
moment), or using coded busi- 
ness programs, in which case 
you won't be able to hold as 
much information or wantingto 
run CP/M software with a disk 
drive. All available peripherals 
will fit, all cartridge software 
will run. Until we get true 64K 
machines, you might as well 
save money and stick to 32K, if 
you want a quality Japanese 
machine and pennies are 
short. 


Verdict 


As you are getting over £45 
worth of games software with 
Mitsubishi computers, the 
price is even more reasonabie. 
Shopping around may weii 
yieid prices of iess than £225. 
Our verdict has to be that the 
ML-F48 is an MSX computer 
with pienty going for it and 
exceiient vaiue for 
money to boot. 



MITSUBISHI ML-F48 £225 


SPECIFICATION 



CPU 

Z-80A equivalent 

EXPANSION BUS 

No 


(3.6MHz clock) 

CARTRIDGE PORT 

2 

MEMORY 


PRINTER 

1 X Centronics 


SERIAL PORT 

No 

RAM 

32K 

CASSEHE 

8-pin DIN 

ROM 

32K MSX BASIC 

RESET 

No 

VIDEO RAM 

16K 

DIMENSIONS 


KEYBOARD 

TYPE 

Full travel 

WEIGHT 

370 x270 x70mm 
(WxDxH) 

KEYS 

48 Alphanumeric 

2.7kg 


21contol keys 
Keypadcursor control 

POWERSUPPLY 

Internal, captive mains 

NUMERIC 

No 


lead 

KEYPAD 


FINISH 

Black/silyer plastic 

VIDEO DISPLAY 


case, grey keys with 
black lettering 

TEXT 

40 characters x 24 
lines 

SOFTWARE INCLUDED 

GRAPHICS 

Maximum resolution 


Demo + 2 games, 

256 X 192 pixel 


Blagger.Les Flics, 

COLOURS 

16 


MrWong’sLoopy 
Laundry, Eric and 

SPRITES 

32 


The Floaters, 

OUTPUT 

TV 


Chuckie Egg, Shark 


Monitor 


Hunter 

SOUND 


SUPPLIEDACCESSORIES 



1 RF cable 

GENERATOR 

3 channels with 8 


1 cassette lead 


octave range 


Instruction manual 

OUTPUTS 

Mono audio output 
(RCA phono) 

DISTRIBUTOR 

Mitsubishi Electric 

INTERFACES 

150mV/10k0hm 

Standard 


(UK) Ltd, Otterspool 
Way, Watford, 

Herts WD28LD 

JOYSTICKS 

2 Atari standard 


Tel: 0923 770000 








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DERBY ORGAN CENTRE 

62 BABINGTON LANE, DERBY 
Telephone; Derby 361343 


NOW IN STOCK 

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Call in for a demonstration 












HEARING IS BELIEVING 


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» MUSIC SUPERSTORE 




YAMAHA HI-TECH 
SURREY, SUSSEX, 
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Tel: (0483) 38212 (lines). Telex: 859535 


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Plus full range of software and peripherals 


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Tel: 749358 


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CALL IN FOR 
A DEMO 


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MANCHESTER’S ONLY HI-TECH AGENTS 



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voices £36 / J 

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composition £36 / . 

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YRM-104: Music macro ROM: add / 
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RQ8100 data recorder Is battery powered, compact and costs £44.50 



Plenty of cables come with the CF2700, Including a BNC video cable 


T here it sat, glaring glee- 
fully at the passing shop- 
pers with a colourful de- 
monstration program cycling 
endlessly in the background. 
Onlookers gathered, over- 
awed by the machismo of this 
latest arrival on the MSX 
scene. It is the Panasonic 
CF2700 Personal Computer, 
and for Just £280, it could be 
making your other domestic 
appliances reach for their Bull- 
workers. 

Panasonic is pretty much a 
household name in this coun- 
try. They make video recorders 
and cameras, televisions, hi-fi 
and portable sound systems, 
car audio systems, calcula- 
tors, batteries and business 
equipment. The parent com- 
pany also makes goods under 
the National and Technics 
names — microwaves, shav- 
ers, vacuum cleaners and 
electric organs. It is a diversity 
typical of many MSX makers. 

The parent company goes 
under the name of Matsushita 
Electric and was formed in 
1918. They've built a solid 
reputation for high qual ity pro- 
ducts and innovative develop- 
ments. Other MSX companies 
are going to have to watch the i r 
backs if Panasonic get aggres- 
sive. 

FortheirfirstMSX computer, 
Panasonic have followed the 
crowd, producing a 64K com- 
puter with the established 
range of features and at a 
middling price. They have also 
launched another variant of 
the MSX joystick, and a data 
recorder. We’ve been looking 
at the three items. 

The first thing to strike you 
about the Panasonic is its 
appearance. It is considerably 
larger than any of the other 
MSX micros we have seen. 
Physical measurements are a 
width of 426mm, a depth of 
249mm and a height of 91mm. 
It weighs over 3.5 kilograms. 


The top plate is dominated 
by two cartridge slots. The 
casing is matt black, the keys 
mid and light grey, with white 
lettering. Mute green arrow 
keys and the machine logo 
form the only colour relief. 

The appearance is aggres- 
sive and business-like. This is 
not a computer for wimps. 
Such a sta nee is no bad th ing i n 
the MSX world. Most manufac- 
turers are content to give their 
MSX micros a conservativage 
style likely to appeal to Mr and 
Mrs Average. The Panasonic is 
definitely the most distinctive 
MSX we have seen and I ikely to 
attract a lot of attention on the 
shelf. To our eyes it is ruggedly 
handsome — you must draw 


your own Judgements. 

Panasonic don't supply any 
free software with the CF2700, 
though their dealers may be 
making special offers. You do 
get a plentiful supply of cables 
though — a TV lead, a hi-fi 
lead, a remote contol cassette 
lead and a video cable termi- 
nating in a BNC connector, so 
you should be able to connect 
monitors such as the Micro- 
vitec Cub range without buying 
a separate lead. You also get 
an introductory manual, a 
BASIC manual and a sheet of 
graphics labels. You stick 
these to the keys so you can 
see what their graphic func- 
tions are at a glance. 

Getting inside the Pana- 
sonic is relatively easy (though 
not recommended of course). 
The power transformer is in- 
side and the power cable 
permanently attached. A heavy 
metal plate underthe keyboard 
makes that part of the machine 
as solid as a rock. There’s a 
large heat sink to absorb heat 
and a metal casing around the 
video display processor. This 
keeps out stray radio fre- 
quency (RF) signals that might 
affect the picture. It is a feature 
we've seen on no other MSX 
micro and a sign that Mat- 


sushita have really thought 
about quality control. All in all, 
the Panasonic must rate as the 
best built MSX micro we have 
yet seen. The extra size and 
weight this involves is no 
drawback. 

The specifications vary not 
one iota from those of other 
64K MSX computers. MSX 
BASIC occupies 32K of ROM, 
there's 16K of RAM for the 
screen display and a three 
tone, one noise sound gene- 
rator. For graphics you have 
sixteen colours and up to 256 
separate sprites. With BASIC in 
memory, users have around 
32K for programs and data 
storage. 

The BASIC includes sub- 
languages for sound and 
graphics, automatic line 
numbering, commands for us- 
ing joysticks and other 
peripherals — you’ll find more 
details of MSX BASIC in other 
articles. If you are new to 
programming, you’ll find MSX 
BASIC easy to get on with and 
very user friendly. It has plenty 
of commands to allow pro- 
grammers to incorporate joy- 
sticks, paddles, pads and 
other peripherals into pro- 
grams and commands for 
structured programming, to 
get the most efficient prog- 
rams. 

Plenty of interfaces are pro- 
vided . You can fittwo joysticks, 
a Centronics printer, two car- 
tridges or cartridge port inter- 
facing devices, a cassette 
recorder, TV or monitor and 
hi-fi. Panasonic haven't broken 
any boundaries with their inter- 
faces. 

The keyboard has the usual 
array of keys — 48 alpha- 
numeric, five function, 16 
other control and a diamond of 
cursor control keys. They are 
well spaced, slightly scalloped 
and havea sol id feel. Lettering 
is just printed on the keys, and 
with heavy use may start to 
wear off. Asl ightly more angled 
keyboard would help touch 
typing, but no computer is 
perfect. 

What is usually a blank key 
on U.K. computers is marked 
with grave and acute accents 
on the Panasonic. Its use is 
explained early on in the 
manual, and the upshot is that 
you can quite easily type Con- 
tinental texts. 

The control keys rely a little 
too much on arrows to indicate 




StIck-on graphic symbol stickers are an excellent Idea 







their functions. The shift, caps 
lock, backspace and return 
keys are all marked with 
slightly cryptic arrows. Still, 
they are in the right locations 
and you’ll soon get used to the 
markings. There’s a caps lock 
light too. Two shift keys and a 
nice long space bar make for 
good text entry, while ESC and 
STOP keys can be pushed with 
one hand. 

The graphics stickers are a 
great idea. Stick them to the 
keys and you won’tha veto refer 
to manuals to find out how to 
getmusical orothercharacters 
available by pressing the 
GRAPH key simultaneously. 

Games playing with the cur- 
sorcontrol keys ispleasurable. 
They have a middling amount 
of travel and will stand up to a 
fair battering. 

The only omission from the 
keyboard is a reset key. Should 
a program crash irretrievably, 
your only course is to use the 
on/off switch under the left of 
the keyboard. It is a rocker 
switch that is not too easy to 
knock accidentally. There’s a 
red power on lamp above the 
cursor keys. 

The supplied instruction 
manual gives a good introduc- 
tion to the CF2700. The 
keyboard and setting up is 
explained. Then it is on to 
entering programs and a brief 
overview of the main program- 
ming areas — maths, sound, 
graphics, program structure 
and so forth. Amusing dia- 
grams illustrate the points 
made and there are short 
programs to try out. At the back 
there is a 17 page section of 
fairly detailed technical data 
about the computer. 

The accompanying BASIC 
manual is a command by 
command survey of MSX 


Panasonic’s Joystick Is different 

BASIC, with full explanations 
of each command. Between 
them, these two books should 
have you writing simple prog- 
rams before very long. As for 
the lack of a demonstration 
tape, that is no great loss, as 
once they are viewed, such 
thingsareusuallyconsignedto 
the back of a drawer. It’s far 
better to try a few games or 
write your own programs. 

All the ports on the Panaso- 
nic are capped or shielded to 
prevent dust entering. The two 
joystick ports are on the right 
hand side, beneath the cursor 
control keys. They are the 
standard nine pin Atari-type 
devices. 

Cartridges go in one of the 
two flapped slots on the top of 
the CF2700. It doesn’t matter 
which port you plug in to, 
though if you are using both 
ports, the number one port will 
take precedence. Manufac- 
turers are now standardising 
on the cartridge-style 50 pin 
interface, rather than having 
two different types of 50 pin 
expansion ports. With some of 
the early MSX computers, you 
may find that you have only one 
port that will take all the 


Two cartridge ports dominate the top of the Panasonic MSX micro 


peripherals (light pens, disk 
drives and so on) being pro- 
duced. You’ll have no such 
problems with the Panasonic. 

The Panasonic cartridge 
ports don’t have a switch to 
reset the machine when a flap 
is opened. Remember to 
switch the computer off when 
changing cartridges, as it is 
possible to damage them by 
inserting them into a running 


i 


Panasonic aren’t as 


yet producing a wide 


range of MSX 


peripherals, either 


here or In Japan’ 

machine. Still, prying fingers 
poking open a flap by mistake 
won’t mean the loss of a 
valuable, unsaved program as 
the computer resets itself. 

The rest of the interfaces are 
clustered on the back of the 
computer. There is a parallel 
Centronics printer i nterf ace for 
printers, an eight pin DIN 
socket for cassette recorders 
and sockets for audio, video 
and RF or television output. All 
are clearly labelled. The only 
thing missing is an RGB port. 



Inside, quality assembly Is apparent. Note the metal casing around the RF unit and the large Internal transformer at top left 


Panasonic aren’t as yet pro- 
ducing a wide range of MSX 
peripherals, either here or in 
Japan. They have a few moni- 
tors and couple of printers for 
the home market. Over here, 
all we will be seeing is a 
Joystick and a data recorder. 
Sti 1 1 , the beauty of MSX is that 
peripherals from other manu- 
facturers will work quite 
happily. 

Unlike the other MSX Joy- 
sticks from Japan that are 
exactly the same, apart from 
the colour of the fire button, 
the National CF2201 Joystick 
is a different model . It is priced 
at £19.95, slightly more than 
the other Japanese Joysticks, 
but a much better model des- 
pite its plasticky feel. Finished 
in white with three blue fire 
buttons, it has a positive action 
and a long stick that gives 
plenty of leverage. 

The data recorder is model 
number RQ8100 and an up- 
market device with a recom- 
mended price of £44.50. It is 
smaller than other data recor- 
ders we have seen, measuring 
Just 200 X 120 X 40mm. The 
smal I size is due to there being 
no on-board transformer. The 
unit* is battery powered only, 
though you can fit an AC 
adaptor. 

It is a purpose built data 
recorder with some useful fea- 
tures to make loading and 
saving programs easier. Atape 
counter is a fairly common 
feature. So too is a built-in 
condensor microphone. But- 
tons give the usual fast for- 
ward/rewind, stop, pause, play 
and record options. You can 
review a recording too, fast 
forwarding or rewinding with 
the sound coming out of the 
speaker. 

An array of other controls is 
found down the side of the 
recorder. There are Jacks for a 
cassette lead, with a remote 
control socket. Tone and 
volume is adjusted by ridged 
wheels. You can also select 









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Keys are scalloped, solid and conventionally laid out. A few more colours and less arrows might help but you soon get used to It 




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£ 


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PANASONIC CF2700 £280 


SPECIFICATION 


CPU 

MEMORY 

Z-80A equivalent 
(3.6MHz clock) 

RAM 

64K 

ROM 

32K MSX BASIC 

VIDEO RAM 

16K 

KEYBOARD 

TYPE 

Full travel 

KEYS 

NUMERIC 

48 alphanumeric 
21 control keys 
Cursor keypad 

KEYPAD 

No 

VIDEO DISPLAY 

TEXT 

40 characters - 24 
lines 

GRAPHICS 

Maximum resolution 
256 X 192 pixels 

COLOURS 

16 

SPRITES 

32 

OUTPUT 

TV 

Monitor 

SOUND 

GENERATOR 

3 channels with 
8 octave range 

OUTPUTS 

Mono audio output 
(6-pin DIN) 
150mV/10k0hm 
standard 

INTERFACES 

JOYSTICKS 

EXPANSION 

2 Atari Standard 

BUS 

None 


CARTRIDGE 

PORT 

2 

PRINTER 

1 X Centronics 

SERIAL PORT 

No 

CASSERE 

8-pin DIN 

RESET 

No 

DIMENSIONS 


426 X 249 X 91 
(WxDxH) 

WEIGHT 

3.5kg 

POWER SUPPLY 


Internal, captive mains 
lead 

FINISH 

Black plastics case, 
grey and light grey 
keys with white 
lettering 


SOFTWARE INCLUDED 


None 

SUPPLIED ACCESSORIES 

2 video cable 
1 audio cable 
1 cassette interface 
cable 

Instruction manual 
Basic manual 

DISTRIBUTOR 

Panasonic (UK) Ltd, 
300-318 Bath Rd, 
Slough, Berks SLl 6JB 
Tel: (75) 34522 


normal or data functions. The 
latter plays the tape at full 
blast, but not through the 
speaker. You can switch in the 
speaker to hear a muted sound 
of the data, to check there is a 
program to load. The normal 
use mode would be used for 
playing back or recording 
music. 

Another switch lets you alter 
the alignment of the record/ 
playback head. Sometimes a 
program that won't load with 
one head alignment will load 
with another. It is a facility 
found on very few low price 
data recorders. 

In use, the Panasonic recor- 
der loaded everyth ing we threw 
at it. The only problems occur- 
red when the batteries were 
runningout, and an AC adaptor 
can bewell recommended. The 


LIKES 


Excellent styling 

Quality of assembly 

Supplied extra 

s 


price is a little high, though it is 
considerably cheaper than 
some of the deluxe data recor- 
ders we have seen and it is a 
good looking unit. 

Panasonic are also import- 
ing a rarige of 18 cartridges, 
produced by the ASCII Corpora- 
tion of Japan. These are priced 
a little expensively at £18.80, 
but some of the games are very 
high quality. Still, you won’t 
need to own a Panasonic 
computer to try these games. 

Performance of the Pana- 
, sonic is what we m i ght expect 


of a Japanese MSX micro — 
excel lent. The coloursare crisp 
and bright, sounds well de- 
fined. Overheating is not a 
problem and any shortcomings 
w ill be those of your audio or 
video system. 

Panasonic’s CF2700 slots 
into the MSX market towards 
the top end of the 64K 


machines. It is rapidly becom- 
ing evident that 64K compu- 
ters are falling into budget and 
quality categories. The more 
expensive machines tend to be 
better made, come from com- 
panies with household names 
and often include worthwhile 
extras. 

The CF2700 is up against 


such machines as the popular 
Sony HitBit, the stylish JVC 
HC-7, the Canon V-20, the 
Sanyo MCP-lOO and the Mitsu- 
bishi MLF-80, with a six pack of 
games. On paper it offers 
nothing that can’t be matched 


DISLIKES 


No reset key 
Too many arrows 
A little pricey 

by its rivals and it will probably 
be available through many of 
the same outlets. Its looks and 
feel will play an important part 
in any sales success. 

In its favour the Panasonic 
has a high standard of con- 
struction and comes with an 
excellent choice of cables. It 
has good documentation, a 
solid keyboard and all the 
quality you’d associate with a 
name like Panasonic. 

Verdict 

Would we recommend It? 
The answer to that Is an 
unhesitating yes. Having said 
that, we’d recommend most of 
the rivals too, as top line MSX 
computersare undoubtedly ex- 
cellent computers. Still, the 
style of the Panasonic does 
make It stand out from the 
crowd and for that reason. It 
should prove a popular 
machine. If you shop around, 
you may also find a dealer who 
is prepared to throw in some 
free cartridge software too, 
and if that was the case, have 
no hesitation in exchang- 
ingmoney for micro. IH 













Authorities on MSX all agree it is a 
world-wide standards, but is this reaily the 
case? lain Dawson finds out 


M SX computer makers 
have been agreed on 
one point ever since 
theyannouncedthatthearrivai 
of their machines on Britain’s 
shores was imminent. MSX is a 
standard, they aii say. And it’s 
a worid-wide standard, they 
continue — which impiies that 
MSX computers the world over 
are identical and that they, 
their peripherals and their 
software are totally inter- 
changeable. 

But is this the case — is a 
Japanese MSX computer the 
same as its UK model, and 
could a Japanese MSX 
machine be brought i nto the UK 
and used without having to be 
altered? Now that MSX 
machines are finding their way 
into other European countries 
such as France, Italy and West 
Germany, are these computers 
any different from their 
Japanese and British counter- 
parts and can peripherals from 
one country be used with a 
computer from another 
country? 

The answer, in general, is 
no. 

There are differences be- 
tween MSX machines sold in 
different countries. These are 
mainly minor differences, 
since different countries use 
different systems to generate 
television pictures, have diffe- 
rent mains voltages and speak 
different languages. Butonlya 
few manufacturers have recog- 


nised that someone in the UK 
might want to use an Italian 
MSX machine without altera- 
tion, for example, and have 
builtmachines which will allow 
this. In general getting a fore- 
ign MSX machine to run here in 
the UK is impossible. 

It is almost true to say that 
software written to run on 
Japanese MSX machines will 
run on the MSX machines 
which are available in the UK. 
Any graphics produced by the 
software are distorted and the 
colours are not the same as 
those produced by Japanese 
machines, but the software 
does run. 

So, if Japanese software 
runs on UK machines, produc- 
ing a display on a British 
television set, surely it is 
possible to connect a British 
television to a Japanese com- 
puter and any software which is 
run will produce a picture on 
the television. Unfortunately, 
this is not the case. 

Japan and the UK, and the 
rest of Europe in fact, use 
different systems to produce 
colour pictures on television 
sets. The UK uses the PAL 
system. Most of the rest of 
Western Europe use the PAL 
system as well — which would 
be fine but for the fact that the 
PAL system used on continen- 
tal Europe is not the same as 
the PAL used in the UK. 

To make matters worse, the 
French and most of Eastern 










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Philips launched the 32K VG8000, Its 
first MSX, In Italy last November, but It 
won’t be available here until later this 
year. Note the slim shape and 
membrane-type keyboard 

Europe use a completely diffe- 
rent television system called 
SECAM, while the Japanese 
use the NTSC system to pro- 
duce their television pictures. 
Most television sets in each 
country are built to accept the 
decode signals sent using one 
system, and no other. 

Because computers use 
television pictures to pass 
information to the outside 
world they must use whatever 
system is used in the country 
where they are sold. So 
Japanese MSX machines have 
a video interface which sends 
NTSC signals, UK machines 
send PAL signals and any 
French machine generates 
SECAM signals. Each country's 
machines have different cir- 
cuitry to handle the sending of 
these signals. 

To a piece of software, 
connecting a machine which 
uses the PAL system to a 
television set which has been 
built to receive signals in the 
NTSC format is fine. It can sit 
there happily sending its sig- 
nalsout all day, and, asfaras it 
is concerned, a picture is being 
produced. 

To the user the situation is 
not fine. Although the compu- 
ter is successfully sending 
information to his television 
set, the set cannot understand 
what it is receiving, and so 
cannot produce a television 
picture. 

The upshot of all this is that if 
you connect a Japanese or an 
Italian or a West German MSX 
machine to a British colour 
television set and expect to 
see a picture — you’ll be 
disappointed. Mixing and 
matching television sets and 
computers from different 
countries is not on, unless you 
buy a multi-standard TV. 


There is another way around 
the problem, however. This is 
to use an RGB monitor rather 
than a television set to display 
anything produced by a com- 
puter. An RGB signal from any 
machine will produce an image 
on any RGB monitor, whatever 
country the computer and the 
monitor are from. Unfortunate- 
ly, only two of the MSX 
machines available in the UK 
boast an output for an RGB 
monitor — the JVC HC-7 and 
the Sony HB-75. 

A second, more easily 
solved, problem is to do with 
the different mains voltages 
used by different countries. 
The Japanese mains is set at 
120 volts, Europe uses 230 
volts, the USA and Canada use 
150 volts and the UK uses 240 
volts. 

This means that you cannot 
connect a foreign MSX 
peripheral such as a disk drive 
directlyto a British machine — 
the two pieces of equipment 
need different voltages to 
work. 

The way around this problem 
is to put a transformer between 
the mains outlet and the 
peripheral, changing the vol- 
tage to that needed by the 
peripheral. The Philips MSX 
machine, launched in Italy at 
the end of last year, has been 
built so that it and its peripher- 
als can be fed by any mains 
voltage between 100 volts and 
600 volts. 

Language is a very obvious 
difference between countries. 
It is also very obvious that if 
manufacturers such as Sony or 
Mitsubishi had brought MSX 
machines into the UK from 
Japan and tried to sell them 
with keyboards embossed with 
the Japanese alphabet, or 
which gave error messages in 
Japanese, they would not have 
reached their sales targets. 

For the Arabic market, a 





collaboration between the 
Arabic firm of Al Alamiah and 
Microsoft i n Japan has led to an 
Arabic version of MSX, com- 
plete with Arabic characters 
and right to left text entry. It is 
perhaps the most radical 
transformation of an MSX com- 
puter yet. 

Although the differences be- 
tween French and English are 
not as huge as those between 
Japanese and English, they do 
exist. The French use accents 
in some of their words, so any 
machine sold in France must 
have these accents on its 
keyboard. 

Software, and this includes 
programming languages and 
games software, has to give 
instructions and messages in 
the language which the people 
in the country using it can 
understand. The French espe- 
cially have a reputation for 
disliking programming in 

BASIC because it uses English 
words, and are unwilling to buy 
software which does not give 
operating instructions in 

French. 

Even British machines sold 
in the US have to be altered if 
they are to succeed with the 
Americans — and vice versa. 
The changes are minimal, but 
noticeable — an American 
would have no use for a British 
machine which had a pound 
sign but no dollar sign, for 
example. 

A number of MSX manufact- 
urers have plans to sell their 
machines in the US, although 
no-one is offering anything 
there yet. 

if they are going to sell MSX 
machines in different coun- 
tries, the manufacturers will 
have to alter their products to 
take a particular country’s lan- 
guage, its mains voltage and 
its television system into 
account. 

Apart from these unalter- 
ables, the vagaries of a coun- 
try’s market can also lead to 
differences between MSX 
machines. An example is the 
different memory sizes of 
British and Japanese MSX 
machines. 

Most of the machines on 
sale in Japan have 32Kof RAM, 
or in some cases a miserly 16K 
of memory. 8K is the minimum 
amountof memory specified In 
the MSX standard. IntheUKthe 
situation is different — all but 
two Of the machines sold here 
have 64K of memory. The only 
machines to sport a smaller 






RAMarebuiltbyMitsubishi and 
Yamaha They have 32K of 
memory. But Mitsubishi has a 
64K machine as well and the 
Yamaha is more a synthesiser 
than a computer. 

According to the manufac- 
turers the reason f orthis is that 
the UK is an advanced market. 
“The UK market' is more adv- 
anced than the rest of Europe, 
and indeed the rest of the 
world”, said a spokesman for 
Spectravideo, the company 
which makes the SVI-728. 
“MSX had to be upgraded 
above the Japanese level to be 
acceptable in the UK", con- 
tinued the spokesman, "and 
anything with less than 64K 
would have been seen as 
inferior and not accepted". 
This sentiment is echoed by 
the other MSX companies in 
the UK— Toshiba, Sanyo, JVC 
etal. 

A counter argument as to 
why Japanese machines have 
less memory than their UK 
versions is that when they were 
introduced in Japan over a year 
ago, 16K or 32K was suffi- 
cient, and few manufacturers 
have upgraded their machines 
-yet. 

Such upgrades are immi- 
nent though, according to 
manufacturers, such as Sony 
and Canon. But you would 
expect these two companies in 
particular to voice such an 


opinion: the only two com- 
panies which have given the 
Japaneseversions of their MSX 
machines 64K of RAM so far 
are — yes, you guessed it — 
Sony and Canon. 

Of the companies making 
MSX machines and peripher- 
als, Philips is the odd one out 
on a number of counts. It is the 
only European company mak- 
ing an MSX computer. It is the 
only company not to have sold 
its machine in Japan. And it is 
the only company which has 
not made the UK the first 
European country to receive its 
MSX offerings. 

Philips, which has its head- 
quarters in Eindhoven, Hol- 
land, launched its VG8000 
initially in Italy at the end of 
September. 

In December the company 
announced its machine and 
peripherals in Austria and Bel- 
gium. But Philips' MSX pro- 
ducts will not be finding their 
way into the UK until later this 
year. Why has Philips decided 
to do this? What is so different 
- ‘ or bad — about the UK? 

"We have some production 
output", says Gerard Smelt of 
Philips, Eindhoven, stressing 
the word 'some'. "We cannot 
supply the whole European 
market, so we're starting off 
smal I and have chosen to start 
selling outside the UK in coun- 
tries like Italy and Germany 



RGB port, top left, overcomes 
compatibility problems. Far left: 
Japanese machines. Centre — 
Yamaha's Arabic micro. Left: MuRI- 
standard monitor. Above: assorted 
monitor ports 

where demand is comparative- 
ly low. The UKisa big marketfor 
MSX machines — only the US is 
bigger." 

We British will soak up a lot 
of the MSX manufacturers' 
combined output. By compari- 
son West Germany is a small 
market. Sanyo In Germany 
reckons that between 25,000 
and 50,000 MSXmachineswill 
be bought by the Germans in 
the whole of 1985. 

Apart from Philips, there are 
ten other companies selling 
MSX computers in the UK, and 
one or two have launched — or 
at least shown — products In 
other European countries. JVC, 
Toshiba, Spectravideo and 
Yamaha are interested in the 
German market along with 
Philips; Sony, Canon, Hitachi, 
JVC, Toshiba and Sanyo have 
shown products in France. 

Sony isthe most advanced in 
its plans to conquer Europe. 
The company announced its 
HB-75 first in the UK, followed 
this by launching it in France, 
Germany, Italy, Spain, Hol- 
land, Austria and Denmark in 
October, 1984. In the follow- 
ing month Sony launched its 
machine in Scandinavia. 

Sony has to ship its 
machines Into Europe from 
Japan, where they are made. It 
does not make any computers 
In the UK at present, but a Sony 
spokesman says that it may be 
doing so by this time next year. 

Canon has a different posi- 
tion. The company is preparing 
Europe for its machines using 
advertising campaigns, but so 
far the UK is the only European 
country where its V-20 is sold. 

Canon also admits that 
altering its machine for Europe 
is posing more problems than 


it thought it would do. "It’s 
inevitable that MSX will arrive 
In Europe", says Canon, "but 
changing the display circuitry 
etc means it’s going to take a 
bit longer to get there.” 

Sanyo has launched its 
machine, the MPC-lOO, In the 
UK and has shown it in France. 
It is possible, says Sanyo, 
that the French version of its 
machine will have a built-in 
data recorder — something 
which the UK model does not 
boast. 

Ger many wi 1 1 be Sanyo’s next 
target after France. The com- 
pany planned to launch its 
machinethere in March or April 
this year. 

A market not to be forgotten 
Is the good old US of A. The UK 
is a large market, but the US is 
even bigger. So far no-one is 
selling MSX machines there, 
although a number of com- 
panies have plans to do so. 

Sony expects to start selling 
MSX products In the US some- 
time during this year, with the 
launch pencilled in for the 
Comdex computer show in Las 
Vegas. Philips, too, hopes to 
launch a machine in the US. 

US machines may be more 
advanced than those seen 
already in Japan and Europe. 
The signs are that some may 
have built-in disk drives or 
built-in software. These 
machines will eventually be 
available in other countries 
too. 

By the end of the year MSX 
machines will be available 
around the world. The 
machines and peripherals sold 
in any one country will be 
Interchangeable — as was 
intended when the MSX mak- 
ers got together in the first 
place. But MSX machines and 
peripherals from different 
countries will not be inter- 
changeable. To get MSX into 
Europe MSX manufacturers 
have had to alter their 
machines to take account of 
the different television sys- 
tems, mains voltages and mar- 
ket forces in Its member coun- 
tries. 

So do all these differences 
mean that MSX is not really a 
standard after all? The answer 
is that despite the differences, 
MSX is a standard. After all, 
how many users will want to mix 
and match equipment bought 
from different countries? We 
suspect very few users indeed 
will be in that type of 
situation. 










Computer languages have been evolving for 
many years, with MSX BASIC the latest in a 
long line of BASICS. Tern Sato traces its 
development 


I n the early days of comput- 
ing, there was only one 
computer language avail- 
able, FORTRAN. FORTRAN 
stands for FORmular TRANsla- 
tion and was developed specifi- 
cally for scientific usage. It had 
useful mathematical features 
such as trigonometric functions 
and double precision accuracy 
which were essential for mathe- 
maticians and physicists but not 
very useful for ordinary mortals 
like you and i. 

However, asthe use of compu- 
ters spread during the Sixties, 
people with less scientific back- 
grounds started to use compu- 
ters as a tool and there was 
increasing need to develop a 
computer language which ca- 
tered for various subjects. This 
led to development of computer 
languages such as COBOL, LISP 
and BASIC. 

BASIC stands for Beginner's 
All purpose Symbolic Instruction 
Code and was developed by 
Professors Kemeney and Kurtz 
ofDartmouth col lege, USA. Their 
aim was to create a language 
which was so easy to learn that 
children could use computers. It 
was originally written as an 
educational tool for computer 
science students who didn't 
have a strong mathematical 
background. Unlike FORTRAN, 
which was very complex and 
difficult, BASIC could be learned 
in matter of a few days. 

Dartmouth BASIC, as it was 
called then, became very popu- 


lar and many versions were 
written. It even got the support of 
the American National Science 
Foundation. The popularity of 
Dartmouth BASIC can be attri- 
buted to the simplicity of the 
language. There is less compu- 
terjargon within the language to 
confuse the novice. 

The first Dartmouth BASIC was 
born on May 1st, 1964. To the 
creators' delight it ran first time. 
Those were the days when it was 
thought impossible to make a 
personal microcomputer and 
Dartmouth BASIC was confined 
to mini and mainframe compu- 
ters around universities and 
research institutes. Then, years 
later, the first microprocessor 
was invented. 

If there is one person who can 
be said to have contributed the 
most to the micro computer 
revolution, it is Bill Gates, found- 
er and president of Microsoft. 
Bill Gates is undoubtedly the 
pioneer of the microcomputer. 
In 1970, when he was Just 
thirteen, he and his friend Paul 
Allen were regularly using a 
minicomputer at a company 
called Computer Centre Cor- 
poration. 

They were allowed to 'hack' 
around with computers to find 
errors in any programs the 
company was supplied with by 
the minicomputer manufactur- 
er, Digital Equipment Corpora- 
tion. As long as Bill Gatesand his 
friend could find bugs in DEC'S 
programs Computer Centre Cor- 













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poration did not have to pay DEC 
the bills for the computer time 
the company was using. 

At Computer Centre Corpora- 
tion, Bill Gates learned a lot. In 
fact he was soon able to infil- 
trate a large network of compu- 
ters and was one of the earliest 
hackers (those people who 
breakintocomputers which they 
are not authorised to use). 

The film War Games was 
based around what Gates used 
to do and the hero, David- 
Lightman is very m u c h I i ke Gates 
at that time. Gates, like Light- 
man inthefilm, was once caught 
crashing an eritire network of 
computers, called Cybernet. 

When i n 1974 the fi rst m i c rop- 
rocessor, the 8008, was intro- 
duced by Intel, Paul Allen prop- 
osed to his friend that they 
should write a BASIC for it. Gates 


and Allen got hold of one of the 
very first Intel 8008 microp- 
rocessors and they eventually 
ended up writing a traffic control 
program for it. The 8008 is a very 
limited processorand Gates was 
not sure if they could write a 
BASIC for it. 

The following year, a tiny 
company called MITS 
announced the world's first mic- 
rocomputer, the Altair. The mic- 
rocomputer age had dawned. 
The response from the computer 
and electronics enthusiasts was 
ecstatic. When Gates and Allen 
learned of the news via Popular 
Electronics magazine, they im- 
mediately rang MITS boss Ed 
Roberts and told him that they 
had a BASIC suitable for Altair. 

The Altair was built around 
Intel's follow-uptothe 8008, the 
8080 processor. It had 256 
bytes (64K MSX computers have 


GW BASIC, for the IBM PC 
computers, Incorporated 14 
digit accuracy, and this became 
a feature of MSX BASIC. MSX 
DOS was desiped by the man 
who wrote MS DOS for IBM 

65536 bytes) and no display or 
keyboard. It had a row of switch- 
es and lights and to program it 
you had to flick the switches to 
load in machine code. However 
the Altair had a large number of 
slots for plug in modules, so it 
could be expanded. 

After calling Ed Roberts, 
Gates and Allen immediately 
went to an electronics shop and 
got fhemselve a manual for 
8080, written by Adam Osborne, 
who eventually pioneered port- 
able computers, and started 
working on their BASIC. They 
knew how to program the 8008 
but they had not laid their hands 
on an 8080 microprocessor and 
to add to their problems they had 
told Ed Roberts that they could 
deliver it in two or three weeks. 

As they didn't have an Altair to 
write the BASIC on. Gates and 
Allen wrote it on a large compu- 
ter at Harvard University where 
Gateswasinhisfirstyear. Ittook 
the two of them six weeksof sol id 
work and when they had finished 
Paul Allen went to see Ed 
Roberts. 

Ed Roberts was impressed. He 
had had a lot of programmers 
promising a BASIC for his Altair 
but Allen was the first one to 
come up with the product. Gates 
and Allen's BASIC was tested on 
an Altair with seven IK RAM 


boards, a paper tape reader and 
a teletype terminal connected. 
Allen loaded the program which 
madetheAltair load the BASIC by 
hand using the switches, then 
fed in the paper tape containing 
the BASIC. 

The teletype terminal printed 
Memory Size? 

Allen was excited. It had 
worked first time round. He 
typed in the amount of memory, 
which was 7K, then tested it by 
typing in PRINT 24-2 

The teletype replied 
4. 

It worked! Gates and Allen's 
BASIC, which was only about 4K 
long (MSX BASIC is 32K), wasto 
be sold through MITS as the 
official language for the Altair. 

Allen quit his job. Gates left 
his university and they came 
do wn to wor kfo r M ITS. Soon they 
formed their own company, Mic- 
rosoft. New computer com- 
panies were springing up by the 
dozen and Gatesand Allen found 
that they could charge high 
royalties for their BASIC. They 
also improved their BASIC and 
converted it for number of other 
microprocessors. 

Soon the micro revolution 
swept the world. Tandy intro- 
duced TRS 80, Apple, its Apple II 
and Commodore, the CBM PET. 

In 1977, across the Pacific in 
Japan, one Kazuhiro (Kay) Nishi 
and his friends had started a 
small magazine for computer 
buffs, called ASCII. Nishi, who 
was still at Waseda University, 
incorporated a company of the 
same name and in the following 
year visited Microsoftat Seattle. 

In terms of computer hard- 
ware and software, the 
Japanese were well behind the 
Americans. Nishi decided to 
import American software to 
Japan. His trip in October 1978 
resulted in the formation of 
ASCII Microsoft Ltd, and he 
gained exclusive rightstosell all 
Microsoft products in the Far 
East. 

During the pioneering days of 
the late Seventies, Microsoft 
produced many other languages 
for microcomputers, but there 
was sti 1 1 the need to convert their 
early 8080 version of MS BASIC 
for other microprocessors. Bet- 
ter microprocessors, such as 
Z80 and 6809, had been de- 
veloped and even 16 bit microp- 
rocessors which could process 
twice as much data as eight bit 
processors were becoming 
readily available. 







In 1980 Microsoft invested in 
a DEC mainframe computer. 
This was to be used as a 
development tool for writing 
various versions of the ever 
popular Microsoft BASIC. Gates 
and Allen rewrote their BASIC 
into a neutral language they had 
devised and wrote a conversion 
program which would automati- 
cally translate the neutral lan- 
guage into machi ne code for any 
particular processor. 

This meant they wouldn't have 
to waste so much time on 
conversion. Thisalso meantthat 
a particular feature of one di- 
alect of MS BASIC could be quite 
easily added to another even 
though the processor used was 
quite different. 

Both in Japan and the United 
States many versions of MS 
BASIC were sold. A Microsoft 
BASIC compiler was launched so 
that the BASIC would have speed 
comparable to Machine Code, 
unlike ordinary interpreted MS 
BASIC. In Britain machines from 
Oric and Dragon had Microsoft 
BASIC and the American Com- 
modore VIC and C64 computers 
also used a dialect of Microsoft 
BASIC. 

In June 1980, Paul Allen was 
working on a 16 bit version of 
Microsoft BASIC for Intel’s new 
8088 and 8086 processors. 
Both had the capability of hand- 
ling twice as much information 
as early 8 bit chips could, 
although the 8088 was less 
powerful. This BASIC was to be 
called GW BASIC. 

The following month, Bill 
Gates had a phone call from the 
biggest computer company in 
the world . The company was IBM 
and they were interested in 
Microsoft's software. 

The following year was spent 
developing the IBM PC. Micro- 
soft was responsible for all the 
software including the operating 
system — that's what you need 
to control the computer before it 
can handle BASIC. Microsoft 
was also able to persuade IBM to 
create an open system that 
allowed peripheral devices to be 
plugged into slots. 

The language which Microsoft 
gave to IBM PC, GW BASIC, was 
something special, too. Pre- 
viously, ordinary BASIC could 
only handle accuracy up to nine 
digits. That means that the 
maximum number you can have 
without losing accuracy is 
9,999,999.99. Now if you are 
running a business and you want 
to do your accounts with MS 























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BASIC, and if your turnover 
exceeds ten million, the compu- 
ter will not give you an accurate 
figure. To be a viable business 
computer the IBM PC needed 
more than nine digit accuracy. 
Microsoft rewrote all arithmetic 
routines in their GW BASIC so 
that it could handle up to 14 
digits with total accuracy. 
999,999,999,999.99 is a pret- 
ty big number and even IBM 
hasn't the turnover to exceed 
this. 

The disk operating system, 
MS-DOS, more commonly 
known as PC DOS, was de- 
veloped by Tim Paterson of 
Seattle Computer Products. 

The IBM PC was announced in 
August 1981 and became the 
most successful and most im- 
itated business computer in the 
world. Now, though IBM may 
seem a long way removed from 
MSX, there is a good reason for 
bringing them into the picture. 
The philosophy behind MSX 
came from the IBM PC work. 

Two businessmen were the 
catalyst for the birth of MSX. In 
the summer of 1982, two Amer- 
ican businessmen, Alex Weiss 
and Harry Fox, decided to set up 
a microcomputer company, 
Spectra video, after seeing the 
rapid expansion of Atari and 
Commodore. 









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It-'OT 







War Games’ hero David LIghtman was 
based around Bill Gates’ exploits. 
Spectravideo SV-318 was the micro 
that spurred MSX. RIk and Sting, 
right, wrote most of the BASIC, while 
Bill Gates and Paul Allen, above, 
founded the Microsoft empire 


They were f ami I iar with manu- 
facturing facilities in Hong Kong 
as they had traded in digital 
watches before, and they reck- 
oned that they could build a 
home computer for less than 
$30, selling it for $100. They 
had a basic hardware design 
done in Hong Kong but they 
needed a BASIC for it. The 
natural choice was Microsoft. 

Although incorporated in New 
York, Weiss and Fox were based 
in Hong Kong. From there they 
tried to contact Microsoft. After 
two months of business letters, 
telephones and telexes, they 










centres were like. A typical 
hacker, he knew roughly what 
kind of BASIC a good micro- 
computer should have and he 
did the software specification 
design for the Spectravideo 
machine. 

So, ASCII Microsoft agreed to 
do Spectravideo's BASIC. By 
1982 ASCII's Tokyo office had 
the same DEC development 
computer as Microsoft US and 
their staff had been fully trained 
at Seattle. Now, enter two more 
characters. 

The people who did the nitty 
gritty hard work for creating the 
Spectravideo's BASIC were two 
Japanese whizz kids called Rick 
and Jay. They were the ones who 
designed the system architec- 
ture, Machine Coding and all 
that mind boggling software 
which many of us would be glad 
to keep away from. 

So, we have all the actors on 
stage — Bill, Kay, Sting, Rick 
and Jay. Together they created 
the Spectravideo micro which 
eventually led to MSX. 

It happened like this. They 
decided to bring together all the 
good bits from the previous work 
they had done and stick it into a 



were to I d to conta ct ASC I I as they 
handled all Far Eastern affairs. 
Finally they got through to the 
ever omni present Kay N i sh i , who 
immediately flew into Hong 
Kong after seeing their speci- 
fication for the Spectravideo 
micro. 

Neither Fox or Weiss were 
computer buffs so in order to 
liase with ASCII and Microsoft, 
they hired Steve Ting, known to 
his friends as Sting. Sting is an 
unusual character. Previously, 
he had been to half a dozen 
universities i n the U n ited States, 
just to see what the computer 


32KROM. 

Sting demanded that the 
BASIC should be far better than 
their earlier effort for eight bit 
micros because by 1982 there 
were many machines with a 
BASIC superiorto MS BASIC. The 
new SVI BASIC or MS BASIC 4.5 
was to have full screen editing. 
They decided to use a lot of so 
called 'hooks' which made the 
BASIC interruptable, thus mak- 
ing it easier to expand and 
capable of handling many tasks 
at once. 

The computer hardware be- 
came much more expandable 


than Spectravideo initially in- 
tended, by providing 'slots' as on 
the IBM PC. To you and I 'slots' 
are cartridge ports on an MSX 
into which you can plug in just 
about anything. They also used 
the 14 digit accuracy arithmetic 
routines from GW BASIC. 

Sting wanted more. He de- 
manded that BASIC 4.5 should 
be able to handle long variable 
names and also have structured 
statements such as DO LOOPs 
and WHILE and WEND which all 
serious computer buffs love. 
These never made it, simply 
because Rick and Jay ran out of 
space in the 32K ROM. 

‘Sting demanded that 
the BASIC should be far 
better than their earlier 
effort for eight bit 
micros’ 

Apparently developing the SVI 
BASIC was not as straightfor- 
ward as they hoped. Bringing in 
this routine and that from other 
BASICS was a fine idea. It meant 
that you didn't have to write the 
codes from scratch. In fact some 
of the codes written by Bi 1 1 Gates 
and Paul Allen are still left in the 
MSX Basic, although I am not 
sure which routines they are. 
However, putting in 'hooks' 
meant that every Machine Code 
routine had to be modified a bit 
to make it jump to the 'hooks'. 
And there are hundreds of little 
routines in MS BASIC. 

What's more, these routines 
were not written by one program- 
mer. By the time Jay and Rick 
started on the SVI BASIC, the 
previous MS BASIC had gone 
through so many rewrites that 
many people knew some of the 
routines but no one person knew 
all of them. Some of those 
people had even left Microsoft! 
What was worse was that these 
people were mainly based in 
Seattle and Rick and Jay were in 
Japan. The result was that Rick 
had to shuttle from Seattle to 
Tokyo dozens of times. 

By winter 1982/83 the 
machine was ready. The design 
was modified so that it could 
have up to 256Kof RAM, plug-in 
80column cardsand diskdrives. 
Italsomeantthatthepriceofthe 
machine rose but the Spectra- 
video machine could be used as 
a business machine. 

SVI 328 and 728 were re- 
leased in mid-1983 i n the United 


States but by that time the 
microcomputer business was in 
such a chaotic state that Spec- 
travideo didn't do as well as Alex 
and Harry hoped. 

After delivering the SVI com- 
puters, Rick and Jay didn't stop 
work. Kay Nishi had ideas. He 
had long hoped to seta standard 
for home computers so that all 
software and peripherals will be 
compatible with one another. 
His friends in the industry 
agreed . Before MSX there were 
so many computers incompati- 
ble with each other, yet most of 
them used Microsoft BASIC. 

When Kay realised how good 
the Spectravideo machines 
were, hejustknewthat everyone 
would use it as a standard if it 
was put to them . So i n the wi nter 
of 1982/83 Kay went to see 
about 20 companies saying "I've 
got this ace system , do you want 
to go for it?" 

The reaction, especially, from 
Panasonic and Sony was enthu- 
siastic. Both companies had 
their own micros with MS BASIC 
and neither were making money. 
They jumped at the idea and so 
did more than a dozen other 
companies, including Spectra- 
video. 

By June 1983 Kay Nishi and 
Bill Gates announced the MSX 
standard with 15 manufacturers 
backing it. But back on ASCII's 
DEC, Rick and Jay were still 
'improving' BASIC 4.5, now, the 
MSX BASIC, code-named 'corn- 
flake' after BIG K cornflakes. By 
now, the Spectravideo hardware 
and software had been modified 
enough to be regarded as a 
different system so that the 
companies involved had to 
negotiate with Microsoft rather 
than Spectravideo. 

MSX could now be expanded 
uptoone Mega Byte, the number 
of hooks had been increased 
and the BASIC better debugged. 
Rick and Jay didn't stop coding 
until a few weeks before the 
actual machine came out. Rick 
believes some of the early MSX 
machines may have gone out 
with an EPROM instead of the 
proper MSX ROM. 

After the MSX BASIC was 


completed, they had to develop 
the MSX DOS. Kay got Tim 
Patterson who did the MS DOS 
forlBMPCtodothis. RickandJay 
d idn't stop when the MSX project 
finished. By August 1983 they 
wereworkingonMSX2whichwill 
be compatible with MSX 1. 

And that's the history of 
MSX BASIC, so far. 









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REWRITE THE HIGH 


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SCORE TABLES 


So, you’ve got a MSX. You’ve also got enemies. With the Gunshot, you’ll have all the opposition 

cowering in corners. 8-directional action and an all-in-one moulded stem allows accuraR 

annihilation and strength to survive those all-night sessions. Dual fire buttons 
for fading fingers (and a rapid fire version when they’re really coming thick 
and fast). And, If you break it (and we know you’ll try) our 12-month guarantee 
will prove invaluable. Only £8.95. 

The Gunshot plugs directly into any MSX home computer. 

See the range of Vulcan joysticks and interfaces at 
your local stockist... 
we’ll see you on the high 
score tables. 





ELECTROmCS LTD 


200 BRENT STRECT HENDON NW4 1 BH TEL: 01-203 6366 











WeVe assembled 
twenty top Joysticks 



for this giant group 
test Debbie 
Goldfinch has been 
trying them out 


A Joystick is a games con- 
troiler that piugs into 
your micro to give you 
easier and faster control over 
your games playing than that 
offered by the keyboard. Joy- 
sticks come in many different 
styles; some don’t have a 
‘stick’ as such, they may have a 
touch-sensitive pad, buttons 
or a rotating ball. They can 
make a big difference to your 
games performance — just as 
the right equipment for any 
activity can improve your per- 
formance, and add to your 
enjoyment. 

Many have rubber suction 
cups togripthe tabletop, some 
have rubber feet to give them 
some purchase and others are 
designed solely to be held in 
the hand. Models often have 
two fire buttons, one being for 
rapid fire which is useful for 
fast games. Most joysticks 
give you eight directions of 
movement. Lead lengths vary, 
so if you like to move around 
while you play, lookfora longer 
lead. Prices vary greatly too, 
but you don't need to spend a 
fortune to get a good per- 
former. 

If you are a keen games 
player, you will want the Joy- 
stick that is the most suitable 
to help you notch up that high 
score, and that does not fal I to 
pieces when you are in the 
middle of saving the planet 
from imminent destruction by 
theThargoids. 

So what should you look for 
when choosing a Joystick? 
Firstly, decide how much you 
want to spend and check for 
compatibilitywith your compu- 
ter. Then make sure that it's 
comfortable to hold and that 
you can easily reach the fire 
button. Check that it's stable 
and won't skid about, and that 


the handle doesn't feel too 
'sloppy' or too stiff when you 
move it. 

Does the Joystick feel 
sturdy? Itwill have to withstand 
a lot of rough treatment, so 
ensure that the model you like 
comes with a decent guaran- 
tee. Finally, nomatterifitlooks 
like you should be saying 
'Beam me up, Scotty' into it or 
using it to pilot the Space 
Shuttle, if you like the design 
and it meets the other stan- 
dards — get it! 

I n our test, we feature twenty 


models of Joystick and have 
examined them in order of 
price, starting with the least 
expensive. We used three 
different games to try out the 
sticks performance — Hyper 
Olympics, a two-way type game 
where you must move left, right 
and Jump (fire); Sparkie, a 
four-way maze game and 
SuperCobra, whereyou arethe 
pilot of a helicopter flying over 
a landscape avoiding or shoot- 
ing missiles, dropping bombs 
and picking up booty — an 
eight-way style game. 


The specification chart lists 
all the joysticks in alphabetical 
order and gives you all the 
relevant details — price, and 
number of fire buttons for 
example, at a glance. 

All the Joysticks had been 
well used in the office before 
the test began, so we had a fair 
idea of how well they would 
survive the wear and tear they 
might be subjected to in home 
use. Our verdict is at the end of 
the reports. 











Junior Pro £5.99 

This joystick is small enough 
tof it comfortably into one hand 
and has four rubber feet that 
help stop it from sliding on a' 
table top. It Is very good for 
8-way, positive and quick with 
little movement needed to get 
good response from It. 

The Joystick does give good 



control and fast response for 2 , 
4 and 8-way games and it has a 
good sized 'rounded crescent' 
shaped fire button. It is good 
looking, simple, lightweight, 
easy to hold and a good 
performer. Junior Pro is only 
marred by the poor design of 
the knob on the stick's end. 

JoyCard £7.45 

The Joy Card is a games 
controllerofsmall, 'creditcard' 
design. If you have large 
hands, it can be a tricky model 
to operate. The two fire buttons 
are placed rather close 
together, but It feels strong 
and has no moving parts to 
wear out. 

For 8-way Super Cobra, it 
was not too good on rapid 
change of direction and 
seemed rather Jerky. For 2- 
way, it was practically impos- 
sible to even qualify with the 
Joy Card, and for 4-way Spar- 
kle, it was difficult to change 



direction. With a lot of prac- 
tise, it could be a reasonable 
performer — but I don't hear 
any cries of ‘Don't leave home 
without one'! 

UghtnIngDeluxe £7.50 

The Lightning is a light- 
weight, black and red Joystick. 
It has four sucker feet that grip 
quitef irmly and two reasonably 
sized fire buttons, one on the 
top of the stick, the other on the 
base. For 8-way SuperCobra, it 
responded well but felt like it 
was going to fall apart at any 
minute. It seemed to have a 
mind of its own and was not 
good for fine movements. 



It worked quite well for 
2-way, requiring only small 
movement of the stick for 
response. For 4-way, the fire 
button was fast and movement 
was precise. One complaint 
with this one was that the 
handle, although comfortable, 
would be better if it was 
slimmer. Otherwise, it'sagood 
value Joystick. 

Atari CX-40 £7.99 

Very simple in design, this 
Joystick is slow and uncomfort- 
able and needs a lot of effort to 
get movement from it for 4-way 



games. The single fire button 
is poor in response and for 
2-way, it is again slow. It 
performs I ittle betterf or 8-way, 
it's still very stiff, a bit Jerky on 
diagonals and not at all com- 
fortable. It has four effective 
non-slip feet, but not much 
else to recommend it. 

Silk Stik £8.95 

This is a nice looking, smal- 
lish Joystick, neat and simple 
in design and robustly built. It 
fits comfortably into the hand 
and the short stick has a 
marble-sized round knob at the 
end of it. The fire button is quite 
well placedtothetopleftofthe 
stick. For 4-way games, the 
stick did n't give positive move- 
ment and was slow to respond 
although the fire button work- 
ed well. 

It was better for 2-way, with 
I ittle effort needed to get a fast 
speed, and little discomfort. It 



didn't operate well with the 
8-way; the fire button seemed 
slow and the stick too small to 
easily handle the eight direct- 
ions of movement. It was not 
easy to control and gave a 
rather erratic performance. 



Delta 3SIVI £9.95 

This hand held Joystick 
wasn't a good overall perfor- 
mer. For 8-way games, it was 
slow to react and degree of 
movement needed to pi lot the 
helicopter in the game was too 
great. In Hyper Olympics, you 
have to put in a lot of work 
because the stick is so small. 

It was a little better for 4-way 
games, giving reasonable con- 
trol and fast fire, with a choice 
of three buttons, but once 
again these could have been 
bigger. It is not bad looking, 
light-weight, and the casing 
seems robust but the stick 
feels very flimsy. It is not real ly 
star quality. 



Atari CX-24 £9.99 

This Atari is an unusual 
looking Joystick with two large 
orange fire buttons sited on the 
side of the casing, and a stick 
centred Just below these. Both 
casing and stick are wel I made 
and look like they are built to 
last. The stick moves well, and 
you don't need to move it too far 
to get good response for 8 and 
4-way, and a fast speed for 
2-way. 

It is comfortable to hold and 
the stick has a good-sized knob 
with raised moulding for extra 
grip. The fire buttons are a bit 
confusing until you get used to 
them, but are a good size and 
well positioned. This light- 
weight model is a pleasure to 
use and turns in a good per- 
formance every time. 


StarFIghter £10.95 

Billed by Suncom as ‘the 
ultimate Joystick', this acco- 
lade seems a little too enthusi- 
astic. It wasn't a great Joystick 
for 8-way, it was passable for 
up. down, right, left but was 
sluggish in response and un- 
comfortable to use. It was 
hopelessf or HyperOlympics— 
it seems unlikely that it could 
even manage an 'egg and 
spoon' race at a local school 
sportsday! 



The stick is too short to be 
gripped easily and the base 
has no grip on a table top. The 
fire button was sluggish for the 
4-way game and the Joystick 
generally slow to respond. The 
only thing in its favour is that it 
does seem strongly made and 
the price is reasonable. 

QulckshotSVl-101 £11.95 

The Quickshot 1 has four 
stable sucker feet and a raised 
moulded section on the left 
hand side of the base incorp- 
orating a fire button. The 
moulded handle, which has 
another fire button on the top, 
is far too fat to be comfortable 
to hold. For 8-way games you 
have to move the handle a lotto 
getanythingoutof it.anditfelt 
a little sloppy. 

The fire buttons were only 
average in response. It didn’t 
break any world records in 
Hyper Olympics and it gave an 



average to slow performance 
for 4-way games. On the whole, 
it was disappointing because it 
was quite nicely designed and 
seemed well made but it’s 
performance f el I short of the 
mark. 






Gunshot 1 £11.95 


The Gunshot has a fat, 
uncomfortable handle which 
feelsvery flimsy but which was, 
in fact, excellent in response 
for 8-way games. The two fire 
buttons were both easily 
accessible and positive. For 
the 2-way game, the fat hand le 
feels rather loose and it took a 
lotof effortto getany speed out 
of the joystick. 

For 4-way, it was once again 
a good performer, responding 
well and with a snappy fire 
button. It has four sucker feet 
which hold the table top firmly. 
The Gunshot is not the most 
attractive looking Joystick 
around; it’s rather bulky and 
finished in cream and a drab 
pale khaki colour, and the 
handle is too fat — but it 
certainly redeems itself in 
operation. 



Competition Pro 3000 £12.75 

This Joystick is comfortable 
to use but has a rather I ight and 
insubstantial feel to it. It’s 
quite nice in design and has 
three fire buttons, two on the 
handle and one large pad on 
the base. For 8-way, the fire 
button was good and well 
positioned, but the stick was 
difficult to move and poor on 
diagonal movement. 

For 2-way, the stick didn’t 
offer good control and was 
slow. It was less than good for 
4-way, being sluggish and 
unresponsive with a slow fire 
button. Not a very good Joystick 
if you’re aiming for record 
breaking scores. 


SuperChamp £12.95 

An unusual Joystick, this; it 
looks I ike a flying saucer with a 
handle. The flex can be wound 
in to the base. The four sucker 
feet real ly do grip the table top 
firmly and it stays put during 
even the most enthusiastic 
use. For Hyper Olympics it is 
possible to get a very fast 
speed with this model, but you 
expend a lotof energy doing it. 

For 8-way it wasn’t bad, but 
onceagainyou have to thrash it 
to get a response. The whole 
centre section moves which 
gives the unfortunate feeling 



that the Joystick is about to fall 
apart at any minute! 

The fire buttons on the top 
and front of the handle are 
good because you only need to 
concentrate on moving. Not a 
bad performer, but it is rather 
bulky to handle. 

Competition Pro 5000 £13.50 

The Competition Pro doesn’t 
have suckers. Just rubber feet 
and it is not easy to get a proper 
grip on it without putting your 
hand over one of the fire 
buttons. It does have a large 
round ball at the end of the 
stick which is particularly com- 
fortable to use and the two big 
fire buttons are easy to hit. It’s 
good for 8-way Super Cobra, 
although the response could 



be a bit crisper. For the 2-way 
game, the stick movement was 
a bit sloppy. 

Apart from this, itwaseasyto 
use and gave a fast speed, but 


it was rather Jerky on 4-way. It 
seems quite a sturdy Joystick, 
but not particularly inspiring in 
design. 



CanonVJ200 £15 

This is Canon’sversionof the 
MSX Joystick. Several of the 
other MSX manufacturers in- 
cluding JVC and Mitsubishi 
have produced similar models 
with different coloured fire 
buttons. 

A large orange fire button 
covers almost the whole of the 
top of the stick and it has a 
supplementary fire button on 
the base. Both are well placed 
and for 4 and 8-way games 
were good in response. 

The stick is Joined to the 
base by a sort of ball and 
socket Joint and feels very 
sloppy. Despite this, it was 
effective and responded well in 
the 8-way Super Cobra game 
and equally well in 4-way 
Sparkie. It feels rather flimsy, 
but it is comfortable to use and 
gives a good account of itse I f i n 
games. 



Tac-2 £15.95 

TheTac-2 is a bit like the Slik 
Stik’s big brother in design, 
and once again looks good and 
seems very strongly made. It 
has two large fire buttons 
either side of the stick, and the 
stick itself has a large round 
black ball on the end that fits 
comfortably into the palm of 
the hand. For 2-way, it only 
required a little movement to 
get a respectable speed out of 
it, and it was good to use. For 
8-way, it didn't perform so well 
and seemed to make move- 
ment rather Jerky. 

However, it was comfortable 


to use, if somewhat sluggish, 
whichwasdisappointing. If you 
have large hands, another 
problem which arises is that 
the short length of stick makes 
it difficult to get a good grip. It 
seems to be quite competent 
for 4-way, but not that easy to 
use. 

HyperShot £15.99 

Hyper Shot is designed 
especially for Track and Field 
style games. It is a large, white 
box-shaped device, quite styl- 
ish, with two large red buttons. 



oneforjumpandoneforrun. Its 
four rubber feet are rather 
sma 1 1 . but by design you hold it 
quite steady with both hands 
anyway. For 2- way games it is 
not bad. but rather limited. 
However, it doesn’t require 
much effort to get a fast speed 
with it. It is well made and, with 
no moving handle, will prob- 
ably last wel I . The Hyper Shot is 
not designed for 4 or 8-way 
games. 

JoySensor £19.95 

The Joy Sensor really does 
look like the sort of thing that 
Captain Kirk might use to 
communicate with the SS 
Enterprise. It is a lightweight 
silver games controller, and is 
touch sensitive. It is not easy to 
use unlessyou have had a lot of 
practice, but once mastered it 
is exceptionally quick to re- 
spond. 

It’s quite good for 8-way 
games and although the fire 



panel could be a bit closer to 
the direction control, you can 
Just keep your finger on to fire 
continuously. There is a choice 
of fire and rapid fire available. I 
actually got a blistered finger 
when using the Joy Sensor to 
play Hyper Olympics, but did 
clock up some very fast 




Model 

Number of Fire 
Buttons 

Moving 

Direction 

Fast 

Fire 

Feet 

Length of 

Price 

2-Way 

4-Way 

8-Way 

Supplier 

Atari CX-40 

1 

Sway 

No 

Rubber 

feet 

120cm 

£7.99 

★ ★ 

★ 

★ 

Atari International 
(0753) 33344 

Atari CX-24 

2 

Sway 

No 

none 

150cm 

£9.99 

★ ★★★ 

★ ★★ 

★ ★★ 

Atari International 

Canon VJ200 

2 

Sway 

No 

Suction 

cups 

120cm 

£15.00 

★ ★★ 

★ ★★★ 

★ ★★★ 

Canon (UK) Ltd 
01-773 3173 

Competition 
Pro 3000 

3 

Sway 

No 

Rubber 

feet 

150cm 

£12.75 

★ ★ 

★ ★ 

★★★ 

Kempston Micro 
Electronics 
(0234) S56633 

Competition 
Pro 5000 

2 

Sway 

No 

Rubber 

feet 

150cm 

£13.50 

★★ 

★ ★★ 

★ ★★ 

1 

Kempston Micro 
Electronics 

Computer 

Command 

2 

Sway 

Yes 

Rubber 

feet 

150cm 

£27.95 

★★ 

★ ★★ 

★ ★★★ 

Computer Games Ltd 
01-50S 5600 

Delta 3SM 

3 

Infinite 

Yes 

Rubber 

feet 

130cm 

£9.95 

★ 

★ ★ 

★ 

Voltmace 
(0462) S94410 

Gunshot 1 

2 

Sway 

No 

Suction 

cups 

135cm 

£11.95 

★ ★ 

★★★★ 

★ ★★ 
★ ★ 

Vulcan Electronics 
01-203 6366 

Hypershot 

2 

n/a 

No 

Rubber 

feet 

110cm 

£15.99 

★ ★★ 

n/a 

n/a 

Konami Ltd 
01-429 2446 

Joycard 

2 

Sway 

No 

Hand 

held 

120cm 

£7.45 

★ 

★ ★ 

★★ 

Hudsonsoft (UK) Ltd 
01-4583310 

Joy Sensor 

Touch 

Sensitive Pad 

Infinite 

Yes 

Hand 

held 

150cm 

£19.95 

★ ★ 

★ ★★ 

★ ★ 

Consumer Electronics 
(061) 682 2339 

Junior Pro 

1 

Sway 

No 

Rubber 

feet 

150cm 

£5.99 

★ ★★ 

★ ★★ 

★ ★★ 

Kempston Micro 
Electronics 

Lightning 

Deluxe 

2 

Sway 

No 

Suction 

cups 

120cm 

£7.50 

★ ★★ 

★★★★ 

★ ★★ 

Lightning 
01-969 5255 

Quickshot 1 

2 

Sway 

No 

Suction 

cups 

120cm 

£11.95 

★ ★ 

★★ 

★ 

Spectravideo 
01-330 0101 

SlikStik 

1 

Sway 

No 

Plastic 

ridges 

150cm 

£S.95 

★ ★★★ 

★ ★ 

★ 

Consumer Electronics 

Sony JS-55 

3 

Sway 

No 

Rubber 

feet 

115cm 

£19.95 

★ ★ 

★ ★★ 

★★★ 

Sony (UK) Ltd 
(81) 61688 

Sony JS-75 

3 

Sway 

No 

Hand 

held 

n/a 

£64.95 

★ ★★ 

★★ 

★ ★★ 

Sony (UK) Ltd 

Starfighter 

1 

Sway 

No 

Plastic 

ridges 

150cm 

£10.95 

★ ★ 

★★ 

★★ 

Consumer Electronics 

Super Champ 

2 

12 way 

No 

Suction 

cups 

300cm 

£12.95 

★ ★★ 

★★ 

★ ★★ 

Dean Electronics 
(0344) 885661 

Tac-2 

2 

Sway 

No 

Plastic 

ridges 

ISOcm 

£15.95 

★ ★★★ 

★ ★★ 

★ ★ 

Consumer Electronics 


Scoring for games ★ poor ★ ★ average ★ ★ ★ good ★ ★ ★ ★ very good ★ ★ ★ ★ ★ excellent 


speeds. It is good for 8-way 
games because of its fast 
response but you do tend to 
zoom off in the wrong direction 
unless you concentrate. 

SonyJS-55 £19.95 

If you've always wanted to be 
a racing driver, this is the 
joystick for you. Unfortunately, 
it's performance doesn't quite 
match its looks. The base feels 
solid and looks hardwearing 
but the movement feels very 
flimsy. There is an option of 
three fire buttons; two small 
ones on either side of the stick 
top and a large pad on the 



base. 


For 8-way, movement was 
imprecise and sloppy although 
thef ire buttons responded wel I 
and for 2-way it was sluggish. 
For the 4-way Sparkie, it's 
performance was much better 
— good and fast with the fire 
buttons on the handle. On the 
whole, the JS-55 is a very nice 
piece of equipment, comfort- 
able to use, sturdily built and 
good-looking — but it's not 
quite Grand Prix Formula One. 

Computer Command £27.95 

The Computer Command is a 
very sturdy feeling Joystick and 
is Wico's only MSX-compatible 
joystick. They do have a good 
range of joysticks (listed in the 
buyers guide), but until the 
interface at £4.99 is available 
they won't operate fully with 



MSX. It is quite good looking, 
with a cream and brown base 
and a large red handle. It has 
four rubber feet on the base 
which stopped it sliding about 


reasonably well. The comfort- 
able handle is contoured to fit 
the hand. Afire button on top of 
the handle is easy to reach with 
your thumb and there is also a 
good sized fire button on the 
base. 

The handle allows 8-way 
movement and is not sloppy — 
ifanythingit'sa bittoofirm.lt is 
not good for the 2-way Hyper 
Olympics where the faster you 
waggle the handle, the faster 
you go, but for the 4-way it was 
good with the well sited fire 
button. For the 8-way it was 
very good, positive in move- 
ment and quick to respond. 

SonyJS-75 £64.95 

This is a remote control 
joystick controller, and looks 
very stylish. It comes complete 
with interface that plugs. into 
your computer and has no lead 
— you j ust poi nt it at the screen 
and away you go. However, you 
still have to select your game 
option from the keyboard so 
you are still tied to the micro, 
which seems to make remote 


control rather pointless. The 
controller has three fire but- 
tons, two small blue ones on 
thesideanda large pad on top. 
They respond well and are 
easily accessible. 

The short handle is uncom- 
fortable and difficult to hold. 
For 2-way games, the con- 



troller gives fast speeds, but 
takes quite a lot of effort to 
operate. For 8-way, control is 
quite good but not as good as 
that of conventional joysticks. 
The JS-75 feels sturdy and, 
gives an adequate perform- 
ance for 4-way but is 
exceptionally uncomfortable 
to use. It is obviously well 
made, but does seem rather 
gimmicky and is not really 
worth the comparatively ex- 


pensive price. It's not the 
control ler to go for if you want 
to notch up megascores. 

Verdict 

Buying a Joystick is very 
much a matter of personal 
preference, and It’s ciear from 
the test that although you do 
tend to get very much what you 
pay for — a reasonably priced 
model, such as the Atari CX-40 
at £7.99 often gives a very 
creditable performance, 
whereas the latest super- 
gadget can be a real let down. 

The main criterion seems to 
be to set yourself a top price, 
and then go and try those 
models within that range. 
Don’t choose the cheapest— It 
may not be cheap in the long 
run if It wears out quickly, 
breaks or you find it In- 
adequate and have to buy a 
better one — get the best that 
you can afford, and most 
Important, get one that 
feels comfortable and 
performs well for you. Hi 




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Learning to use your 
computer can seem a 
daunting task. We’ve 
been finding out how 
to get computer 
education 


T here is more to life and 
computers than zapping 
myriads of mutated Mar- 
tians. If you’ve been presented 
with an MSX at Christmas or 
are counting your pennies with 
the intention of investing in 
one, the only way you can 
Justify the costs is to learn how 
to use it properly 
Playing games for hours and 
days on end can get very boring 
indeed. To squeeze the abso- 
lute maximum out of yourMSX, 
you are going to have to learn 
what its potential really is. 

Those of you still at school 
will probably have already 
learned something about com- 
puters, but if you left school 
wel I before the home computer 
revolution really started you 
will probably feel rather fright- 
ened by them. 

It’s important to remember 
that anyone can program a 
computer — evenyourfiveyear 
old daughter is probably learn- 
ing to break into the national 
defence system with a modem . 
But it needs commitment and 
does take time, practice and a 
lot of patience. 

A computer will do anything 
you tell itto. Itcannotthinkfor 
itself and so if you make a 
catastrophic error like tel ling it 
to erase a week’s worth of 
programs i nstead of te 1 1 i ng it to 
save them, that is exactly what 
it will do. Poof, a week’s work 
gone. It would have been 
obvious to anyone but the 
computer that you'd meant 
save. 

Factors to consider in your 
search for computer know- 
ledge are whether you prefer to 
work on your own, the amount 
of spare time you have, 
whether you entertain 


thoughts of actually gaining a 
recognised computer qual- 
ification and of course your 
geographical location. If you 
live in London, the opportuni- 
ties for courses on computers 
are probably greater than i n the 
heights of the Scottish High- 
lands. 

As the MSX machines have 
only been on sale to the British 
pubi ic for the last few months, 
the avai labi I ity of MSX specific 
books and courses are few and 
far between. We have had to 
concentrate on the general- 
ised computer courses and 
books, workingon the principle 
that once you’ve grasped the 
basics of a computer and its 
capabilities you can easily 
adapt the ideas to the MSX. 

Options include evening or 
day classes, courses of further 
education, short introductory 
courses, teaching yourself 
with the aid of books or even 
videos. Whichever option you 
choose will depend on the 
time, money and effort you are 
prepared to devote to the 
pursuit of computer literacy. 

If your time is valuable, 
evening or day classes may be 
one of the most convenient 
ways of teaching yourself 
something about computers. 
The local education authority 
will give you advice on what 
courses have been arranged 
and these are usually held in 
adult education establish- 
ments. We investigated the 
courses held in South West 
London by the Richmond Adult 
College and found courses 
varying from Computer Prog- 
ramming in BASIC for begin- 
ners to a course studying the 
computer’s insides. They are 
held during the week, in the 
evenings and on Saturday 
mornings and usually last for 
two hours. The courses are 
spread out over 12 to 24 weeks 
and start in September, the 
beginning of the academic 
year. The Richmond Adult Col- 
lege charges £31.20 for a 
course lasting 24 weeks. 

These courses will give you 
excel lent background informa- 
tion on computer programming 
and obviously any problems 


you have with MSX program- 
mi ng ca n be d iscussed with the 
tutorand other members of the 
class. The sharing of informa- 
tion and problems is one of the 
advantages of learning in a 
group. 

For those of you needing 
instant computer information, 
short week-end courses have 
multiplied in the last year and 
are held all over the country. 
The organisers usual ly include 
food and overnight accomoda- 
tion in the price of the course. 
The classified sections of the 
computer magazines are a 
good source of this type of 
course. 

Unfortunately these are 
generally held on computers 
other than the MSX. For inst- 
ance Gainsborough House 


based in the Severn Valley 
works with the Commodore 64. 
This probably won’t present a 
problem, because the aim of a 
short course is to become 
familiar with computers and 
their potential. The Micro 
Learning Centre in Bourne- 
mouth actually adapt their 
courses for whatever computer 
you possess including the 
MSX. Prices on these computer 
jaunts varies, but the weekend 
course atGainsborough House 
costs an all inclusive £70 
covering Friday evening to 
Sunday afternoon. 

Correspondence computer 
courses are gaining popularity 
and are especially useful for 
MSX owners either living in the 
middle of nowhere or who 
prefer to work on their own. The 



We went to a computer class at 
Gainsborough College. A weekend's 
course Introduced the BASIC language 
and programming 


Video tuition Is an alternative offered 
by Computer Television. Chris Serle Is 
the presenter of a general Introduction 
to the world of computing 



the number of subjects taken 
and the registration fee. 

The only problem with this 
type of course is that the 
enthusiasm and incentives 
usually created by attending a 
group class are missing. 

The short introductory 
courses give you an opportun- 
ity to familiarise yourself with 
computers very quickly, but if 
you are really bitten by the 
computer bug and you decide 
that you must know more about 
your computer perhaps a long 
course with the possibil ity of a 
recognised qualification atthe 
end should be considered. 

The local library will be an 
excellent source of informa- 
tion on course options avail- 
able and the assistants are 
always willing to point you 


Council for the Accreditation of 
Correspondence courses will 
give details on associations 
arranging approved computer 
courses. Wolsey Hall at the 
Oxford Business School runs 
course catering for all abilities 
ranging from those for com- 
plete beginners to detailed 
courses for competent compu- 
ter professionals. 

Written study units are sup- 
plemented by cassettes and 
these are sent to the student. 
Tests and written exercises 
have to be completed and sent 
back to personal tutors for 
correction. Examinations can 
be taken at the end although 
they are not compulsory and 
any urgent problems can be 
dealt with by phone. Course 
prices vary and depend on 



towards the relevant books and 
college prospectuses once 
you’ve explained what you 
want. But, first you have to 
decide what sort you are in- 
terested in. 

Local education authorities 
are again the best equipped to 
provide you with information 
on computer courses. The In- 
ner London Educational Au- 
thority (ILEA) have compiled 
Floodlight, a guide giving de- 
tails on part time and evening 
classes in Inner London. It is 
available from ILEA for 50 
pence. 

Many of the courses men- 
tioned in Floodlight lead to 
professional qualifications, 
but every ability and interest is 
catered for. Everything from 
Research degrees in Computer 
Science and Numerical Analy- 
sistothe Hobby Computer Club 
can be found. 

Looking through the guide, 
we discovered courses on 
Computer Graphics, Introduc- 
tion to Machine Code Program- 
ming and Z80 Machine Code. 
Once you’ve decided what your 
interest is all you have to do is 
check that you are available 
when the classes are held in 
your area! Some of them do 
need ‘A’ Level or 'O' Level 
qualifications before you can 
enrol. 


If you become seriously in- 
terested in computers an'^ are 
considering using the compu- 
ter in the office or in a small 
business perhaps a vocational 
ratherthan a recreational com- 
puter course might be a good 
idea. These often involve tak- 
ing days off work and will result 
in a qualification. We enquired 
at the library about the day 
release computer courses and 
were handed the Index of 
Courses of Further Education, 
a booklet written by the local 
council representing local au- 
thorities, institutions, univer- 
sities and validating bodies. 

Again, many of them would 
need A-Level or similar qual- 
ificationstojoin. Varioustypes 
of course arrangements exist: 
full-time — 9 to 5 Monday to 
Friday; sandwich — full-time 
with period of time of f towork i n 
a Job using skills learned; 
block release — the student 
gets time off work to study; 
part-time day/evening, a cou- 
ple of evenings a week and 
flexi-study — students work 
and study by arrangement with 
the college. Most of these 
courses will need special 
arrangements with employers 
or, if you are unemployed, will 
need to be financed. 







TCACH YOUma^ 


Computer 

Programming 


iMfiX BASIC 



Books aplenty will teach you about all aspects of computing 


Due to the recent surge in 
the home computer’s popular- 
ity, collegesofferingcomputer 
courses have proliferated. 
Some are better than others 
and so it is important to 
remember that unscrupulous 
members of the community 
(often known as conmen!) do 
exist and that their only aim in 
I if e is to set u p bogus computer 
colleges, prise as much money 
out of you as possible for very 
little in return. 

Neil Trilby, Information 
Officer of the British Computer 
Society (BCS), advised us that 
"if someone is really interested 
in becoming relatively profi- 
cient with computers, they 
should shop around and go for 
a course with recognised qual- 
ification at the end of it, the 
City and Guilds for example." 
We asked him if there was any 
way of distinguishing the good 
from the bad and Neil advised 
us that "one of the tricks of a 
badcompanyisto tell potential 
customers that they must hurry 
up and pay the money, other- 
wise the place will go.” This 
forces people into making a 
decision they may regret later. 
"People have the right to make 
their own choice in their own 
time”, said Neil. The BCS 
themselves hold computer 
proficiency examinations. 
Contact the BCS for further 
information. 

Computer clubs are another 
good source of computer in- 
formation, although according 
to Bill McCool, Press Officer of 
the National Computing Cen- 
tre, they are really aimed at the 
"computer hackers — adv- 
anced people who treat that 
kind of person (computer 
novice) nicely — a little bit 
patronisingly!” In the Man- 
chester computer club. Bill 
told us, they have computer 
query sessions where people 
can get help with any program- 
ming problems they may be 
having. They plan projects like 
building computers out of hair- 
dryer motors and occasionally 
for lightamusementoneofthe 
members gives a talk on “how I 
wrote a new computer lan- 
guage!” 

Obviously not every single 
club in the country caters for 
the computer whizz kids, but 
generally they are made up of 
people with a fairly advanced 
knowledge. However, every- 
one has to start somewhere 
and if you're persistent 
enough, you will eventually 


find yourself to be one of the 
hackers! 

To find out if there is one 
near to you contact the Asso- 
ciation of Computer Clubs 
(ACC) who will refer you to the 
nearest one. If they can’t find 
one near enough, ask in local 
computer shops and examine 
library, school and church 
noticeboards. Local newspap- 
ers and the computer special- 
ist press may also yield in- 
formation. 

Books are another good 
source for those of you in- 
terested in learning more ab- 
out, not only your MSX compu- 
ter, but about computers in 
general and their possible 
applications in both the home 
and office. MSX books are 
rapidly increasing in number. 

For the complete beginner, 
the followi ng books may come 
in handy: MSX Exposed by Joe 
Pritchard from Melbourne 
House; Teach yourself Prog- 
ramming in MSX BASIC from 
Hodder and Stoughton, and 
from Honeyfold Software, the 
Beginners Basic Course for 
MSX and a Beginners Assem- 


bly Course for MSX. 

Programmer reference 
guides are essential for any- 
one with a computer and there 
should be two in the shops this 
month: The Complete Prog- 
rammers Reference Guide by 
Tom Sato, P. Mapstone and I. 
Muriel from Melbourne House 
and A Programmers Guide To 
The MSX System by R. Goodley 
and C. I. Burkinshaw from 
Sigma Press. 

For the more experienced 
MSX users, MSX Games Book 
by A. Lacey from Melbourne 
House, Getting More From 
Your MSX and Spectravideo by 
B. Boyde-Shaw from Sigma 
Press and Working With MSX 
BASIC by I.Sinclairfrom Collins 
may prove useful. 

To obtain a general picture 
of the computer world it is 
essential that you read a wide 
variety of books dealing with 
various aspects of computers 
and their applications. There 
are many general books ex- 
plaining computers, the va- 
rious technologies and some 
of the words used in computer 
environments. Good examples 


are A Glossary of Computing 
Terms from the British Compu- 
ter Society and The Penguin 
Computing Book by S. Curran 
and R. Curnow. 

Computers have great 
potential in the business en- 
vironment and literally hun- 
dreds of books exist on the 
subject. Selecting Business 
Software by E. Berman and L 
Dewhurst from Frances Pinter, 
Fundamentals of Computing 
by G. Willmottfrom Heinemann 
and Word processing for Be- 
ginners by S. Curran from 
Granada may give some in- 
sight into floppy disks, data 
base management and the 
advantages of word proces- 
sing. 

Granada’s Z80 Machine 
Code for Humans by A. Toothill 
and D. Barrow gives the reader 
some insight into program- 
ming short Machine Code 
routines and Sunshine’s Ap- 
plications On Your Micro by M. 
Grace gives the reader ideas 
on using a home computer in 
the home. Games Program- 
ming by E. Solomon, Fun 
Mathematics by C. Kosniowski 
and Creative Computer 
Graphics by A. Jankel and R. 
Morton all from Cambridge 
University Press give the read- 
er ideas on using the MSX 
creatively. 

The books we mentioned are 
only intended to be repre- 
sentative of the books in the 
computer sections of the book 
shops, but our I ist wi 1 1 give you 
an idea of what is available. If 
you can’t afford to rush out and 
buy all the latest computer 
books, try your local library. 

ComputerTele vision, a com- 
pany, have even produced a 
video called Easy Microcom- 
puting, costing £19.95 which 
aims to educate the beginner 
in computing. Presented ty 
Chris Serle of ‘That's Life’ and 
‘In at the Deep End' fame, the 
tape gives the viewer informa- 
tion on the basics of comput- 
ing, why he or she should 
computerise and gives details 
on specific applications. 

With all the ideas, advice 
and information we have given 
you, you and your MSX should 
soon be inseparable! There isa 
lot more to computers than 
playing games and with the 
superb Microsoft extended 
BASIC language and the excel- 
lent sound and graphics capa- 
bilities you should soon be 
creating your own games h 
and programs. H 


ADDRESSES 

Association of Computer Ciubs 

17 Lawrie Park Crescent 

London SE26 6HH 

Tel: 01 370 0601 

British Computer Society 

13 Mansfield Street 

London Wl 

Tel: 01-637 0471 

Computer Teievision 

9 Cavendish Square 

London Wl 

Tel: 01 580 6363 

Councii for the Accreditation of 

Computer Coiieges 

27 Marylebone Road 

London NWl 5JS 

Tel: 01 935 5391 

Gainsborough House 

Bewdley Hill 

Kidderminster 

Worcs DYll 6BS 

Tel: (0562) 754041 

i.L.E.A. 

Room 77 


County Hall 
London Wl 
Tel: 01 633 1066 

index of Courses for Further 
Education 

Tavistock House South 
Tavistock Square 
London WCl 9LR 
Tel: 01 388 0027 
Micro Learning Centre 
10 St Swithins Road South 
Bournemouth 
Dorset BAl 3RQ 
Tel: (0202) 290677 
National Computing Centre 
Oxford Road 
Marichester Ml 7ED 
Tel: (061) 228 6333 
Richmond Adult College 
Clifden Road 
Twickenham 
Tel: 01 892 2303 
Wolsey Hall 
66 Banbury Road 
Oxford 0X2 6PR 
Tel: (0865) 54231 









Computer buffs speak 
a language all their 
own. Here’s a guide to 
the Jargon that should 
enable you to bluff 
your way through any 
computer club 
conversation 


G O to a computer show and 
listen to the conversa- 
tions. It’s a whole new 
language, isn’t It? There’s talk 
of mice, handshakes, buses, 
ports, flags, loops, clocks, 
bits, desktops — enough to 
make you think that computer 
buffs have taken leave of their 
senses. You, the newcomer to 
computing, seem to have little 
chance convincing the experts 
that you know what you’re 
talking about. The name of the 
game Is Jargon. 

Bluffing your way to becom- 


ing an apparent expert on 
computers isn't difficult. You 
can then hold your own when 
the talk turns to computers. 
Once you gain admittance to a 
clique of computer buffs, you’ll 
soon start to pick up real 
computeracy. Providing you 
don’t lose sight of the fact that 
not everyone speaks the jar- 
gon, you should then be able to 
talk about computers to any- 
body. 

Thefirstthingtodo is to start 
using computer buzzwords in 
normal conversation. You 


don’t ‘connect’ your TV and 
video — you 'interface’ them. 
You don’t 'look up information’ 
— you 'access data’. Such 
terms show that you are into 
computers. 

The image is further streng- 
thened if your briefcase starts 
to bulge with computer maga- 
zines. Spend time browsing 
through computer magazines 
i n Sm iths and borrow computer 
books from the public library. If 
they are on subjects such as 













databases, Machine Code 
programming and so on, so 
much the better. 

Gamesmanship consists of 
knowing what the best selling 
game are, being able to load 
games Into your computer and 
managing to get onto the high 
score table of at least two 
games. Alternatively, know 
what happens in a popular 
adventure after the first thirty 
moves or so (this can be 
garnered from games players 
or games reviews). 

All that then remains is to 
have a grasp of the fun- 
damentals of computing. So, 
pen and paper ready . . . here 
we go. 

Get your pronunciation right 
from the start. If in doubt, 
consulta computing dictionary 
(an essential requirement for 
heavy bluffing). Be sure you 
can say things like algorithm, 
baud (rhymes with bored) and 
heuristic without faltering. 
Your computer is a micro, 
meaning that the computing 
circuitry is all on one silicon 
chip, a microprocessor. Strict- 
ly speaking, you have a home 
micro. A desktop micro is 
designed for the business 
user, so costs more and is 
better suited to business soft- 
ware. Amainframeisthesortof 
computer that stores DHSS or 
DVLC records and databases 
such as Prestel. You might 
access the latter to get i nf orm- 
ation, or try and break into 
(hack into) the former. 

‘Be sure you can say 
things like algorithm, 
baud (rhymes with 
bored) and heuristic 
without faltering* 

The computer and peripher- 
als you add to it are the 
hardware. Programs are soft- 
ware, unless they are built into 
the computer, in which case 
they are firmware. 

The i nside of a micro is f i I led 
with all sorts of jargon-induc- 
ing goodies. Acronyms are the 
rage. There's the PCB, the 
printed circuit board on which 
all the components are 
mounted. There's the CPU, or 
Central Processing Unit. That's 
the computing bit of the com- 
puter. In MSX machines it is an 
eight bit Z80A processor. 
Othertypesofeight bit proces- 
sor are the 6809 and 6502. 


The Z80A is used in computers 
such as the Sinclair Spectrum. 

Eight bit means that the 
processor handles data in 
batches or words of eight bits. 
A bit, short for binary digit, is 
the smallest unit of data. Eight 
bits make a byte, four bits 
make a nibble. A Kilobyte, 
often abbreviated to K, is 1024 
bytes. An Mbyte, or Megabyte 
is colloquially a million bytes 
but strictly speaking 1024 x 
1024 or 1,048,576 bytes. A 
Gigabyte is 1024 Mbytes, or a 
heck of a lot of memory. MSX 
computers are designed with a 
maximum capacity of a Mega- 
byte. All these odd numbers 
have to do with the binary 
number base at the heart of all 
computing. Other number 
bases to know about are octal 
(base eight) and Hexadecimal 
(base 16). This numbering 


system goes 1,2, 3, 4, 5, 6, 7, 
8,9,A,B,C,D,E,F,10andsoon. 
Numbers in this form are 
prefixed by hex or hash. A 
familiarity with these number 
systems is a sure sign of 
computeracy. 

Computer memory is divided 
into ROM and RAM. ROM is 

Read Only Memory — instruc- 
tions that are permanently 
embedded in the microchip 
and can't be changed. They 
control the way the micro 
works. RAM is Random Access 
Memory. It is similar to ROM, 
but its contents are lost when 
the power is turned off. It is the 
area occupied by programs. 
Generally, the greater the RAM 


the more the computer can 
store. Most MSX machines 
have 64K RAM . 

MSX micros also have 16Kof 
VRAM, Video Random Access 
Memory. This is the area where 
data for the video display is 
stored. VDP is another useful 
acronym, standing for Video 
Display Processor. In MSX mic- 
ros this is a Texas Instruments 
9918Achip. 

Another importantchip is the 
General Instruments AY-3- 
8910. This generates the 
sound in an MSX computer. 

When you start talking about 
the workings of microp- 
rocessors, you start into 
another level of Jargon. For a 
start there isthe clockspeed of 
the processor, measured in 
Megahertz or MHz. The MSX 
processor runs at 3.6MHz. The 
higher this number, the better. 


silicon chip too. EPROM is a 
term you may come across. It 
stands for Erasable Programm- 
able ROM. It is a chip on which I 
the ROM can be erased by ultra j 
violet light. A PROM can't have j 
its memory erased. * 

If RAM needs to be stored, a j 
CMOS or Coated Metal Oxide 
Semi-conductor can be used. 
With a small power source, this 
can store data or programmes 
when the computer is turned 
off. Bubble memory is another 
non-volatile (i.e. power inde- 
pendent) memory storage 
method. It uses arrays of 
bubblesina magnetic material 
to store information. 

LSI stands for Large Scale 
Integration, and is the means 
by which by upto 1000 electro- 
nic components are reducediD 
one chip. VLSI, Very Large 
Scale Integration, isgettingup 



A bus is the channel along 
which data is transmitted. 
Data travels from one address 
to another, altering flags (pro- 
cessor status indicators), reg- 
isters and indices. Addresses 
are arranged in pages of 1024 
(binary at work) locations, so 
you'll heartalkof pagezeroand 
so on. 

Eight bit processors handle 
words of eight bits. More 
advanced are sixteen bit pro- 
cessors, handling data in 16 
bit blocks. The Z8000 and Intel 
8088 are 16 bit processors. 32 
bit processors handle 32 bit 
words. The Motorola 68000 is 
a 32 bit chip. 

There are other types of 


to one million electronic com- 
ponents on a single chip. ULSI 
(Ultra LSI) is getting over a 
million components on a chip. 

If you really want to talk 
futuristically, read up on 
biochips — microchips of the 
future to be carbon-based and 
able to grow their own compo- 
nents! 

Getting back to the present, 
some programming Jargon al- 
ways comes in handy. Lan- 
guages are the starting point 
and BASIC is the language of 
your MSX micro. BASIC stands 
for Beginners’ All purpose 
Symbolic Instruction Code. Itis 
a high level language, mean- 
ing it is quite close to English. 






To operate a BASIC program, 
the computer uses a BASIC 
interpreter, converting BASIC 
instructions to Machine Code. 
Machine Code is the language 
the microprocessor responds 
to. It can be written with an 
assembler, converting labels 
and acronyms entered by the 
programmer to the hexadecim- 
al language of the computer. 

BASIC is an interpreted lan- 
guage, as is FORTRAN. Other 
languages are compiled. The 
computer starts with a few 
primitive commands and the 
programmer builds new com- 
mands using the primitives. To 
run a program, the computer 
analyses the high level com- 
mands, breaking them down 
into primitives and executing 
these, compiled languages in- 
clude Forth, LISP and COBOL. 

A program is a sequence of 


terminals, printers, diskdrives 
and so on. Booting up is 
entering an operating system 
into the computer. 

That brings us rather neatly 
to the world of peripherals. A 
peripheral is anything you 
attach to a computer. Some of 
the terms are pretty self-ex- 
planatory — joystick and prin- 
ter for example — but there are 
myriads of other terms to pick 
up. 

A monitor is the generic term 
for the visual display unit or 
VDU. CRT (Cathode Ray Tube) 
is a synonomous term. A 
monochrome monitor is a 
black and white set. Green 
screen monitors have a green 
screen that is designed to 
make them easier to look at for 
long periods. The output to a 
monitor is, in this country, a 
composite video or PAL signal. 


screen by which pointing at a 
symbol being displayed (an 
icon) initiates an action. A 
mouse is a device that you 
move about on the desk; as it 
moves, the cursor moves on 
the screen. A light pen is a type 
of pen that ‘draws' on the 
screen, and is an accessory 
available for MSX micros. Then 
there is the touch pad — touch 
sections of it to do different 
things. That's available for 
MSX too. 

Programs are stored on a 
variety of media. For the home 
user, cassette tape is the most 
common. Greater storage 
capacity is possible on disks 
coated with a magnetized met- 
al oxide. The disk (note the 
spelling) formats vary, with 
popular sizes being 8", 5Va", 
3 V 2 " and 3". The first two are 
known as floppy disks. Hard 



SiHAKEJj 


instructions to the computer. If 
a program doesn't run correct- 
ly, then it probably has a bug in 
it. Debugging programs is what 
keeps programmers up all 
hours of the night. With two 
days stubble, bags under the 
eyes and a sallow complexion, 
you can easily pass as a demon 
programmer. 

Programs are described as 
portable if they can be used on 
a range of different machines. 
MSX programs are portable, as 
are business programs written 
I under an operating system 
such as CP/M or UNIX. 

An operating system is a 
series of programs that oper- 
ates a computer system of 


The socket forthe cable may be 
labelled RF, standingfor Radio 
Frequency Other standards 
include NTSC and Peritel. 

RGB is the other video output 
and needs a special socket. It 
gives separate outputs of red, 
green and blue signals, driving 
the three cathode ray guns in 
the colour monitor directly and 
giving optimum image quality. 

The keyboard is used to 
enter text on the screen. A 
standard keyboard is de- 
scribed as a QWERTY type, 
after the first six alphabet 
keys. Alternative means to 
communicate with the compu- 
ter exist too. For instance, a 
touch screen is a special 


disks are non-bendable and 
holdvastamountsofdata. Also 
known as Winchesters, they 
are for large business compu- 
ters. 

The cartridge is an alterna- 
tive to disk storage, containing 
a ROM chip with the program 
written on it. Disk drives, 
cartridges and so on are con- 
nected to the computer via the 
I/O (In/Out) port. That has 50 
pins or contacts on MSX com- 
puters. 

The other major interfaces 
are described as serial or 
parallel. RS-232C and Centro- 
nics are equivalent terms. Se- 
rial means that data is sent in a 
long stream, one bit after the 


other. Parallel meansthatdata 
is sent down eight parallel 
wires, one byte at a time. 

Printers are connected to 
these ports. There are, of 
course, several different 
varieties of printer. Daisy 
wheel printers have a spoked, 
circular wheel with a character 

‘There are many 
books to educate you 
and computer buffs are 
usually only too willing 
to enlighten you about 
their hobby’ 

at end of each spoke. To 
change to different types of 
characters, you have to change 
the daisywheel. Dot matrix 
printers use a grid of tiny pins 
to print any character at all. 
These printers are faster but 
the quality is not so high. 
Thermal printers rely on heat to 
transfer ink to the page, or 
bring out characters on a sheet 
of special paper. 

The last major class of 
peripheral is concerned with 
computer communications. 
The basic tool here is the 
modem, short for modulator/ 
demodulator. This converts 
(modulates) signals from the 
computer to audible tones that 
are sent down a telephone line 
and converts these tones back 
to binary data at the receiving 
end. A Baud is the measure of 
data transfer speed, a figure 
like 1200/75 indicating that 
signals are sent at 75 baud and 
received at 1200 baud. 300 
baud is another common 
speed. A full duplex modem is 
able to receive and send sig- 
nals simultaneously, a half 
duplex modem can do only one 
or the other. 

Those, then, arejustsomeof 
the terms you'll come across 
when you start talking compu- 
ters. There are hundreds more 
too, particularly when you start 
investigating robotics. Artifi- 
cial Intelligence (Al) and the 
frontiers of developing tech- 
nology. Still, there are many 
books to educate you and you'll 
find that computer buffs are 
usually only too willing to 
enlighten you about their hob- 
by. Just remember one thing 
though: it is easy enough to 
bluffyourway in Computerese, 
but blinding a novice with 
science is a good way to ■■ 
put them off for ever. 





Advertisers Index 


A 

Autovision 106 

AF Smith & Sons Ltd 32 

Alligata Software 6 

Ampalsoft 81 

Axis 89-93 

B 

B&B Radios. TV Ltd 106 

Bradford Electricals 32 

C 

Conway Computer Services 104 

City Music 4 

Chartsearch 8 

Chappell of Bond Street 25 

Combined Independent Holdings 50 

Carlsbro’ Sound 61 

E 

Eric Lee (Electrical) Ltd 105 

F 

Freedmans 81 

Frasers 104 

French 104 

Frank Sissons 105 

H 

H Reynolds 81 

Hi Soft 6 

Howes of South borough 106 

Harris & Nash 106 

Hi Fi Studios 106 

Hoopers. Sons 32 

Hydes of Chertsey 81 

J 

James Duckworth 105 

John Rees Hi Fi 32 

Jatala Electronics 32 

Jacksons 32 

JS.H Russell 33 

K 

KumaComputers IBC 

L 

Logic Electrical Engineers 1 05 

Lion House 106 

M 

Micro Link 10 

Mitsubishi 54,55 

Mitsubishi Dealers 1 04, 1 05, 1 06, 1 08 

Medlicott Brothers 18 

Music Village 63 

P 

PeterTyson 106 

R 

RS. J T elevisions 105 

S 

Sharon Music 60 

Sanyo 46, 47 

South Coast Cash Registers 1 0 

Software City 4 

Sony IFC 

Stuart Westmoreland 32 

Skelton Ltd 106 

Somerton Video Services 106 

D. Saunders 106 

Sound Sense 105 

Selsdon ParkTV& Video Centre 105 

Sutcliffes 105 

SP Electronics 33 

T 

T ollesbury T elevision Service 1 05 

Toshiba OBC 

Tavistock Hi Fi 25 

Toshiba Dealers 18,32,33,50 

U 

Unicolour Ltd 105 

V 

Video Care 106 

Vulcan Electronics 76 

W 

Ward & Williams 104 

Woolfmans 33 

Y 

Yamaha 38,39 

Yamaha Dealers 60-63 


It’s easy to complain 
about an advertisement. 
Once you know how. 


One of the ways we keep a check on the 
advertising that appears in the press, on posters 
and in the cinema is by responding to consumers’ 
complaints. 

Any complaint sent to us is considered 
carefully and, if there’s a case to answer, a full, 
investigation is made. 

If you think you’ve got good reason to 
complain about an advertisement, send off for a 
copy of our free leaflet. 

It will tell you all you need to know to help us 
process your complaint as quickly as possible. 

The Advertising Standards Authority. 

If an advertisement is wrong, weVe here to put it right. 


ASA Ltd, Dept 1 Brook House, 
Torrington Place, London WCIE 7HN 

This space is donated in the interests of high standards of advertising. 






- 


General advice to readers 
concerning advertisements 


When replying to advertisements in this issue, you should note the following points: 

1. Always clarify the exact nature of any guarantee being offered. 

2. Never send cash — always a cheque, Postal or Money Order. 

3. Insist on a written receipt. 

4. Clearly state the equipment you seek, and detail any acceptable alternatives. 

5. Request an immediate statement of how and when the goods are to be delivered 
and whether the delivery will be split. 

6. Check by telephone the latest prices and availability of goods you are ordering, 

7. Cases of non-supply or wrong supply of goods Should initially be taken up directly 
and as soon as possible with the supplier, 

8. Because of fluctuations in prices and discounts, it is advisable to ensure that you 
reply only to advertisements published in current issues. 


Mail Order Protection Scheme 
(Limited Liability) 

If you order goods from mall order advertisers in this magazine and pay by post 
In advance of delivery, this publication (What MSX?) will consider you for 
compensation if the advertiser should become insolvent or bankrupt, provided: 

1. You have not received the goods or had your money returned; and 

2. You write to the publisher of this publication (What MSX?) explaining the 
position not earlier than 28 days from the day you sent your order and not 
later than 2 months from that day. 

Please do not wait until the last moment to inform us. When you write, we will 
tell you how to make your claim and what evidence of payment is required. 

We guarantee to meet the claims from readers made in accordance with the 
above procedure as soon as possible after the advertiser has been declared 
bankrupt or insolvent up to a limit of £6,500 per annum for any one advertiser so 
affected and up to £19,500 p.a. in respect of all insolvent advertisers. Claims may 
be paid for higher amounts, or when the above procedure had not been complied 
with, at the decision of the publication (What MSX?) but we do not guarantee to 
do so in view of the need to set some limit to this commitment and to learn 
quickly of readers* difficulties. 

This guarantee covers only advance payments sent in direct response to an 
advertisement in this magazine (not, for example, payments made in response 
to catalogues etc, received as a result of answering such advertisements). 
Classified advertisements are excluded. 

Note: The sums referred to are annual amounts available for compensation 
and they will be divided equally amongst all valid claims received. 





TTHEXJNIQU 



Buy an MSX computer and you'll invest in the future system of home 
comput ing. MSX is the standard operating system that offers complete compat- 
ibility between the best names in computer hardware and software. As technology 
advances, MSX will be the computer link that keeps you right in touch. 



As Sony continue to develop the latest in high 
hnology products for your home, they have 
)sen MSX as the operating system for all their 
Tie computing products. They believe that any 
iduct which relies on software (record players, 
le recorders, video recorders and computers) 
)uld, in the interests of both the consumer and 
' manufacturer, utilise the best system as the 
ustry standard. 


IT BIT 


HCnu 


I # 




€r- 




& 




4K MSX Computer with an 
:lusive, built-in Personal Data 
ik (firmware). This handy facility 
ibles you to enter, store, recall 
] up-date all kinds of personal 
)rmation such as appointments, 
iresses, telephone numbers, etc. 
Operation is simple, with instruc- 


IK4I nOtTER/PRIKTER 

s Plotter/Printer produces red, 
en, blue and black images and 
iracters. Pen replacement is 
yand it takes a wide choice of 
iersizes.lncluding FREE 
letings pack' 
ware. 


tions appearing on the screen 

every step of fOQQ-dS 

the process. 

KVI430 14 MONITOR STYIE, 
PUSH BUTTON CONTROL 
TRINITRON COLOUR nLEVISION 

with front moun- 
ted RF terminal. 


£2309* 


TCM737 DATA RECORDER 

A mains or battery operated 
recorder ideal for use with your 
home computer 

£3&95 


£ 249^9 

JS5S JOYSTICK £19'^^ 


IS75RiM0TEC0MIIt0l 
JOYSTICK Play fast-action games 
from a distance without the 
encumbrance of cables with this 
quick-response remote control 

joystick. £64 .95 


HBD50 MICRO FLOPPY-DISK 
UNIT stores up to 360K bytes of 
information on a 3 W' disk. Easily 
connected to the Hit Bit by using 
one of the expansion ports. 


£ 34&99 


DISKDRIVE OPTION 

Upgrade any MSX computer for business applications with 
the addition of the Sony Disk Drive. Store up to 360k of 
information on each 3,5 inch disk and realise the fantastic 
potential of your MSX with this, 
high speed data access 
facility. 


Data from the Personal Data 
lank can be saved on any data 
storage facility including the 

UNIQUE HB155 RAM 
CARTRIDGE, available for 


£ 39-95 


PRICES SHOWN INCLUDE VAT AND ARE CORRECT AT TIME OF GOING TO PRESS. E & O.E 














PRICES SHOWN INCLUDE VAT AND ARE CORRECT AT TIME OF GOING TO PRESS. E. & O.E. 





The MSX system has been universally adopted byli 
major home electronics manufacturers. With the rapd 
growing interest in the use of computers, each one 





YStEW^ 


onbeatable 







•,N 



?A .■'.Vv 






With direct involvement in the grov\/ing use of 
computers in industry, Sanyo recognise the fantastic 
potential of the computer in the home. 

Drawing on their vast experience in the provision 
of popular home electronic products, Sanyo have 
selected the MSX system as the new standard and 
immediately taken advantage of the superb graphics 
capabilities with the introduction of their unique light 
pen option. 




fe: ;; • : • 

iPMjAwv/ .A . 
i. 


P-ji/i)- ' ... 





















“‘>‘*4 neroiioi; 



- W 



This sophisticated piece of equip- 
ment offers all the advantages of 
64K MSX computing. (Complete 
with 4 programme starter 

pack.) £299 .99 

Plus a unique optional feature - 


MLTOOI LIGHT PEN This provides 
you with unlimited flair and flex- 
ibility in colour graphics design. This 
feature comes complete with a 
software package containing some 
intriguing graphic ^OA QQ 
facilities. liO%l 


CTP4l32irTEinEXT 
OLOUR TV MONITOR 

dvanced features include: black 
matrix 90° deflection tube, 30- 
function I.R. Remote Control, 8 
programme tuning, AV terminals 
and Automatic 
Fine Tuning. 








DR202 

MTARICOmat 


£34999 


Top of the range machine offenng 
a host of high technology 

features. £44^ 


SnOM OFFER! 







X 


N. 


mm 


S:m: 






*' ''■'\ *** 










SLIM 11 DATA RECORDER 
MJY 002 JOYSTICK 

Plus special software pack. 
Total value over: 


N 




£5000 



\ 




Specifically designed 
for use with personal computers, 
with phase shift switch, speaker 

monitor and £34 .99 


MU KCORDIR An AC only 
recorder styled for computer use 
with all controls conveniently placed 
on top of the machine 
for ease of use. 




AC/DC operation. 


JOYSIKK HUY 002 £12“ 


When you purchase the 
Sanyo MPC 100 Computei: 




COR rPTAII R np vnilR NFARF.RT RTnnKI.RTR AMR RTHFR 


pRnniinT.R RFFFminwiNR 






pises the future potential of computer usage at home, 
both entertainment and practical purposes. 

That’s why household names famous for superb 


quality and value have selected MSX as the one system to 
become the computer industry standard. Axis bring you 
the best names in MSX at the best possible prices. 



L 







Dig 








© 


TOSHIBA 


Toshiba were the first to 
introduce MSX into the UK 

market. With their years of 
experience and their firm 
commitment to the home electronics industry, Toshiba 
recognise the potential of the computer in the home and 
have selected MSX as the realistic standard to work to. 

















; 

• ^ 








‘i 


\ 


X 






X 







HX-MOO 
JOVSIKK 

£ 129 * 


140E MONITOR STYLE COLOUR niiVISION 

The perfect partner for the HXIO, providing 

excellent picture and sound £189 .95 


m VALUE TOSHIBA HXIO 

lering superb facilities and audio connectors, plus ports for 


wlstanding value for the first time 
iser or enthusiast. 64K Ram, 16 
olour graphics, RF, video and 


printer, disk drive and data recorder. 

£279 .95 (For money saving 


HX-P550 HIGH SPEED DOT 

PRIKIER Printing 
at 105 characters per 
second, for fast copies of all 
information, including graphics 
symbols. Ideal for word processing 

£ 349.00 


offer see panel) 



B-IgTO PLOTTER 

nilER Easily connected 
Dthe HXIO through the 
ri'nter interface. This 
(inter features image 
nd character plotting in 4 
olours- red, green, blue and 
lack- making it ideal for colourful graphs, 
ieand bar charts. Plotting speed 00 

;285 steps per second. 


off the normal Axis price of the Toshiba HXIO Computer 

PLUS 3 year guarantee 
PLUS 3 Free software titles. 

ALL FOR 


nGETTO ASK YOUR DEALER FOR DETAILS OF CREDIT FACILITIES, EXTENDED GUARANTEES. ETC. AVAILABLE ON CERTAIN ITEMS. 










PRICES SHOWN INCLUDE VAT AND ARE CORRECT AT TIME OF GOING TO PRESS. E. & O.E 



‘Offers available only while stocks 
last ** AxisSa ving refers to previous 
advertised prices or recommended retail prices. 


Ittli urMiL^ut 


AXIS COMPLETE 


SANYO MPC 100 Computer 
SANYO SLIM 10 Data Recorder 
SANYO MJY 002 Joystick 


SAMSUNG BT309K B/WTV Moi 


£35 


worth 


of software 


amr, 


Monna Mxa prke £425.^ 


The MSX System allows the experienced ! 
computer user to select, from a wide range of ' 
peripherals, all they need for any particular 


JVC invented the ‘VHS’ format for 
video recorders, so are well aware 
of the advantages of standardization. 

They forecast MSX as the worldwide home computing 
standard and they see the video compatibility of their 
MSX as a key development path into the future. 

THE SPECTACULAR HC-7GB 




JVC 


The HC7GBpersonal computer 
from JVC is a new MSX machine 
designed for total compatibility be- 
tween other MSX machines and all 
MSX software. A highly advanced 
64K machine, the HC-7GB has 
three display modes offering RF, 
composite video and RGB outputs. 


The HC-7GB MSX personal computer 
from JVC is the final word in home 
entertainment. 


£27900 


NO 615 
JOYSTICK 

£12-95 

HC-RW5 DATA RECORDER The 

stylish designed HC-R105 data re- 
corder is an example of a machine 
produced to offer superb user 


JVC SOmVARE 

\NHEH YOU PUI 
THEAMAZINGm 

COM 








convenience, 
exceptional performance 
parameters and reliable datatrai 
The HC-R105 is a high speed m< 
giving very short ^QQ, 
access times to data. ZiO%l' 


7255 GB 14" COLOUR TV 
MONITOR A fully remote con- 
trolled TV, ideal as a computer 

monitor or alone fOCQ 00 
as a second TV. 


ymxii FOR meo ofTRusmrr 

Add your own tides to your video films with the Character 
Generator included in the JVC free software pack. 


FOR DETAILS OF YOUR NEAREST STOCKISTS AND OTHER MSX PRODUCTS, SEE PREVIOUS AND FACING PAGES 




Dlication. But, in order to help those starting a new needed to start in computing. 

tern, Axis have put together a special range of These “Complete Package Deals” are available 

Dmplete Package Deals” that contain everything to you at exclusive and unbeatable Axis prices. 



AXIS BRINGS A GREAT DEAL TO THE INDEPENDENT DEALER 


Axis is an organisation that brings you the best deals through 
/our existing High Street dealer. 

With an established reputation for personal service and care for 
tier customers, Axis recommended dealers.now bring you deals 
tiat no multiple can match. 


Axis provide the resources to research and select high quality 
products and to make them available through the independent at 
unbeatable prices. 

For “Exclusive Axis Deals” and the "Greatest Ever Care and 
Service”, your nearest Axis recommended dealer is: 


AVON 


RBTOL CJ. FREEMAN & CO. LTD. 
f.HighSt.. Portishead 

Tel: 0272 848180 


BEDFORDSIHRE 


EDFORD TAVISTOCK HI FI LTD 
l.The Broadway Tet 0234 56323 


CREWE ROY TOWNSEND SOUND & 
VIDEO 2 4 Victoria Street 

Tel; 0270 213276 

CtlVnAND ~ 

STOCKTON N TEES MCKENNA & 
BROWN LTD. 81. HighStreet 

Tel: 0642 679995 


LOUGH C F LAKE LTD 

7Stoke Road Tel: 0753 38287 

EAOING SEWARDS 


DERBY STUART WESTMORELAND 
67, St Peter s Street Tel: 0332 367546 


SOUTH BENFLEET HODGES & 
JOHNSON LTD. 285, High Road 

Tel: 037 45 58725 

WESTCUFF HODGES & JOHNSON 
LTD. 9^98. Hamlet Court Road 

Tel: 0702 334488 

CHELMSFORD RUSH HI FI 

5-6, Comhill Tel: 0245 57593 

CmiNPlAW NECiON ~ 

ABERDEEN A&G KNIGHT 
108, Rosemount Place 

Tel: 0224 630526 

Gtaautiomm 


SHEERNESS BRIHAIN & HOBBS. LTD. 
22-24, High Street Tel: 0795 665551 

LANCASHIRE 

PRESTON GOODRIGHTS LTD. 

1 . Friargate TeF. 0772 57528 

BARNOLDSWICK HARRY GARLICK 
(TV CENTRE) 1, Church Street 

Tel 0282 813309 
BURNLEY HARRY GARUCK 
(TV CENTRE) 10. Howe Whlk 

Tet: 0282 371 18 


NOfOHERN IRELAND 

SURREY 

NORTH BELPAST 

DORKING DORKING AUDIO 

THE GRAMOPHONE SHOP 

SYSTEMS 23. South street 

16 Donegall Square N Tel:0232 240046 

Tel; 0306 882897 

NOfON VTWKSHIRE 

W. GLAMORGAN 


YORK CUSSINS & LIGHT LTD. 

Kings Square Tel: 0904 55666 


NOTTINGHAM E.N.L AUDIOVISUAL 
1 16 H8. AHreton RoadTel: 0602 78401 5 


»131 Friar Street Tet 0734 599527 DARUNGTON MCKENNA& BROWN 
MCKNELL SEWARDS LTD. 102, Bondgate Tel: 0325 59744 

l.The Broadway Tel; 0344 52255 EAST W S SE X 

INOSOR SONICS HI-FI LTD. EASTBOURNE CLEARVIEW RENTAL 

BGroveRoad Tel: 07535 60716 215, Seaside Tel 0323 21646 SUTTON LANDAU RADIO LTD. 


CROYDON J & T ROBINSON LTD. 

20, Norfolk House, George Street 

Tet 01-681 2800 


195 197 High Street Tel 01 643 0027 


NESHAM DL CHIHENDENLTD 
)61,The Broadway Tet 0494 784441 
BHWVCOMBE C F. LAKE LTD. 

17/118 Oxford Road Tel: 0494 28605 


WmiWICH NORDISLTD 
), Chester Way Tet 0606 3691 


SEAFORO CLEARVIEW RENTAL 
34 40. High Street Tet, 0323 898989 

SEWARDS 

GRAYS A.C.L RADIO SERVICES LTD. 

1, Northman Tet 0375 4666 Tel 0256 465665 

ILFORD D. WOOLFMAN LTD. KENT 

76, Ilford Lane Tet 01-478 1307 GRAVESEND BENNETT & BROWN 


WIGSTON A G KEMBLE LTD. 

63, Leicester Road Tet 0533 881557 

LOUGHBOROUGH 

STUART WESTMORELAND 

33. Cattlemarket Tet 0509 230465 


GRANTHAM 

STUART WESTMORELAND 

49. High Street Tet 0476 78108 


NORWICH HUGHESTV& AUDIO 
17-21, White Lion Street Tel: 0603 60935 


STOKE-ON-TRENT ROY TOWNSEND 
SOUND & VIDEO 10. Trinity Street. 
Hanley Tet 0782 2891 14 

STHATWCiyPC RECION ~ 

SALTCOATS HARRIS OF SALTCOATS 
104-106, Dockhead Street 

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Though there are 
hundreds of computer 
games available, 
many of them fell 
Into definite groups. 
Here’s a guide to 
game types. 

T ake a garage, two compu- 
ter enthusiasts, inspira- 
tion, some free time and a 
rather primitive computerised 
Ping Pong game, mix them 
together and you’ve got your- 
seif the start of a massive 
computer game industry, pro- 
ducing hundreds of computer 
games on every imaginabie 
topic under the sun! 

The computer game craze a 1 1 
started when two men, Steve 
Wozniak and fellow computer 
hobbyist Steve Job spent their 
free time building the ping 
pong game in a garage. Think- 
ing that electronic ping pong 
could have commercial possi- 
bilities, they installed it in the 
local cafe to test public reac- 
tion. 

Within hours the cafe owner 
had called to saythattherewas 
something wrong. So, in tre- 
pidation, they went back to 
investigate the problem and 
found that the coin box was 
completely jammed up with 


coins! The game had proved an 
overwhelming success. 

Nowadays it is difficult to 
imagine anyone actually en- 
joying hitting little white balls 
back and forthwith rectangular 
bats, butf ora public bored with 
table football and pinball, the 
computerised arcade game 
idea caught on quickly. 

Soon games like Breakout 
appeared — another ball 
game, that was slightly more 
sophisticated than ping pong. 
Similar in principle to squash, 
one or two players had to hit 
balls against a wall of coloured 
bricks. The ball bounced back 
at unpredicatable angles, in- 
troducing an element of sur- 
prise and skill into the games. 

Following closely on Break- 
out’s trail came the Space 
Invader-type games. Arcade 
game popularity really got off 
the ground with these games. 
Addicts squandered pocket 
money, pay packets, life sav- 
ings, marriages . . . anything 
and everything just to keep up 
the extermination of invading 
alien hordes. Then the rest 
arrived: Galaxians, Pole Posi- 
tion, Scrambler, Frogger, 
Donkey Kong — to name but a 
few. They poured into the 
amusement arcades, pubs, 
restaurants . . . everywhere! 
Gone were the penny arcade 
games. Amusement halls were 
never going to be the same 
after the microchip. 


As arcade games were be- 
coming more diverse and 
sophisticated, so the home 
computer industry was also 
flourishing. One of the main 
reasonsfor investing in a home 
computer was so that penni- 
less arcade fanatics could sit 
in front of their televisions a nd 
play games to their hearts 
content, without needing to 
constantly pour silver coins 
down a coin slot! 

Of course a lot of people 
realised the potential of the 
home computer, quickly 
formed software companies 
and produced vast numbers of 
computer games. Most are 
versions or copies of original 
arcade games, but as prog- 
ramming techniques improved 
and new ideas were added to 
the old, the number of game 
categories as well as game 
quality increased. 

No longer do we j ust have the 
arcade-type games. Games 
can be categorised as adven- 
tures, strategies, traditional, 
educational, sports or simula- 
tions. The ideas used in these 
games often overlap, produc- 
ing hybrids such as arcade/ 


strategies, arcade/adventures 
and even semi -educational/ 
traditional games! 

Choosing a game depends 
very much on personal prefer- 
ence. In the What MSX? oif\ce 
some of us prefer to spend our 
days mindlessly zapping alien 
Klingons in games like Bat- 
tleship Clapton II whereas 
others prefer the gentler 
attraction of guiding a happy 
little boy over lily ponds and 
water fountains as in Adven- 
ture Playground. 

It is all too easy for the 
computer novice eager to play 
games on a newly unwrapped 
MSX computer to dash out and 
buy pounds worth of software 
which turns out to be pretty 
awf u I . 

By knowing the game groups 
you can more easily decide 
which games are worth buying. 

The vast majority of games 
can be put into the arcade 
category. Popular amusement 
arcade games are the inspira- 
tion for many of them. You 
control the movement of an 
object or character, be it pen- 
guin, pacman, mutated zom- 
bie or flea, using either the 







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keyboard or a joystick. 

Mindless massacres and 
evasive tactics are often in- 
volved in these games — not 
always — Just mostof the time! 
Speedy reflexes, impeccable 
hand to eye control, nerves of 
steel, long hours of practice 
and a great deal of patience 
are the qualities needed to 
master these games. 

Within the Arcade category 
are many sub groupings. Some 
are recognised by experts as 
arcade classics and conse- 
quently imitated by many. 

Arcade/adventures games 
are a hybri d . They are arcade i n 
the sense that a character has 
to move around different loca- 
tions dodging objects such as 
flying beds and an adventure 
because the character has a 
task or questto complete. Pure 
arcade games never end 
whereas arcade/adventures do 
have a definite goal. 

Manic Miner, Jet Set Willy 
and Pitfall II are typical of this 
group, although with more 
arcade action than adventure. 

Asteroids was one of the 
earlier space games. The play- 
er has control of a manoeuvr- 




















able space ship which dashes 
all over the screen zapping or 
avoiding asteroids. 

Manygamesusethisidea. In 
Time Pilot the aircraft annihi- 
lates everything in the sky, and 
in Battleship Clapton II the 
player manipulates a 
spacecraft through space 
shooting multicoloured alien 
beings. 

In Centipede games the 
player has to whizz round a 
maze scenario chasing cen- 
tipede snakes. Hitting the 


snakes in the middle causes 
them to split in two — doubly 
dangerous. Life is made more 
difficultby monsters in pursuit. 
Hyper Viper is a game of this 
type. 

Donkey Kong is a very well 
known arcade game and has 
been the inspiration for many 
platform games. The screen is 
divided by platform, liberally 
sprinkled with obstacles and 
connected by ladders. Descen- 
dentsof the game feature lifts, 
ropes, holes in the floor. A fair 
damsel can only be rescued by 
climbing to the top and defeat- 
ing an aggressive gorilla. 

Hundreds of p latform games 
exist — Nug-it, Chuckie Egg 
and in games like Jet Set Willy 
the game extends into several 
screens and becomes more 
complicated. 

If guiding frogs safely over 
busy roads and crocodile-in- 
fested rivers is your idea of f u n , 
then a frogger game is the one 
for you. Good timing and snap- 
py thinking are needed. The 
road and river both run across 
the screen and your frog has to 
cross them by going from the 
bottom of the screen to the top. 

Beamrider and Waffle are 
typical grid games. In Beam- 
rider the player is caught up on 
a neon blue grid in the firing 
line of enemy projectiles and 
can either dodge or shoot 
back. An element of strategy is 
involved. 

Star Trek, perhaps the most 
famous example of. a grid 
game, has the player moving 
around from space sector to 
space sector destroying Kling- 
ons and other space creatures. 
Thegalaxyisagreatdeal larger 
than one screen, so to move 
around the player has to give 
grid references as well as warp 
factors and directions. 

Anyone familiar with the 


HUNCHBACK-TYPE 


arcades will remember Hun- 
chback. The ugly hunchback 
crosses several screens Jump- 
ing over spears, gaps in the 
floor and other assorted nas- 
ties. After about 20 different 
screens, the Hunchback res- 
cues the princess. Punchy is 
similar except that a police- 
man is trying to rescue Judy. 

‘Pure arcade games 
never end whereas 
arcade/adventures do 
have a definite goal to 
achieve’ 

The Hunchback idea isfound 
in many arcade games. The 
characters or objects move 
either up or across the screen, 
but have no offensive poten- 
tial. Avoidance of things is the 
key to success. 

Other games using the Hun- 
chback idea are Antarctic 
Adventure where the penguin 
has to move up the screen 
Jumping ice crevasses or 
avoiding walruses, and Comic 
Bakery, where the baker has to 
run back and forth kicking furry 
racoons and switching the 
bread conveyor belt on. 

Any game with a variety of 
screens, each with a set task, 
is a multi-screen game. Blag- 
ger. Manic Miner and Jet Set 
Willy are good multi-screen 
games. 

Pacman, the maze game is 
the precursor of all maze 
games. The player steers 
round a maze gobbling dots 
and power pills while evading 
monsters. 

Examples of the maze game 
include Pyramid Warp, Oh 
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Binary Land. Different charac- 
ters and themes are used in 
each game, but the same sort 
of maze scenario is involved. 

Scramble is a firm favourite 
with arcade fans who thrive on 
excitement, fast movements 
and hit or die firing skills. A 
space ship is piloted over 
mountains, valleys and 
through caverns avoiding mis- 
siles, meteors and other 
assorted killers. Super Cobra 
and Star Avenger are excel lent 
examples of this type of arcade 
game. 

River Raid is a sort of vertical 
Scramble with the jet fighter 
travelling up the screen. 

Space Invaders is so famous 
it hardly needsan explanation! 
The player moves a rocket 
launcher from left to right 
blasting rows of aliens as they 
move down from the top of the 
screen. Maxima is a typical 
Space Invader game. 

Adapted versions include 
Galaxians where the aliens 
swerve and wheel as they 
descend and Polar Star where 
the space ship can move up the 
screen to attack oncoming 
ships. 

A spatial game is one in 
which the player has a fairly 
wideopenspace to manipulate 
the character or object around 
in. 

Spatialgames includeShark 
Hunter which involves an eski- 
mo jumping about on ice floes 
protecting his fish nets from 
the sharks and Buzz Off which 
hasa blue insect flying all over 
the screen scoffing colourful 
fruit which instantly turns into 
fatal cobwebs. 

In a Q-Bert game, the player 
is presented with a 3-D pyra- 
mid of blocks which change 
colour when touched. Coils 
and vindictive monsters are in 


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‘The pace of an 


adventur e game is 
much slower, but good 
ones can and do occupy 
addicts for hours' 


hot pursuit. 

Hotshoe is a Q-Bert game 
except that the blocks are 
atomic piles radiating nuclear 
energy. Jumping on the piles 
reduces this energy, although 
Ron Robot and mutant atoms 
do their best to sabotage the 
players efforts. 

Ever considered yourself to 
be an inventive, imaginative, 
intelligent bold explorer, but 
couldn’t be bothered to go out 
the front door and prove it? 
Then adventure games could 
be the answer to these burning 
exploratory ambitions — you 
don’t even have to move from 
the armchair! 

Adventure games invariably 
involve a quest — finding the 
golden ring, rescuing the trea- 
sure from the Dragon’s lair or 
liberating the magic sword. 


The player is presented with a 
description of the location he 
is in — where it is, what’s in it, 
either in text or graphic format. 
Text/graphic adventures have 
both. 

In any situation the player 
has to type into the computer 
keyboard what he wants to do. 
For instance ‘go West’, 'take 
sword' or perhaps ‘kill dwarf. 
Whatever action the player 
takes usually changes the 
location or situation. 

Imagination, lateral think- 
ing and luck are the essential 
qualities needed because the 
situations the playerfinds him- 
self in are often obscure. 


Problems 


In the advanced adventures, 
game characters each have 
their own personalities and 
react differently according to 
the circumstances you find 
them in. 

It should also be possible to 
solve the problems you en- 
counter in several different 
ways. 

The pace of an adventure 
game is much slower than that 


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of the arcades, but good ones 
can and do occupy addicts for 
hours. 

Level Nine, specialists in 
sophisticated, exciting brain 
taxing Adventures, have con- 
verted a number of their text- 
only adventures including Col- 
ossal Adventure, Adventure 
Quest, Lords of Time, Dungeon 
Adventure and Snowball to the 
MSX. The Hobbit is another 
classic for MSX. 

A strategy game needs 
neither rapid reflexes nor im- 
agination. An ability to think 
logically is the essential re- 
quirement. In other words the 
player needs brains! 

In a typical strategy game 
the player assumes a role, for 
instance a political candidate, 
an army commander or ruler of 
the country and is presented 
with information in the form of 

‘A strategy game needs 
neither rapid reflexes 
nor Imagination. An 
ability to think logically 
Is essential’ 

charts, maps, diagrams and 
statistics. From these, the 
player assesses the position 
he finds himself in and makes 
decisions on what to do next. 
Special Operations and Hold- 
fast are typical strategy 
games. 

Cubit, a sort of three-dimen- 
sional noughts and crosses 
and Supermind, a version of 
Mastermind are less compli- 
cated types of strategy games. 

Hoyle’s Rules of Games, an 
authority on games, lists all the 
games falling into the tradi- 
tional category. All the board, 
card and pub games fall under 
this category and the player 








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can usually play either against 
the computer or against 
another opponent. 

With board games such as 
Chess, Backgammon and 
Othello, the board appears on 
screen and the player can 
either use the keyboard or a 
joystick to make moves. The 
computer takes its turn and 
very rarely makes mistakes! 

Computerised card games 

‘Sporting enthusiasts 
who prefer to enjoy 
sport on the TV will 
welcome the sport 
simulation games’ 

include Cribbage and Bridge. 
In these the player’s hand is 
displayed on screen. 

Pub games include all the 
games traditionally associ- 
ated with pubs. Computer Bil- 
liards and Hustler are both 
computerised versions of Poo I . 
Pinball games such as Roller- 
ball and Pinball are available 
for the MSX. With Rol lerba 1 1 the 
screen scrolls downwards as 
the ba 1 1 passes down the board 
and the flippers are controlled 
with two of the keys. Flashing 
lights and suitable sounds 
accompany the ball action. 

Making a subject fun is the 
best way to teach children and 
much of the educational soft- 
ware, especially the programs 
for the younger age range use 
games to teach subjects like 
spelling and mathematics. 

Monkey Academy is an ex- 
cellent example. A series of 
platforms hanging with fruit 
and blinds concealing num- 
bers confronts the player. The 
level of difficulty dictates how 
complicated the sum is. To 


answer it the player guides the 
monkey up and down the 
platforms avoiding the purple 
crab and pulling blinds down 
until the answer is reached. 

Much of the educational 
software uses arcade game 
ideas. Examples include Word 
Wobbler, 3D Hypermaths, 
Number Painterand BMXNum- 
ber Jump. 

Sporting enthusiasts who 
prefer to enjoy sport on the TV 
rather than — perish the 
thought — going out and 
actually playing themselves, 
will welcome the sports 
simulation games. Athletic 
events such as cricket, golf, 
football can be played with 
minimal effort. In fact twid- 
dlingthejoystickortappingthe 
keys are the only strenuous 
activities involved. 

Ping pong was the very first 
sports simulation game, but 
graphic and sound technology 
has moved fast and the games 
have become increasingly 
sophisticated and much more 
fun to play. 

Hyper Olympics features 
four athletic events, the 100 
and 400 metres, long jump and 


the hammer throwing. Hyper 
Sports involves trampolines, 
the horse, gymnastics, diving 
and the horizontal bars. A 
joystick can be used, but 
waggling the stick from side to 
side in the 400 metres can be 
extremely tiring. To make the 
games more realistic you have 
to qualify in one event before 
you are allowed to proceed to 
the next one. 

‘As programmers and 
software companies 
become more 
experienced, new 
games appear’ 

There are also golf simula- 
tion games — Golf and 3D 
Golf Simulation. Tennis is an 
excellent version of computer 
tennis. Football and cricket 
games are available for other 
computers so it will only be a 
matter of time before they 
appear as MSX versions. 

Flying and landing a huge 
Jumbo jet safely on the ground 
must be a thrilling experience 


which few people ever experi- 
ence, but with the flight simu- 
lator programs, the complica- 
tions and techniques of the 
process are emulated. 

Using an instrument panel 
filled with a 1 1 the gadgets that a 
professional pilot would use, 
the player has to fly an imagin- 
ary plane and touch down on a 
runway — without ploughing 
three miles into the ground as 
we usually find ourselves 
doing! 

Aircraft speed, altitude, flap 
extensions, crosswinds, wind 
velocity, air temperature all 
have to be taken into consid- 
eration. Various difficulty 
levels are usually provided. 
737 Flight Simulation is an 
excellent example of a Flight 
Simulator. 

As programmers and soft- 
ware companies become more 
experienced, new game types 
constantly appear on the mar- 
ket. A successful, totally ori- 
ginal game is a rare bird and 
indeed is guaranteed to spawn 
a host of imitators. Still the 
imagination of games desig- 
ners seems far from exhausted 
yet. 



EDUCATIONAL 


MULTI-SCREEN 


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Verdict 

MSX software Is increasing 
in quantity and quality every 
month. Many games are being 
converted from other compu- 
ters, so there should be some- 
thing for every taste. Whatever 
type of game you prefer, there 
will be a wide choice. Finding 
out game preferences will take 
time, but It is worth doing if you 
are to avoid wasting money on 
games you won’t like. Check 
out the software guide at the 
back of this issue to see 
what’s available. We’ve sure 
come a long way from mm 
ping pong. H 







These are the names, 
addresses and 
telephone numbers of 
the major MSX 
software suppliers. 


A&FSoftware 

Units 

Canalside Industrial Estate 
Woodbine Street East 
Rochdale 
Lancs 


(0706) 341111 



Activision (UK) Inc. 

15 Harley House 
MaryleboneRd 
London NWl 
01-4867588^ 


Alllgata Software Ltd 

1 Orange Street 

Sheffield 

S14DW 

1(0742)755796 

Ampalsoft 

PO Box 19 
Knutsford 
Cheshire 
WA160HE 
(0565)893563 

Anirog Software 

29WestHill 
Dartford 
Kent 

(0322) 92513 

Artic Computing Ltd 

Main Street 
Brandesburton 
Driffield 

Nth. Humberside 
Y0258RL 
X0401) 435533 



ASK 

London House 

68 Upper Richmond Road 

London 

SW15 2RP 

01-8746046 

Bubble Bus Software 

87 High Street 
Tonbridge 
Kent 
TN91RX 
(0732) 355962 


CDS 

Silver House 
Silver Street 
Doncaster 
DNllHL 
(0302)21134 



Computer Mates Ltd 

PO Box 2 
Houghton Down 
Stockbridge 
Hampshire S020 OLE 
(0264) 810824 


CRL 

9 Kings Yard 
Carpenter’s Rd 
London 
E152HD 
01-5332918 


Electric Software Ltd 

8 Green Street 
Willingham 
Cambridge 
CB45JA 
(0954) 81991 



HIsoft 

180 High Street North 

Dunstable 

Beds 

LU61AT 

(0582)696421 


Intelligent Software Ltd 

37 Bedford Square 
London WCl 3HW 
01-636 7017 



Kemp Ltd 

43MuswellHill 

London 

N103PN 

01-444-5499 


Knights TV and Computers 

108 Rose Mount Place 
Aberdeen 
AB24YW 
(0224)630526 



KonamI Ltd 

269 Field End Road 
Eastcote 
Middlesex 
HA4 9LS 
01-4292446 


Kuma Computers Ltd 

Unit 12 

Horseshoe Park 
Horseshoe Road 
Pangbourne 
Berks RG8 7J W 
(07357)4335 


Level 9 Computing 

229 Hughenden Road 
High Wycombe 
Bucks 
HP13 5PG 
(0494) 26871 



Uamasoft Ltd 

49 Mount Pleasant 

Tadley 

Hants 

RG26 6BN 

(07356) 4478 


Longman Software 

Longman House 

BurntMill 

Harlow 

Essex 

CM202JE 

(0279)26721 


Mastertronic Ltd 

Park Lome 
111 Park Road 
London NW8 TJL 
01-935 4944 


M.C. Lothlorlen 

56A Park Lane 
Poynton 
Cheshire 
SK12 lAE 
(0625) 876642 


Megacycal Software Ltd 

PO Box 6 
Birkenhead 
Merseyside 
L43 6XH 
051-652 3139 



Micro Aid 

25 Fore Street 
Praze 
Camborne 
Cornwall 
TR14 OJX 
(0209) 831274 


MIcrocom 

67 Gestridge Road 
Kingsteignton 
Devon 
TQ12 3HJ 
(0626) 60473 


MIrrorsoft 

Mirror Group Newspapers 
Holborn Circus 
London 
EClP IDQ 
01-822 3971 



MPL 

Maple Walk 
Bexhill 
East Sussex 
TN394SN 
(04243) 5840 


Mr Micro Ltd 

69 Partington Lane 
Swinton 
Manchester 
M27 3AL 
061-728 2282 


Music Sales 

78-79 Newman St 
London WIT SLA 
01-636 7777 


Ocean Software 

Ocean House 
6 Central Street 
Manchester 
M25 5NS 
(061) 832 6633 


The Office Junior 

Marketplace 

Oundle 

Nr Peterborough 
PE84BA 
(0832) 72127 


Orpheus Software 

The Smithy 
Unitl 

Church Farm 
Hatley St George 
Nr Sandy 
Beds 

SG19 3HP 
(0767) 51481 


Panasonic (UK) Ltd 

300-318 Bath Road 

Slough 

Berks 

SL16JB 

(75) 34522 


PSS 

452 Stoney Stanton Road 
Coventry 
CV6 5DG 
(0203)667556 


Quicksllva Ltd 

Palmerston Park House 
13 Palmerston Road 
Southampton SOI ILL 
(0703) 20169 


Software Projects 

Bearbrand Complex 

Allerton Road 

Woolton 

Liverpool 

L25 7FS 

(051) 428 9393 


Sony UK Ltd 

Sony House 
South Street 
Staines 
Middlesex 
TW18 4PF 
(81) 61688 


Spectravideo Ltd 

165 Garth Road 

Morden 

Surrey 

SM44LH 

01-3300101 


Tasman Software Ltd 

Springfield House 
HydeTerrace 
Leeds 
LS2 9LN 
(0532) 438301 


Terminal Software 

Derby House 
Derby Street 
Bury 

BL90NW 

061-7614321 



Toshiba (UK) Ltd 

Toshiba House 

FrimleyRoad 

Frimley 

Camberley 

Surrey 

GU165JJ 

(0276)62222 


Virgin Games 

2-4 Vernon Yard 
Portobello Road 
London Wll 2DX 
01-727 8070 


Visions 

IFelgateMews 
Stud I and Street 
London 
W69JT 
01-7487478 








Over the next 16 pages you’ll 

find all the Information you 
need to build up a complete 

MSX system 



Confused by computers? Puz- 
zled by peripherals? Stonkered 
by software? Here are the 
answers — or at least the 
information that will get you on 
the right track. This is as 
comprehensive a guide as has 
been humanly possibleto com- 
pile to the MSX computer 
scene. It details machines, 
peripherals and programs that 
are, oraredueto be, available. 

Itisdivided into six sections, 
over the next 16 pages. 

We kick off with a diagrama- 
tic overview of an MSX compu- 
ter system — what plugs into 
what, what different things to 
do and so forth. Be warned, 
there's no such thing as a 
complete system. You’ll be 
bankrupt before you get any- 
where near buying all the 
things that you can use with 
your MSX computer. 

The first main listing is a 
comparative chart of all cur- 
rently available MSX compu- 
ters. Many are reviewed in this 
issue of What MSX? The com- 
parative table shows how they 
stack up against each other for 
price, features and so forth. 
You should be able to compile 
a shortlist if you haven't 
already settled on a favourite 
machine. 

The next listing is of MSX 
peripherals. These are the 
pieces designed exclusively 
for MSX computers. You’ll find 
details of disk drives, light 
pens, speech synthesisers, 
touch pads, communications 
hardware and much more. 


If you're a games player, you 
mustconsuitthe buyers’ guide 
to joysticks. Here you’ll find 
details of all kinds of Joysticks, 
including paddles, remote 
control units, trackballs and so 
forth. The aliens will never 
stand a chance! 

To improve the quality of 
your image, consuitthe buyers’ 


guide to monitors. We've the 
facts on just about every moni- 
tor costing less than £500. If 
you think that your games look 
good on the domestic televi- 
sion, wait till you see what a 
monitor does to them. We’ve 
got a full explanation of the 
terms you’ll meet in the moni- 
tor world too. 





For hard print, the buyers’ 
guide to printers has all the 
hard facts. Over 100 printers 
are listed, costing up to 
£1,000 or so. Some are super 
fast, others offersuperquality. 
Some do colour, some run 
silently. Some can be used as 
an electronic typewriter, 
others as viewdata terminals. 
There’s a tremendous variety 
of pri nters to choose from , and 
this guide should put you on 
the right path. 

The last section of the 
Buyers’ Guide lists MSX soft 
ware. Some of it may not be 
available immediately, but is 
promised for the near future. 

As there are so many soft- 
ware packages available, 
we’ve grouped them into cate- 
gories. These are games, 
education, business, utility 
and other. We’ve listed the 
supplier of each package, and 
you’ll find addresses and 
'phone numbers of suppliers. 
Some of the software may not 
be available through your local 
MSX dealer, so you may have to 
order direct. 

Prices throughout are 
approximate only. Peripherals 
may be discounted, particular- 
ly if they are popular and widely 
available. Computer prices 
can vary from shop to shop too. 
Check out advertised prices. 

With the huge amount of 
MSX hard and software arriving 
on the market, we’re sure you’ll 
find just what you are looking 
for to make your MSX system 
do what you want it to. 









t. 



JOYSTICK 

The most popular games controller, 
the joystick has one of two fire 
buttons and relays the player's move- 
ments to the computer. Some joy- 
sticks are available with continuous 
fire buttons for the cheats among us! 


LANGUAGES 

Computer languages are coded in- 
structions. There is a wide variety of 
languages available each with its 
own application. MSX BASIC spoken 
here! 

High level languages are computer 
languages easily understood by you 
and I but not by the processor. 

Low-level languages (like Machine 
Code) are much closer to the lan- 
guage of the processor but are 
difficult to read by humans and hard 
to edit. The benefit of programming 
in a low level language is the higher 
speed at which it runs. 

i 

BASIC. This stands for Beginners' 
All-purpose Symbolic Instruction 
Code. Though developed as an intro- 
ductory language it has now become 
one of the most widely used lan- 
guages for home computing. Various 
dialects exist. 

MSX BASIC. This is the extended 
version of BASIC written by the 
Microsoft Corporation as used on all 
MSX computers. 

ASSEMBLERS etc 

Assembler. Correctly called assem- 
bly language, this exists between the 
high level programming language 
and Machine Code which it gener- 
ates. Assembler carries over some of 
the benefits of a high level language 
(labels etc) yet is fast to run. 

Compiler. This is a program which 
translates your program into 
Machine Code — permanently. Com- 
piled programs are quick to run but 
very hard to edit. 

Interpreter. Unlike the compiler, an 
interpreter translates your program 
into Machine Code one line ata time. 
This makes programs slower to run 
but relatively easy to edit. 



MOUSE 

An alternative way to control the 
screen cursor. Works rather like a 
'rolling joystick', the mouse's move- 
ments over your desk top are mimick- 
ed by the cursor on the screen. Good 
for building graphics. 





UGHTPEN 

The I ight sensitive element at the end 
of a light pen sends signals to the 
computer via a modulator which 
interfaces through the cartridge port. 
Lightpenscan be usedf oreducation- 
al games, graphics or any program 
which involves selecting from lists 
(menu driven). 



GRAPHICS TABLH 

The computer equivalent of the 
Etch-A-Sketch! The stylus is used to 
draw lines on the tablet proper while 
the palette is used to choose colours 
and hatch patterns for outline filling. 


MUSIC KEYBOARD 

To enable computers to have quick 
access to music without the prob- 
lems of coding or notation soine 
manufacturers are producing IVi or 
4 octave keyboards which will plugin 
to interface cards for the MSX 
expansion bus. 


INTERFACES 

The SOpin input/output socket (ex- 
pansion bus) on the MSX computer 
offers expansion possibilities 
through the use of dedicated plug-in 
modules. Called 'cards' these cir- 
cuits can either expand the operation 


of the micro (an 80 column card for 
word processing or a data cartridge) 
or enable the computer to be inter- 
faced with specialised input devices, 
light pens, music keyboards etc. 





CPU 

The Central Processor Unit is simply a 
vast array of electronic switches 
which can either be on or off. These 
two states are represented by binary 
(base two) notation: there are two 
binary digits (bits), namely 0 and 1. 

Machine Code. This is the language 
of the processor. This is called a 
low-level language because it is 
removed from the quasi-English of a 
high-level language like BASIC. 


KEYBOARD 

The Keyboard is the traditional inter- 
face between humans and the com- 
puter. The standard QWERTY lay out is 
supplemented by some special keys 
on the MSX keyboard. The function 
keys marked Fl-FlO allow complex 
commands to be entered at one key 
stroke. 

Four cursor keys are used to movethe 
cursor up, down and across the 
screen. Some games programs can 
be played with just the cursor keys 
and require no joystick control. 


A GRAPH (Graphics) key allows the 
QWERTY keyboard to enter symbols 
with one key stroke. The GRAPH key 
works like the SHIFT key. 

The full 73 key set is made up with 
four keys which allow insertion and 
deletion, one which returns the 
cursor to the top left of the cleared 
screen and one, SELECT, which is of 
use in WP and data entry programs 
but has no use in BASIC. 


I 


MEMORY 

RAM (Random Access Memory) the 
amount of memory quoted in K 
(Kilobyte). 

ROM (Read Only Memory) this is the 
memory ‘set up' by the manufacturer. 
MSX Basic language is stored here. 
Like RAM this is quoted in K. 

Byte. Memory is determined by the 
number of characters which can be 
stored. A character is coded by an 
8 bit binary word which is called a 
byte. 


Kilobyte. As computer mathematics 
are binary (to the base of 2) the 
nearest binary number to 1000 is 
1024. 1024 Bytes make one Kilo- 
byte. Megabyte and Gigabyte are 
terms for even larger numbers of 
bytes. 

User RAM. Computers tend to use a 
lot of RAM when asked to generate 
high resolution graphics, to run other 
languages or specialised peripher- 
als. User RAM is what's left over for 
your programming. 


GENERAL 

Software is the general term for 
computer programs. Hardware is 
everything else, the processor, 
keyboard etc. Firmware is software 
stored in a 'hard' form, cartridges and 
ROM chips are good examples. 

Peripherals. The bolt-on goodies. 
This term covers, printers, plotters, 
joysticks, monitors and the like. 

VDUs. A general term for a visual 
output; stands for Visual Display Unit 
and covers monitors, and TVs. 









DATA STORAGE AND RETREVAL 
Disks andCompadCassettesarethe 

most common forms of permanent 
data storage. Both are magnetic 
record/erase devices. Disks offer 
faster access to a greater amount of 
stored information. Cassettes are 
slow but cheap. 

Disks are divided up into tracks and 
sectors. The computer needs to know 
where data has been stored; this 
‘housekeeping’ function is run by a 
program called the Disk Operating 
System (DOS). The MSX-DOS (Micro- 
Soft Extended Disk Operating Sys- 
tem) is used by MSX machines. CP/M 
DOS (Control Program for Micros) is 
data compatible. 


CARTRIDGE 

The quickest way to load a program, 
but as yet the most expensive. 
Programs are permanently stored on 
a micro chip in the cartridge case 
which interfaces through a 50 pin 
cartridge socket. 




DATA TRANSMISSION 

Computers can be networked to 
enable one user to talk to others 
individually or together through 
‘electronic mailboxes‘. The tele- 
phone system can be used via spec ia I 
adapters to let one computer talk to 
others. 



Modem stands for Modulator/De- 
modulator, a Modem turns the tele- 
phone system into a giant cable 
between distant computers. The 
Modem is a ‘black box' which con- 
verts the low voltage digital signals 
from the computer into an analogue 
signal which can be transmitted over 
the 'phone system. 

An Acoustic Coupler is a more 
portable and often cheaper way of 
interfacing a computer with the 
‘phone network’. Here the computer 
output is used through a modulator or 
to drive a telephone handset through 
a microphone and loudspeaker. Port- 
able couplers offer the businessman 
instant access to his data base back 
at the office. 









PRINTERS AND PLOTTERS 
Dot matrix printers build up the 
patterns of letters and characters by 
a bank of pins striking through an 
inked ribbon. Printqualityvariesfrom 
terrible to good. 

Daisywheel printers are named after 
the spinning disc which carries the 
type elements on its spokes. The very 
highest print quality can be achieved 
but speed and character set is often 
limited. 

Plotters. These draw graphs and 
diagrams with a pen and can be either 
of the flat bed or platen type. A choice 
of pen colour is often offered. 

Thennal printers. These offer fast, 
quietbutlimitedqualityprintoftenon 
especially treated paper which 
reacts with heat to show visible 
lettering. Material costs and print 
quality are often a deciding factor 
against such printers. 


GETTING A PICTURE 

All MSX computers will give sound 
and pictures from a standard TV set 
through their UHF output. A dedi- 
cated monitor will give better resolu- 
tion from the video output while the 
audio output can be taken to a hi-fi 
system if the monitor has no built in 
loudspeaker. RGB outputs a I low indi- 
vidual control over the Red, Green 
and Blue electron guns i n the monitor 
colour and can be used to produce 
high quality graphic images. 


SOUND 

Computers have conventional aildio 
outputs which can be used to drive 
the tape or tuner input of any hi-fi 
system. MSX computers have three 
separate channels of sound, and a 
fourth channel of noise. Stereo 
outputsare possible. Acomputercan 
be used to define the precise wave- 
form of a sound just in the mannerof a 
synthesiser. 


TEXT 

Computers are frequently used for 
word processing, to write letters or 
reports. Most text displays give 37 
characters (or 40) by 24 lines. Real 
word processor packages reform the 
text screen to 80 characters (some to 
64 characters wide). Powerful edit- 
ing facilities enable the user to 
delete and insert words, phrases or 
paragraphs, to searchforandcorrect 
spelling. Dictionary programs can 
also be bought. 


GRAPHICS 

The sma I lest uni t of ‘graphic i nf orma- 
tion’ is the pixel. This can be thought 
of as the dot from which graphics can 
be built up. The MSX system uses a 
screen of 49152 pixels arranged in 
256 columns of 192 lines. 

Sprites are independently prog- 
rammable groupings of pixels which 
form a recognisable character which 
can be ‘addressed’ around the 
screen. 

16 colours are available to the 
programmer working in MSX. 









aUlDE 



Toshiba HX-10 £239 

Toshiba was the first Japanese maker to bring out an MSX 
computer and have been the most active in promoting the 
standard. The HX-10 is a mid-priced unit, currently supplied with 
a package of software and widely available through major 
multiples. It is a 64K machine with the usual range of interfaces, 
though there is only one true cartridge port. 

Toshiba’s peripherals include a Joystick, an RS232-C adaptor, 
a dot matrix printer, a printer plotter and the usual array of data 
recorders and monitors. They are also importing a range of 
software on cassette. 


Sanyo MPC-lOO £299 

Sanyo's M PC-100 is atthe top end of the MSX price scale. Quality 
is one of the Sanyo’s best attributes. It is solidly made and will 
take a beating. There is 64Kof RAM and a ful I range of i nterfaces. 
A I ight pen holder highi ights that particular Sanyo peripheral —a 
light pen for the creation of graphics on the screen. Sanyo also 
have a Joystick, data recorder and a monitor amongtheir add-ons. 
But it is the quality of the computer that is the main attraction. 




^ rM. * 


St t: ^ 


y i ' 






lan 


h t 1 


< > 




COMPUTER 

MEMORY 

KEYBOARD 

DISPLAY 

INTERFACES 

Maker 

Model 

Price 

Total RAM 

1 

UserRAM 

ROM Contents 

Type 

Numeric Keypad 

Cursor 

Output 

1 

£ 

joysticks 

Expansion bus 

Cartridge port 

St 

£ 

Serial port 

, 

C^non 

V-20 

£280 

80K 

64K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF.CV 

40x24 

2 


2 

Centronics 

— 

DIN ' 1 

Gold^ar 

FC-20 

^£199 

80K 

64K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 

— 

DIN 1 

1 1 

JVC 

HC-7 

'x-rw ; >:•>: . .*;■ 

-r;'- ;' . 

I.S . / , , : 

80K 

64K 

32K Microsoft 
MSX BASIC 

72 key, 
fuH stroke 

No 

Keypad 

RF, CV, 
RGB 

40x24 

2 

— 

2 

Centronics 

— 

DIN 1 

' 1 
1 

Mitsubishi 

ML-F48 

;^5: 

48K 

32K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 


DIN 

Mitsubishi 

ML-F80 


80K 

64K 

32 K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 


DIN 

— 1 

Panasonic 

CF2700 


80K 

64K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

— 

2 

Centronics 

— 

DIN 

Sanyo 

MCP-lOO 

£299 

80K 

64K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 

— 

DIN ' 

Sony 

HB-75 

£299 

80K 

64K 

32K Microsoft 
MSX BASIC 
Sony Firmware 

75 key, 
full stroke 

No 

Keypad 

RF, CV, 
RGB 

40x24 

2 

— 

2 

Centronics 

— 

DIN 1 

SpKtra- 

video 

SVI-728 

£250 

80K 

64K 

32K Microsoft 
MSX BASIC 

90 key, 
full stroke 

Yes 

Keys 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 

— 

DIN 1 ' 

Toshiba 

HX-10 

£239 

80K 

64K 

32K Microsoft 
MSX BASIC 

73^key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 

— 

DIN 

Yamaha 

CX5M 

£534 

48K 

32K 

32K Microsoft 
MSX BASIC 

73 key, 
full stroke 

No 

Keypad 

RF,CV 

40x24 

2 

Yes 

1 

Centronics 

— 

DIN 

jJi 









Canon V-20 £280 

Canon are perhaps better known for their cameras and copiers. 
This is their only MSX micro and it conforms to standard 64K 
specifications. The attention-grabbing feature is the extra large 
cursor keypad that is excellent for games playing. There are two 
joystick ports too, and the price is a I ittle lower than the top range 
MSX rivals. 

1 Canon's peripherals are limited to a Joystick, though they do 
make non-MSX printers. They are keeping a low profile in the 
market, with machines available mainly through Comet and 
Spectrum shops. The V-20 has few distinctive features, but does 
all a 64K MSX micro should. 


JVC HC-7 £279 

JVC are big in the audio and video fields. In the computer field, 
they are playing things cool. The HC-7 is a standard 64K MSX 
machine, blessed with excellent styling and quality throughout. 

There are no special features, though JVC do have plans for an 
interface with video disc. They currently have a joystick and a 
number of data recorders available. It is a case of watch this 
space for other peripherals. 

The JVC has a middling price and if looks mean anything, it isan 
attractive machine. It offers nothing that other 64K machines 
don’t have, other than style. 





SOUND 

OTHER 

Reset button 

# 

I 

t 

1 

1 

s 

“Av ’ • ■ 

1 

<n 

o> 

\ ‘ ' . ..-. ■ •••■' i 

§ 

-S 

la 


V 

E 

E 

8 

No 

No 

Built-in 

None 

M(2). C, RF 

Canon (UK) Ltd, Canon House, 2 Manor 
Rd, Wallington, Surrey SM6 OAJ 

Comet 

Spectrum 

Nov ’84 

Canon’s effort isn’t a world beater, but it 
does a more than adequate Job 

No 

No 

Built-in 

Demo, 
1 game 

M(2),C,RF 

Microdealer (UK) Ltd, 29 Burrowfields, 
Welwyn Garden City, Herts AL7 ASS 

600 

Mar ’85 

The emphasis is on value for money and 
durability 

Yes 

: No 

Built-in 

1 utility, 
Igame 

M.C.RF 

JVC, JVC House, 12 PriestleyWay, Eldon 
Wall Trading Estate, Staples Corner, 
London NW2 

G 

Nov ’84 

JVC offer style and support plus a ‘branded’ 
expansion into music and video accessories 

No 

No 

Built-in 

Demo, 

6 games 

M, C. RF 

Mitsubishi Electric (UK) Ltd, Otterspool 
Way, Watford, HertsWD2 8LD 

G 

Mar *85 

Plenty going for it and excellent value for 
money to boot 

No 

No • 

Built-in 

Demo, 

6 games 

M, C, RF 

Mitsubishi Electric (UK) Ltd, Otterspool 
Way, Watford, Herts WD2 8LD 

G 

Nov ’84 

Those after a reliable, solid MSX computer 
won’t go far wrong 

No 

No 

Built-in 

None 

M,C.T(3) 

Panasonic UK Ltd, 300-318 Bath Rd, 
Slough, Berks SLl 6SB 

G 

Mar ’85 

The style of the Panasonic does make it 
stand out from the crowd 

Yes 

No 

Built-in 

Demo, 

3 games 

M(2).C, RF 

Sanyo Marubeni (UK) Ltd, Sanyo House, 
8 Greycaine Rd, North Watford, Herts 
WD2 4UQ 

G 

Nov '84 

The Sanyo is one of the best MSX machines 
in terms of quality 

Yes 

No 

Built-in 

3 utilities 
tbuilt-in) 

M(2). C. RF 

Sony UK Ltd, Sony House, South St, 
Staines, Middx TW18 4PF 

G 

Nov ’84 

The Sony HB-75 shows what the MSX 
standard could be all about 

No 

No 

External 

None 

M, C, RF, 

T ransf ormer 

Spectravideo Ltd, 165 Garth Rd, Morden, 
Surrey SM4 4LH 

G 

Nov ’84 

It is more a business than a games machine 

No 

No 

Built-in 

Demo, 

3 games 

M(2). C, RF 

Toshiba Ltd, Toshiba House, Frimley Rd, 
Frimley, Camberley, Surrey 

G 

Nov ’84 

One of the first and most numerous of the 
MSX machines 

No 

No 

External 

Voicing 

prog 

YK-01 

keyboard, M, 
C,RF 

Kemble-Yamaha Music (UK) Ltd, Mount 
Ave, Bletchley, Milton Keynes MKl UE 

50-h 

Mar '85 

As a synthesizer for the home, it is a super 
instrument 











WARDS 
WIlllAMS ltd. 



34 Stockport Road, Romiley, Stockport, Cheshire SK6 3AF 


Tel: 061-430 2934 



MITSUBISHI MSX 







VISIT THE MSX 
SPECIALISTS 

Now in stock: Disk Drives, Monitors from £74.95, Printers 
plus a large range of MSX Educational & Business 
Software to choose from including Kuma Communications 
Package to link your MSX to Prestel & Telecom Gold. 

CALL IN FOR A DEMONSTRATION 
V > 


YOUR A MITSUBISHI MSX 
COMPUTER DEALER 



Mitsubishi ML-F48 on demonstration 

Also stockists of MSX computers, printers, 
joysticks, cassette recorders and disk drives 
by Sony, Toshiba, JVC etc. 


FRENCH 

52 DORDAN RD, OORDAN, TAMWORTH. STAFFS 

(0827) 892252 

" T (1 mile from the A5 at Dordan) 

i Instant Credit Facilities Available I 



ML-F80 64K 




£245 


inc VAT 


COMPUTERS 


MSX COMPATIBLE PRINTERS 



MANNESMANN 

TALLY 


MT 80 plus 1 00 CPS/80 COL 


£220 



SMITH 

CORONIk 


Fastex-80/FT 80 CPS/80 COL £185 

D-1 00 1 20 CPS/80 COL £225 

MSX PRINTER CABLES £15.53 


All prices are inclusive of VAT 

FREE DELIVERY anywhere in the UK mainland. 

Payment by cheque or postal order to: 



(OnUMY 

COmPUTER 

SERI/KES 

ITDl 


Telephone: 
01-800 1796 


01-802 1007 


DATA PROCESSING 

SUPPLIES & PERIPHERALS 

39 CONWAY ROAD. LONDON N15 3BB 



MITSUBISHI 


MSX 


COMPUTERS 


Stockist of the Ml.F4tl + MI..F 80 


23 Elmshott Lane, Cippenham, Slough, Berks. 
Tel: (06286) 64333 
also at 

67 Dedworth Road, Windsor, Berks. 

Tel: (07535) 59662 


JL MITSIIBISHI MSX COMPUTERS 










IF YOU WMIT THE m. . .WETIE GOT IT 

R & J TELEVISIONS 

jyiSX VALUE AT . 

8 SUMMER STREET 
LOSTWITHIEL 

1 FRANK SISSON ^ 

CORNWALL PL22 ODH 

Tel: 0208 872103 

HIGH STREET, HUCKNALL 
NOTTINGHAM — 0602 63201 1 

JAMES DUCKWORTH 
ELECTRICAL LTD 

4 MARKET STREET 
TOTTINGTON 
BURY, LANCS 

Tel: 020 488 2555 

SELSDON PARK TV I 
& VIDEO CENTRE 

169 SELSDON PARK ROAD 
ADDINGTON, CROYDON 

SURREY 

Tel: 01-651 4002 | 

SOUND SENSE LTD 

350 EDGWZUIE ROAD 

LONDON W2 

Tel: 01-402 2100 

TOLLESBURY 
TELEVISION SERVICE 

3 HIGH STREET 
TOLLESBURY 
ESSEX CMS 8RG 

Tel: 0621 869309 

LOGIC ELECTRICAL 
ENGINEERS LTD 

1 1 HIGH STREET 
CODNOR, DERBYSHIRE 

Tel: 0773 43411 

MITSUBISHI MSX COMPUTERS 

164 LONDON ROAD 
SOUTH LOWESTOFT 

SUFFOLK 
TeL 0502 6 1528 

Stockists of MSX computers, accessories and 
programmes. Come in for a demonstration 

ERIC LEE 
(ELECTRICAL) LTD 

48-52 MARKET PLACE 
POCKLINGTON 
YORKSHIRE 

Tel: 07592 3190 

SUTCLIFFES 

127 QUEEN STREET 
MORLEY, NR. LEEDS 
YORKS LS27 8HE 

Tel: 0532 533395 

♦ MIKIIRKUI MQY PnMPIITrPQ 












IF YOU Yiniir 1UE BEST. . .WE 1 IE GOYIT 


PETER TYSON 

9 WEST TOWER STEET 

CARLISLE 
CUMBRIA CA3 8QT 
Tel: 0228 25891 

HOWES OF SOUTHBOROUGH LTD 

TUNBRIDGE WELLS, KENT 
Tel : 0892 28682/37288 

R. W. WEEKS LTD (IN-STORE) 

TUNBRIDGE WELLS, KENT 

Tel : 0892 2491 9 I 

. 

D. SAUNDERS 

10DARTFORDROAD 

MARCH 

CAMBRIDGESHIRE 
Tel: 0354 53197 

HARRIS & NASH LTD 

189 THE BROADWAY 
BROADSTONE 
DORSET BH18 8DH 

Tel: 0202 692391 

Somerton Video Services 

West street, Somerton, Somerset TA11 6QQ 

Tel: 0458 73667 

Video Care 

33 High East Street, Dorchester DT1 1 HF 

Tel: 0305 66981 

227 TOnENHAM COURT ROAD 

LONDON W1 

Tel: 01-6371601 

AUTOVISION 

42 CHILWELL ROAD 

BEESTON 

NOTTINGHAM NG9 lEJ 
Tel: 0602 257623 

Mitsubishi TV, Video and 
Computer Sales and Rentals 

HI-FI STUDIOS 

5 CHEAPSIDE, HANLEY 
STOKE-ON-TRENT 

Tel: 0782 274754 

B&B RADIO & TV LTD 

123 UXBRIDGE ROAD 
RICKSMANSWORTH 

HERTS 

Tel: 0923 720730 

SKELTONS 

(SOUND & VISION) LTD 

32 HIGH STREET 
LEOMINSTER 
HEREFORDSHIRE HR6 8LZ 

Tel: 0568 2638 


<L HITS R SHI MSI nnMUrTFRS 
















Whether you’re attacking 
mutant hordes or rescuing 
maidens in distress you'll find 
a joystick invaluable. 

For two player games, a pair 
is essential. There's a huge 
choice. 

Ourguidesetsoutthe impor- 
tant facts about MSX-compati- 
ble Joysticks and will help you 
make sense of the variety of 
models available. 

For each Joystick we've listed 
the number of fire buttons, 
whether it has a fast fire 
facility, the number of firing 
directions controls, the type of 
feet, ifany, the cord length, the 
supplier and of course the 
price. 



Model 

Numbet 

ofRre 

Buttons 

Firing 

Direc- 

tions 

Fast 

Fire 

Feet 

Lengri) 

of^rd 

Price 

SiWritar 

Atari CX-40 

1 

Sway 

No 

Rubber 

feet 

120cm 

£7.99 

Atari 

International 
(0753) 33344 

Atari CX-24 
Super- 
Controller 

2 

Sway 

No 

None 

lOOcmf 

£9.99 

Atari 

International 

Atari Trak-Ball 
CX-80 

n/a 

Infinite 

Yes 

Rubber 

feet 

lOOcrn 

£19.99 

Atari 

International 

Canon VJ200 

2 

Sway 

No 

Suction 

cups 

120cm 

£15.00 

Canon (UK) Ltd 
01-7733173 

Competition 
Pro 1000 

1 

Sway 

No 

Rubber 

feet 

150cm 

£S.95 

Kempston Micro 
Electronics 

Computer 

Command 

2 

Sway 

Yes 

Rubber 

feet 

150cm 

£27.95 

CGL 

Formula 1 

3 

Sway 

No 

Rubber 

feet 

150cm 

£11.95 

Kempston Micro 
Electronics 

Formula 2 


Sway 

m 

Rubber 

feet 

150cnt 

£16.95 

Kempston Micro 
Electronics 

Hypershot 

2 

n/a 

No 

Rubber 

feet 

110cm 

£15.99 

Konami Ltd 
01-4292446 

Joy Card 

2 

Sway 

No 

Hand 

held 

120cm 

£7.45 

Hudson Soft 
(UK) Ltd 
01-458 3310 

Joy Sensor 

Touch 

sensitive 

pad 

Infinite 

Yes 

Hand 

held 

ISOcm 

£19.95 

Consumer 

Electronics 

Junior Pro 

1 

Sway 

No 

Rubber 

feet 

150cm 

£5.99 

Kempston Micro 
Electronics 
(0234) 856633 

JVC HCJ615 

2 

Sway 

No 

Suction 

cups 

150cm 

£12.95 

JVC (UK) Ltd 
01-450 2621 

Kraft Switch 
Hitter 

2 

Sway 

Yes 

Rubber 

feet 

150cm 

£14.95 

Silica Shop 


LeStik 

1 

Infinite 

No 

Hand 

held 

150cm 

£19.95 

Silica Shop 

Lightning 

Deluxe 

1 

Sway 

No 

Suction 

cups 

120cm 

£7.50 

Lightning 
01-969 5255 

Microlink 
Beam Stick 

2 

Sway 

No 

Hand 

held 

n/a 

TBA 

Microlink 
(0730) 895296 

Mitsubishi 

ML50JY 

2 

Sway 

No 

Suction 

cups 

150cm 

£15.00 

Mitsubishi 
(UK) Ltd 

(0923) 770000 

Vulcan MSX 

2 

Sway 

No 

Suction 

cups 

150cm 

£11.95 

Vulcan 
Electronics 
01-203 6366 

Panasonic 

CF2201 

3 

Sway 

No 

Rubber 

feet 

150crrv 

£19.95 

Panasonic 
(UK) Ltd 
(75) 34522 

Pointmaster 

1 

Sway 

No 

Rubber 

feet 

150cm 

£14.65 

Silica Shop 

Pointmaster 

Pro 

1 

Sway 

Yes 

Suction 

cups 

50cm 

£14.95 

Silica Shop 

Quickshot 1 

2 

Sway 

No 

Suction 

cups 

120cm 

£11.95 

Spectravideo 

Ltd 

01-3300101 

Quickshot 2 

2 

Sway 

Yes 

Suction 

cups 

150cm 

£14.95 

Spectravideo 

Ltd 

Quickshot 5 

3 

Sway 

Yes 

• 

Suction 

cup 

150cm 

£14.95 

Spectravideo 

Lts 

Sanyo NJ002 

2 

Sway 

No 

Suction 

cups 

150cm 

£12.95 

Sanyo Marubeni 
(0923) 46363 

Scoreboard 

2 

Sway 

No 

Rubber 

feet 

lOOcm 

£28.95 

Kempston Micro 
Electronics 

Slik Stik 

1 

Sway 

No 

Plastic 

ridges 

150cm 

£8.95 

Consumer 
Electronics 
061-682 2339 

Sony JS-55 

3 

Sway 

Yes 

Hand 

held 

115cm 

£19.95 

Sony (UK) Ltd 
(81) 61688 

Sony JS-75 

3 

Sway 

Yes 

H 

Remote 

(x>ntrol 

£64.95 

Sony (UK) Ltd 

Starfighter 

1 

Sway 

No 

Plastic 

ridges 

150cm 

£10.95 

Consumer 

Electronics 

Sum lock 
Pro-Ace 
Competition 

2 

Sway 

No 

Rubber 

feet 

150cm 

£12.95 

Sumlock 
Electronics 
061-834 4233 

Super Champ 

2 

12 way 

No 

Suction 

cups 

300cm 

£12.95 

Dean Electronics 
(0344) 885661 

Tac-2 

2 

Sway 

No 

Plastic 

ridges 

180cm 

£15.95 

Consumer 

Electronics 

TG En joystick 

2 

Sway 

Yes 

Suction 

cups 

lOOcm 

£27.95 

Silica Shop 

TG Trak-Ball 

1 

Infinite 

Yes 

Rubber 

feet 

200cm 

£49.95 

Silica Shop 

The Arcade 

1 

Sway 

No 

Hand 

held 

150cm 

£15.45 

Silica Shop 

The Boss 

1 

Sway 

No 

Rubber 

feet 

1 lOOcm 

£17.95 

Consumer 
Games Ltd 
01-508 5600 

The Kraft 

1 

Sway 

No 

Hand 

held 

200cm 

£9.95 

Silica Shop 
01-309 1111 

Toshiba 

HX-J400 

2 

Infinite 

No 

Rubber 

feet 

150cm 

£12.95 

Toshiba (UK) Ltd 
(0276) 62222 

Tracker Ball RB2 

2 

Infinite 

Yes 

Rubber 

feet 

lOOcm 

£79.00 

Central Trading 
Exchange 
(0582) 64334 

Voltmace 
Delta 3SM 

3 

Infinite 

Yes 

Hand 

held 

130cm 

£9.95 

Voltmace Ltd 
(0462) 894410 

Wico 3 way 
Deluxe 
(3 handles) 

2 

Sway 

No 

Sticky 

feet 

150cm 

£22.95 

CGL 

Wico Red Ball 

2 

Sway 

Yes 

Rubber 

feet 

150cm 

£19.95 

CGL 

Wico Trak-Ball 

2 

Infinite 

No 

Rubber 

feet 

150cm 

£34.95 

CGL 







YOU WWT 




Sudbury Micro Systems 

for 


A A 





MITSUBISHI 

COMPUTERS 


ML-F48 IN STOCK NOW 

Plus excellent selection of MSX 
software, joysticks, books etc 

64 North Street, Sudbury 
Tel: (0787)311839 


BEST. . .WE'VE 



CHESHIRE 


UNBEATABLE 
PRICES! 


MITSUBISHI ML-F80 

QR with free 

software 6-pack 




■.w 


hi 


GOOD SELECTION OF SOFTWARE NOW AVAILABLE 
ALL MODELS ON DEMONSTRA TION 

MAILORDER OUR SPECIALITY 

ST ANN’S PARADE, WILMSLOW, CHESHIRE 

Telephone: 

(0625) 526213 


III I. 


COLLINGWOOD 

T.V. SERVICES 


for 



IN STOCK NOW 
ML-F80 AND ML-F48 

Also stockists of Sanyo & Goldstar MSX 
Computers, Lightpens, Joysticks, Data 
Recorders, Colour Monitors 

NORTHAMPTON’S LARGEST RANGE 

OF AASX SOFTWARE 

Buy from the experts with 

confidence 

17 COLLINGWOOD RD, NORTHAMPTON 

Tel: (0604) 714770 


QUESTAR 

ELECTRONICS 

STOCKISTS OF 
AASXML-F48 AND ML-F80 



For more information and a 
demonstration, call in now: 

1 29 Waltham Green Court 
Moore Park Road, Fulham SW6 

Telephone: 01-381 0108 







Colour monitors have been 
designed specifically to dis- 
playcomputergenerated char- 
actersandgraphicsclearlyand 
efficiently. Eye strain is also 
reduced. 

Resolution refers to the 
number of pixels (computer 
defined dots) on the monitor 
display surface. High and 
medium resolutions contain 
higher pixel densities then the 
standard so can show more 
detailed images. 

Cathode Ray Tubes (CRT) 
generate the monitor’s visual 



display and the size, usually 
measured in inches refers to 
the picture diagonal. 

Display depends on the 



monitor resolution. High and 
medium resolutions can dis- 
play 80 characters across 25 
lines. Standard displays 40 


characters across 25 lines. 

There are two main ways of 
sending a monitor signal. With 
RGB [red, green and blue] the 
three colours are sent as 
separate signals. Only the 
Sony and JVC will accept RGB 
monitors. PAL or Composite 
Video signals are sent with the 
three colours already synchro- 
nised. 

Some monitors have the 
facility to switch to a green 
monochrome screen which is 
useful forapplicationssuchas 
word processing. 


Model 

Resolution 

C.R.T. 

Display 

Input 

Green Scnen 
Option 

BulK In 
Speaker 

Brightness 

Contrast 

Horizontal 

Vertical 

Case Colour 

Supplier 

Price 

Commodore 1701 

Medium 

Win 

40x25 

PAL 

No 

Yes 

Yes 

No 

Cream 

Commodore (0536) 
205555 

£230 

Cub 1431 AP/MS 

Standard 

Win 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Beige 

Microvitec 
(0274) 390011 

£259 

Cub 1431 AP/DS 

Standard 

Win 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Beige 

Microvitec 

£259 

Cub 1451 AP/MS 

Medium 

14in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Beige 

Microvitec • 

£344 

Cub 1451 AP/DS 

Medium 

14in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Beige 

Microvitec 

£344 

Cub 2030/CS 

Standard 

20in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Beige 

Microvitec 

£443 

Ferguson MCOl 

Standard 

14in 

40x25 

RGB 

No 

Yes 

Yes 

Yes 

Dark Grey 

Ferguson 01-807 3060 

£230 

Fidelity CM14 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Grey 

Fidelity 01-965 8771 

£200 

Fidelity CTM1400 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Grey 

Fidelity 

£220 

Fidelity CTV20T 

Standard 

20in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Teak 

Fidelity 

£300 

Fidelity CTV22T 

Standard 

22in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Teak 

Fidelity 

£340 

Grundig P40125 

Medium 

35.6cm 

80x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Grundig 01-659 2468 

£220 

Grundig P40145 

Medium 

35.6cm 

80x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Grundig 

£260 

Grundig P55145 

Medium 

50.8cm 

80x25 

RGB 

No 

Yes 

Yes 

Yes 

Silver 

Grundig 

£360 

Grundig C2402 

Standard 

14in 

40x25 

RGB 

No 

Yes 

Yes 

No 

Silver 

Newark Video Centre 
(0636) 71475 

£287 

Grundig C3104 

Standard 

16in 

40x25 

RGB 

No 

Yes 

Yes 

No 

Silver 

Newark 

£300 

Grundig C3404 

Standard 

16in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Silver 

Newark 

£344 

Grundig C60100 

Standard 

20in 

40x25 

RGB 

No 

Yes 

Yes 

No 

Silver 

Newark 

£340 

Grundig C64100 

Standard 

20in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Silver 

Newark 

£378 

Grundig C70100 

Standard 

22in 

40x25 

RGB 

No 

Yes 

Yes 

No 

Silver 

Newark 

£378 

Grundig C74100 

Standard 

22in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Silver 

Newark 

£418 

Grundig C84100 

Standard 

26in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Silver 

Newark 

£546 

Hantarex CT900/3 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

White 

Hantarex 01-778 1414 

£297 

Hantarex CT900/D1 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

White 

Hantarex 

£297 

Hantarex CT900/D' 

Medium 

14in 

80x25 

RGB 

No 

Yes 

Yes 

Yes 

White 

Hantarex 

£435 

Hantarex CT900/D1 

Standard 

26in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

White 

Hantarex 

£483 

ITT RL 2315 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Grey 

TT Consumer Products 
(0268) 3040 

£223 

ITT RL 2310/M 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Grey 

ITT 

£259 

ITTCT 2600 

Medium 

22in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Teak 

in 

£344 

ITT CT 2700/M 

Medium 

26in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Teak 

in 

£414 

Kaga Vision Ex 

Standard 

12in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Cream 

Data Efficiency 
(0442) 60155 

£248 

Kaga Vision II 

Medium 

12in 

80x25 

RGB 

No 

No 

Yes 

Yes 

Cream 

Data Efficiency 

£328 

Kaga Vision III 

High 

12in 

. 80x25 

RGB 

No 

No 

Yes 

Yes 

Cream 

Data Efficiency 

£459 

Luxor HR14 

High 

14in 

80x25 

RGB 

No 

No 

Yes 

No 

Cream 

Emco Electronics 01-737 
0971 

£516 

Normende 1534 

Standard 

14in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Platinum, 
Black, Grey 

Nordmende (0296) 20501 

£229 

Nordmende 3510 

Standard 

lOin 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Platinum, 
Black, Grey 

Nordmende 

£299 

Nordmende 3534 

Standard 

14in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Red, Grey 

Nordmende 

£249 

Nordmende 3636 

Standard 

16in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Grey 

Nordmende 

£299 

Nordmende 3630 

Standard 

20in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Platinum, 
Black, Grey 

Nordmende 

£299 

Nordmende 3532 

Standard 

22in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Walnut, 
Platinum, 
Black, Grey 

Nordmende 

£359 

Nordmende 5102 

Standard 

22in 

40x25 

PAL 

No 

Yes 

Yes 

Yes 

Walnut Grey 

Nordmende 

£449 

Philips CT 2007 

Medium 

14in 

80x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Cream 

Philips 01-689 2166 

£263 

Phoenix FTC-1203 

High 

12in 

80x25 

RGB 

No 

No 

Yes 

Yes 

Cream 

Emco Electronics 

£459 

Portatel 

Standard 

20in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Portatel (76) 88972 

£322 

Portatel Luxor 

Standard 

16in 

40x25 

• RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Portatel 

£344 

Portatel 5634 

Standard 

22in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Portatel 

£357 

Portatel 

Standard 

26in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

No 

Silver 

Portatel 

£403 

Profeel KX 20PSI 

Medium 

20in 

40x25 

RGB/PAL 

No 

No 

Yes 

Yes 

Silver 

Sony (81)61688 

£500 

Sabre 

Medium 

14in 

80x25 

RGB 

No 

No 

Yes 

No 

White 

Cotron Electronics (0203) 
21247 

£523.25 

Sabre-LP 

Medium 

14in 

80x25 

RGB 

No 

No 

Yes 

No 

White 

Cotron Electronics 

£561.20 

Sanyo CD3125 

Standard 

14in 

40x25 

RGB 

No 

No 

Yes 

Yes 

Cream 

Sanyo (0923) 46363 

£228.85 

Sanyo CD3195 

Standard 

14in 

40x25 

RGB/PAL 

No 

Yes 

Yes 

Yes 

Silver 

Sanyo 

I £309.35 

Sanyo CD3117 

Medium 

14in 

80x25 

RGB 

No 

No 

Yes 

Yes 

Cream 

Sanyo 

£458.85 

Sanyo CRT50 

Medium 

14in 

80x25 

RGB 

No 

No 

Yes 

Yes 

Silver 

Sanyo 

£458.85 








Type: M — Dot matrix printer. 
The image is printed by the 
impact of pins from a pin 
matrix, the particular pins de- 
termining the shape of the 
character. Dot matrix printers 
are very fast. 

D — Daisywheel printer. 
These printers work rather like 
electronic typewriters, using a 
daisywheel of formed charac- 
ters. Quality is high, but 
speeds are slower and you are 
I imited to the characters on the 
daisywheel. 

T — Thermal printer. The 
print head is heated, thus 
transferring inkto paper, using 
a matrix of needles. These 
printers run very quietly. 

I — Inkjet printer. Squirts of 
ink are directed at the paper to 
form the characters. It is all 
relatively new and pricey. 
Matrix size: Applicable only to 
dot matrix a nd therma I printers 
— the number of pins used to 
form a character. Maximum 
figures are given, the more, the 
better the quality. 

Maximum speed: The number 
of characters per second (cps) 
that can be printed. 

Paper width: The maximum 
width of paper the printer will 
take in inches. 

Paper feed: T — T ractor feed . 
Continuous paper, perforated 
at the edges, i s used and width 
is adjustable. 

P — Pi nf eed . As tractor feed , 
but paper width is fixed. 

F — Friction feed . The sort of 
feed found on typewriters, for 
one sheet of paper at a time. 
Graphics: Block graphics. 

Prints using set characters 
provided by the printer. 

H — Hi-res graphics. The 
printer can print anything that 
appears on the screen, in text 
of graphics modes, 
interface : C — Centronics. The 
printer interface found on MSX 
computers. 

R — RS232C. An alternative 
printer interface that can be 
added to MSX computers. 
Other: D — the printer will print 
the lower portion of characters 
that extend below the line (g,J 
etc.) 

M — the printer has a slower 
printing speed to give near 
letter quality printing. 

B — the printer is battery 
powered. 

C — the pri nter pri nts i n more 
than one colour. 


Model 

Type 

Matrix 

Size 

Max 

Speed 

Paper 

Widths 

1 Paper 
Feed 

Graphics 

Interface 

Other 

Price 

Supplier 

ACT Winter 11 

M 

9x9 

lOOcps 

10 

T.F 

H 

C 

D 

£339 

ACT 

ACT Writer 12 

M 

9x7 

163cps 

— 

T.F 

H 

C 

D 

£799 

ACT 

ACT Writer 12S 

M 

9x7 

180cps 

15 

T.F 

H 

c 

D 

£799 

ACT 

ACT Writer 12FC 

D 

NA 

180cps 

15 

T.F 

H 

c 

D.C 

£914 

ACT 

Brother HR5 

M 

9x9 

30cps 

8 

F 

H 

C.R 

B.D 

£181 

Brother 

Brother EP44 

M 

24x18 

16cps 

8 

F 

— 

R 

K,B 

£261 

Brother 

Brother EP120 

M 

12x18 

120cps 

10 

T.F 

H 

C.R 

M.D 

£305 

Brother 

Brother HR15 

D 

— 

13cps 

13.5 

F 

— 

C.R 

D.C 

£512 

Brother • 

Brother HR25 

D 

NA 

25cps 

16.5 

T.F 

— 

C.R 

D.C 

£863 

Brother 

Brother HR35 

D 

NA 

35cps 

16.5 

T.F 

— 

C.R 

D.C 

£1,064^ 

Brother 

Canon PW1080A 

M 

11x9 

160cps 

10 

T.F 

H 

C 

D 

£401 

Canon 

Canon PW1156A 

M 

11x9 

160cps 

17 

T.F 

H 

C 

D 

£516 

Canon 

Canon PJ1080A 

1 

7x9 

37cps 

8.5 

F 

H 

C 

C 

£574 

Canon 

Centronics 
GLP 30101-6 

M 

9x9 

50cps 

8 

T.F 

H 

C 

D 

£230 

Centronics 

Centronics 
Horizon 80 

M 

11x9 

160cps 

12 

T.F 

H 

C 

D.M 

£541 

Centronics 

Centronics 
Horizon 156 

M 

11x9 

160cps 

16.5 

T.F 

H 

C 

D.M 

£759 

Centronics 

Centronics 
Prinstation Q40 

M 

7x8 

160cps 

10 

T 

M 

C.R 

D 

£1.208 

Centronics 

Citizen 560P 

M 

7x5 

65cps 

3V2 

F 

B 

C.R 

C 

£137 

Datac Ltd 

Citizen 510 

M 

5x7 

45cps 

3 

F 

B 

C.R 

— 

£205 

Datac 

C. Itoh 7500 

M 

9x9 

105cps 

11 

T.F 

B 

C 

— 

£403 

C. Itoh 

C. Itoh 8510S 

M 

9x9 

180cps 

11 

T.F 

H 

C.R 

D 

£518 

C. Itoh 

C. Itoh 8510SC 

M 

9x9 

180cps 

11 

T.F 

H 

C.R 

D.C 

£633 

C. Itoh 

C. Itoh 1550S 

M 

9x9 

180cps 

15 

T,F 

H 

C.R 

D 

£748 

C. Itoh 

C. Itoh 1550SC 

M 

9x9 

180cps 

15 

T.F 

H 

C.R 

D.C 

£863 

C. Itoh 

Colourjet 132 

1 

5x8 

40cps 

8 

F 

H 

C 

C.D 

£633 

Integrex 

Daisystep 2000 

D 

NA 

20cps 

13 

F 

— 

C 

— 

£334 

Micro P. 

Dyneer 12 

D 

NA 

12cps 

11.5 

F 

— 

C 

D 

£316 

X-Data 

Dyneer DW16 

D 

NA 

16cps 

16 

F 

— 

C.R 

D 

£378 

X-Data 

Dyneer DW20 

D 

NA 

20cps 

13 

1 

F 

— 

C.R 

D 

£615 

X-Data 

Epson P-40 

T 

7x9 

45cps 

4 

F 

H 

C 

D.B 

£100 

Epson 

Epson RX-80/T 

M 

9x9 

lOOcps 

i 10 

T 

H 

C 

D 

£286 

Epson 

Epson RX-80/FT 

M 

9x9 

lOOcps 

1 10 

T.F 

H 

C 

D 

£328 

Epson 

Epson FX-80 

M 

9x9 

160cps 

' 10 

T 

H 

c • 

D 

£503 

Epson 

Epson DXlOO 

D 

NA 

13cps 

1 11 

F 

— 

C.R 

— 

£546 

Epson 

Epson TX-80 

M 

9x9 

160cps 

10 

T 

H 

C 

D 

£644 

Epson 

Epson MX-lOO 

M 

9x9 

lOOcps 

16 

T 

H 

C 

D 

£546 

Epson 

Epson FX-lOO 

M 

9x9 

80cps 

16 

T 

H 

C 

D 

£654 

Epson 

Getex D14 

D 

NA 

13cps 

13.5 

F 

— 

C.R 


£288 

Geveke 

Getex SllCQ 

M 

9x7 

lOOcps 

— 

T.F 

H 

C.R 

D 

£516 

Geveke 

Getex S31 CQ 

M 

9x7 

lOOcps 

15.5 

T.F 

H 

C.R 

D 

£460 

Geveke 

Honeywell Lll-1 

M 

9x9 

80cps 

— 

T.F 

H 

C 

D 

£401 

Geveke 

Honeywell 

Sll-CQ 

M 

16x35 

lOOcps 

— 

T.F 

H 

R 

M.D 

£516 

Geveke 

Honeywell 

L31C0 

M 

11x9 

150cps 

12 

T 

B 

C 

D 

£776 

Geveke 

Janome 

CP1018 

M 

— 

180cps 

13 

T 

B 

C 

C.D 

£892 

Thame 

Systems 

Juki GlOO 

D 

— 

18cps 

15.5 

F 

— 

C 

— 

£459 

Micro P. 

Juki G300 

D 

— 

40cps 

15.5 

F 

— 

C 

— 

£919 

Micro P. 

Mannesman 
Tally 80 

M 

9x7 

80cps 

10 

T.F 

B 

C,R 

D 

£250 

Mannes- 
man Tally 

Mannesman 
Tally 160 

M 

9x7 

160cps 

10 

T.F 

B 

C.R 

D 

£631 

Mannes- 
man Tally 

Mitsui 2200 

M 

9x9 

180cps 

10 

F 

H 

C 

D 

£516 

Thame 

Mitsui 4200 

M 

9x9 

180cps 

15 

F 

H 

C 

D 

£643 

Thame 

MP165 

M 

17x17 

160cps 

— 

T.F 

H 

R 

M.D 

£309 

Micro P. 

NEC PC 8023 

D 

9x7 

120cps 

9 

T.P,F 

H.G 

C 

D 

£229 

NEC 

NEC Pinwriter P2 

M 

7x9 

180cps 

10 

T.F 

— 

C.R 

D.M 

£747 

NEC 

OKI Microline 82A 

M 

9x9 

120cps 

9.5 

P.F 

B 

C.R 

D.M 

£344 

X-Data 

OKI Microline 92 

M 

9x9 

160cps 

9.5 

P.F 

H 

C.R 

D.M 

£493 

X-Data 

OKI Microline 830 

M 

9x9 

120cps 

15.5 

T.F 

B 

C.R 

D 

£562 

X-Data 

OKI Microline 93 

M 

9x9 

160cps 

15.5 

T.F 

H 

C 

D.M 

£673 

X-Data 

OKI Microline 84 

M 

9x9 

200cps 

15.5 

T.F 

B 

C 

— 

£919 

X-Data 

Olivetti DM5060 

M 

9x7 

120cps 

— 

F 

H 

C 

D 

£459 

Olivetti 

Olivetti DM4100 

M 

9x7 

120cps 

— 

T.F 

H 

C 

D 

£666 

Olivetti 

Olympia Compact 

D 

NA 

14cps 

13.5 

T.F 

— 

C.R 

— 

£459 

Intelligent 

Olympia ESW 102 

D 

NA 

17cps 

17 

F 

— 

C.R 

— 

£650 

Intelligent 

Panther DX109 

M 

9x9 

96cps 

10 

T.F 

H 

C 

D 

£229 

Datac 






Model 

Type 

Matrix 

Size 

Max 

Speed 

Paper 

Widths 

Paper 

Fe^ 

Graphics 

Interface 

Other 

Price 

Supplier 

Panther II DX120 

M 

9x9 

120cps 

10 

T.F 

H 

C 

D.M 

£367 

Datac 

Paper Tiger 8010 

M 

36x18 

180cps 

9 

T.F 

H 

C.R 

D.M 

£539 

Data-prod 

Paper Tiger 8020 

M 

36x18 

180cps 

14 

T,F 

H 

C.R 

D.M 

£742 

Data-prod 

Qume Letter Pro 
20 

D 

NA 

20cps 1 

13 

F 

1 

— 

R.C 

— 

£604 

Qume 

Remstar 201 

D 

NA 

13.3cps 

13.5 

F 

— 

C.R 

K.D 

£454 

PMS 

Seikosha GP-50A 

M 

5x8 

40cps 

5 

F 

H 

C 

— 

£100 

DRG 

Seikosha 

GP-500A 

M 

5x7 

50cps I 

10 

T 

— 

C.R 

— 

£180 

DRG 

Seikosha lOOA 

M 

5x7 

50cps 

10 

T 

— 

C.R 

— 

£169 

DRG 

Seikosha 

GP-550A 

M 

9x8 

50cps 

10 

P.F 

H 

C 

M.D 

£230 

DRG 

Seikosha 

GP-250X 

M 

5x7 

50cps 

10 

P.F 

H 

C.R 

D 

£270 

DRG 

Seikosha 700A 

M 

5x8 

50cps 

10 

P.F 

H 

C.R 

C 

£350 

DRG 

Shinwa CPA80 

M 

13x9 

lOOcps 

10 

T.F 

B 

C 

D 

£229 

Micro P. 

Silver Reed 
EXP400 

D 

NA 

12cps 

12 

F 

• 

— 

C.R 

D 

£288 

Silver 

Reed 

Silver Reed 
EXP500 

D 

NA 

16cps 

13 

F 

— 

C.R 

D 

£615 

Silver 

Reed 

Silver Reed 
EXP550 

D 

NA 

19cps 

17 

F 

— 

C.R 

D 

£654 

Silver 

Reed 

Smith Corona 
Fastext 80 

M 

9x8 

80cps 

11 

T.F 

H 

C 

D 

£224 

Smith 

Corona 

Smith Corona TPl 

D 

NA 

Heps 

13 

F 

— 

R 

D 

£250 

Smith 

Corona 

Smith Corona 
DlOO 

M 

9x8 

120cps 

11 

T.F 

H 

C 

D 

£286 

Smith 

Corona 

Smith Corona 
LIOOO 

D 

NA 

12cps 

13 

F 

— 

C.R 

D 

£299 

Smith 

Corona 

Smith Corona 
D200 

M 

17 X 18 

160cps 

11 

T.F 

H 

C.R 

M.D 

£483 

Smith 

Corona 

Smith Corona 
EC1300 

D 

NA 

14cps 

14 

F 

— 

C.R 

D.K 

£569 

Smith 

Corona 

Smith Corona 
D300 

M 

17x18 

160cps 

15 

T.F 

H 

C.R 

M.D 

£633 

Smith 

Corona 

Sony PRN-C41 

Pens 

NA 

lOcps 

— 

F 

H 

C 

D.C.G 

£278 

Sony 

Star STX-80 

T 

9x10 

60cps 

10 

F 

B 

C 

D 

£171 

West 

Star Gemini 10 

M 

9x9 

120cps 

10 

F 

B.H 

C 

D 

£286 

West 

Star Gemini 15 

M 

9x9 

120cps 

15 

F 

B 

C 

D 

£413 

West 

Star Power type 

D 

NA 

18cps 

10 

F 

— 

C 

D 

£436 

West 

Star Delta 10 

M 

9x11 

160cps 

10 

T.F 

B 

C.R 

D 

£459 

West 

Star Delta 15 

M 

9x11 

160cps 

15 

T.F 

B 

C.R 

D 

£610 

West 

Star Radix 10 

M 

9x 11 

200cps 

10 

T.F 

B 

C.R 

M.D 

£620 

West 

Star Radix 15 

M 

9x11 

200cps 

15 

T.F 

B 

C.R 

M.D 

£735 

West 

Taxan KP-810 

M 

9x9 

140cps 

10 

T.F 

H 

C.R 

D 

£367 

Data E. 

Taxan KP-910 

M 

9x9 

140cps 

17 

T.F 

H 

C 

D 

£459 

Data E. 

Toptronic 15 

D 

NA 

13cps 

13.5 

F 

H 

C.R 

— 

£375 

PMS 

Toshiba HX-P570 

Pens 

NA 

-cps 

12 

F 

H 

. C 

C.D.G 

£250 

Toshiba 

Toshiba HX-P550 

M 

— 

105cps 

16 

F 

H 

C 

D.G 

£350 

Toshiba 

Toptronic 15 

D 

— 

13.3 

13.5 

F 

— 

C.R 

K.D 

£431 

PMS 

Triumph Adler 
TRD 7020 

D 

NA 

20cps 

14 

F 

— 

C.R 

D 

£431 

Triumph 

Adler 

Triumph Adler 
DRH 80/1 

M 

7x9 

80cps 

12 

T.F 

H 

C.R 

D 

£520 

Triumph 

Adler 

Triumph Adler 
DRH 136 

M 

7x9 

120cps 

— 

T.F 

H 

C.R 

D.M 

£621 

Triumph 

Adler 

Turbo 20 

D 

NA 

20cps 

15 

F 

— 

C 

— 

£344 

OEM 

VRX80 

M 

7x9 

lOOeps 

9.5 

T.F 

H 

C.R 

D 

£454 

Integrex 


K — the printer has a 
keyboard, so can be used as a 
typewriter. 

F — the printer can be used 
as a viewdata terminal. 

G — the printer can print 
MSX graphics. 


ADDRESS 


ACT — (021) 5012284 
Brother Office Equipment — 
061-330 6531 

Canon (UK) Ltd — 01-773 
3173 

Centronics — 01-581 1011 

C. Itoh Electronics Co. Ltd — 
01-946 4960 

Datac Ltd — 061-941 2361 

Data Efficiency — (0442) 
60155 

Dataproducts (Retail Division) 
Ltd — (0784) 38733 

DRG Business Machines — 
(0934) 419914 

Epson — 01-902 8892 

Euro Pacific Computers (Int) 
Ltd — (0245) 26590 

Geveke Electronics — 
(04867) 88676 

Integrex Ltd — (0283) 
215432 

Intelligent Interfaces — 
(0789) 296879 

Mannesman Tally Ltd — 
(0734) 788711 

Microntel — (0273) 205099 

Micro Peripherals — (0256) 
473232 

NEC — 01-267 7000 

Newbury Data — (0784) 
61500 

OEM Peripherals — 01-748 
8404 

Olivetti Peripheral Equipment 

— 01-785 6666 

PMS Developments — (0432) 
265768 

Qume (UK) Ltd — (0734) 
584646 

Silver Reed (UK) Ltd — (0923) 
45976 

Smith Corona Data Products 
-01-900 1222 

Sony (UK) Ltd — (81) 61688 

Thame Systems — (084) 421 
6698 

Toshiba (UK) Ltd— (0276) 
62222 

Triumph Adler — 01-253 
5608 

WBM Business Supplies Ltd 

— (04862) 66444 

West Coast Peripherals — 
(0734) 752273 

X-Data — (0753) 72331 







GAMES AND SIMULATORS 


Title 

Type 

Format 

Joystick 

Price 

Supplier 

3D Golf 

Arcade 

Cass 

No 

£7.95 

Toshiba 

737 Flight 
Simulator 

Simulator 

Cass 

Yes 

£9.59 

Microsoft 

Adventure Quest 

Adventure 

Cass 

No 

£9.95 

Level 9 

Alpha Blaster 

Arcade 

Cass 

Yes 

TBA 

Aackosoft 

Antarctic 

Adventure 

Arcade 

Cart 

Yes 

£17.85 

Konami 

Ant Attack 

Arcade 

Cass 

Yes 

£7.95 

Quicksilva 

Anty 

Arcade 

Cass 

Yes 

£6.95 

Monwood 

Armoured Assault 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo 

Athletic Land 

Arcade 

Cart 

Yes 

£17.85 

Konami 

Backgammon 

Traditional 

Cass 

Yes 

£8.95 

Electric 

Battle Cross 

Arcade 

Cart 

Yes 

£18.00 

Sony 

Battleship 

Clapton 

Arcade 

Cass 

Yes 

£7.95 

Toshiba 

Beam Rider 

Arcade 

Cass 

Yes 

£11.99 

Activision 

Binary Land 

Arcade 

Cass 

Yes 

£8.95 

Kuma 

Blagger 

Arcade 

Cass 

Yes 

£7.95 

Alligata 

BMX Racers 

Arcade 

Cass 

Yes 

£1.99 

Mastertronic 

Boardello 

Traditional 

Cass 

No 

£7.95 

Bubble Bus 

Bugaboo 
(The Flea) 

Arcade 

Cass 

Yes 

£7.95 

Quicksilva 

Breakout 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Bridge 

Traditional 

Cass 

No 

£9.95 

Alligata 

Buzz Off 

Arcade 

Cass 

Yes 

£8.95 

Electric 

Cannon Fighter 

Arcade 

Cass 

Yes 

£6.95 

Morwood 

Cave Adventure 

Adventure 

Cass 

No 

£5.95 

Knights 

Chuckie Egg 

Arcade 

Cass 

Yes 

£6.90 

A&F 

Circus Charlie 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Coco and the 
Castle 

Arcade 

Cass 

Yes 

£6.95 

Kuma 

Colossal 

Adventure 

Adventure 

Cass 

No. 

£9.95 

Level 9 

Comic Bakery 

Arcade 

Cart 

Yes 

£14.95 


Computer Billiards 

Traditional 

Cart 

Yes 

£15.00 

Sony 

Crazy Bullet 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Crazy Golf 

Arcade 

Cass 

Yes 

£7.95 

Mr Micro 

Crazy Train 

Arcade 

Cart 

Yes 

£18.00 

Sony 

Cribbage 

Traditional 

Cass 

No 

£5.95 

Kuma 

Cross Force 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo - 

Cubit 

Strategy 

Cass 

Yes 

£7.95 

Mr Micro 

Daredevil Denis 

Arcade 

Cass 

Yes 

£7.95 

Visions 

Decathlon 

Arcade 

Cass 

Yes 

£11.99 

Activision 

Disc Warrior 

Arcade 

Cass 

Yes 

£7.95 

Alligata 

Dog Fighter 

Arcade 

Cass 

No 

£6.95 

Kuma 

Dorodon 

Arcade 

Cart 

Yes 

£18.00 

Sony 

DrillerTanks 

Arcade 

Cass 

No 

£8.95 

Kuma 

Dungeon Adventure 

Adventure 

Cass 

No 

£9.95 

Level 9 

Emerald Isle 

Adventure 

Cass 

No 

£6.95 

Level 9 

Eric & The 
Floaters 

Arcade 

Cass 

Yes 

£5.95 

Kuma 

Exploding Atoms 

Strategy 

Cass 

No 

£5.95 

Knights 

Fire Rescue 

Arcade 

Cass 

No 

£7.95 

Kuma 

Flightpath 77 

Simulator 

Cass 

Yes 

£6.95 

Anirog 

Flipper Slipper 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo 

Frantic Freddy 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo 

Fred 

Arcade 

Cass 

Yes 

£7.95 

Quicksilva 

GlugGlug 

Arcade 

Cass 

Yes 

TBA 

CRL 

Golf 

Traditional 

Cart 

Yes 

£18.80 

Panasonic 

Grid Runner 

Arcade 

Cass 

Yes 

£5.00 

Llamasoft 

Gumshoe Logic 

Strategy 

Cass 

No 

£9.20 

Megacycal 

H.E.R.O. 

Arcade 

Cass 

Yes 

£11.99 

Activision 

Hero 

Arcade 

Cass 

Yes 

£3.95 

Microcom 

H iway Star 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Holdfast 

Strategy 

Cass 

No 

£5.95 

Kuma 

Hole In One 

Traditional 

Cart 

Yes 

£14.95 

Morwood 

Hot Shoe 

Arcade 

Cass 

Yes 

£5.95 

Longman 

Humphrey 

Arcade 

Cass 

Yes 

£7.95 

Mr Micro 

Hunchback 

Arcade 

Cass 

Yes 

£6.90 

Ocean 

Hustler 

Traditional 

Cass 

Yes 

£6.99 

Bubble Bus 

Hyper Sports 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Hyper Sports 2 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Hyper Viper 

Arcade 

Cass 

No 

£7.95 

Kuma 

I.G.I. 

Arcade 

Cass 

Yes 

£3.95 

Microcom 

Illegus 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Jet Bomber 

Arcade 

Cass 

Yes 

TBA 

Aackosoft 



* Title 

Type 

1 

Format 1 

' 

Joystick 

Price 

Supplier 

Jet Fighter 

Arcade 

Cass 

Yes 

TBA 

Aackosoft 

Jet Set Willy 

Arcade 

Cass 

Yes 

£7.95 

Software Proj 

Juno First 

Arcade 

Cart 

Yes 

£18.00 

Sony 

Lazy Jones 

Arcade 

Cass 

Yes 

£8.95 

Terminal 

Le Mans 

Arcade 

Cass 

No 

£9.95 

Electric 

Les Flics 

Arcade 

Cass 

Yes 

£7.95 

PSS 

Lords Of Time 

Adventure 

Cass 

No 

£9.95 

Level 9 

Knight Othello 

Strategy 

Cass 

No 

£5.95 

Knights 

Magic Carpet 

Arcade 

Cass 

Yes 

£1.99 

Mastertronic 

Manic Miner 

Arcade 

Cass 

Yes 

£7.95 

Software Proj 

Marine Battle 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Maxima 

Arcade 

Cass 

Yes 

£7.95 

PSS 

Midnight Building 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Midway 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Mind Control 

Arcade 

Cass 

Yes 

£1.99 

Mastertronic 

MrChing 

Arcade 

Cart 1 

Yes 

£14.95 

Morwood 

Mr Wong’s Laundry 

Arcade 

Cass 

Yes 

£6.95 

Artie 

MSX21 

Traditional 

Cart 

No 

£18.80 

Panasonic 

MSX Darts 

Traditional 

Cass 

Yes 

£4.95 

Orpheus 

Ninja 

Arcade 

Cass 

Yes 

£6.95 

Kuma 

Norseman 

Arcade 

Cass 

Yes 

£8.95 

Electric 

Nug-lt 

Arcade 

Cass 

Yes 

£3.95 

Microcom 

Oh Mummy! 

Arcade 

Cass 

Yes 

£5.95 

Longman 

Out Space 

Arcade 

Cass 

Yes 

£6.95 

Mirage 

Packie 

A rcade 

Cass 

Yes 

£4.95 

Microcom 

Pairs 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Panic Junction 

Arcade 

Cass 

Yes 

£6.95 

Morwood 

Panzer Attack 

Strategy 

Cass 

No 

£7.95 

Lothlorien 

Pinball 

Arcade 

Cass 

No 

£7.95 

Toshiba 

Pineapply 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Pitfall II 

Arcade 

Cass 

Yes 

£11.99 

Activision 

Polar Star 

Arcade 

Cass 

Yes 

£7.95 

Toshiba 

Punchy 

Arcade 

Cass 

Yes 

£7.95 

Mr Micro 

Pyramid Warp 

Arcade 

Cass 

Yes 

£7.95 

Toshiba 

Return To Eden 

Adventure 

Cass 

No 

£9.95 

Level 9 

River Raid 

Arcade 

Cass 

Yes 

£11.99 

Activision 

Rollerball 

Arcade 

Cart 

Yes 

£14.95 

Morwood 

S.A.S.A. 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Sector Alpha 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo 

Shark Hunter 

Arcade 

Cass 

Yes 

£9.95 

Electric 

Smash Out 

Arcade 

Cass 

Yes 

£5.95 

Knights 

Snooker 

Traditional 

Cass 

Yes 

£8.95 

Visions 

Snowball 

Adventure 

Cass 

No 

£9.95 

Level 9 

Sorcery 

Arcade 

Cass 

Yes 

£8.95 

Virgin 

' Space Shuttle 

Simulation 

Cass 

Yes 

£11.99 

Activision 

Space Walk 

Arcade 

Cass 

Yes 

£1.99 

Mastertronic 

Sparkle 

Arcade 

Cart 

Yes 

£18.00 

Sony 

Special Operations 

Adventure 

Cass 

No 

£6.95 

MC Lothlorien 

Spectron 

Arcade 

Cass 

Yes 

£6.95 

Spectravideo 

Spooks & 






Ladders 

Arcade 

Cass 

No 

£6.95 

Kuma 

Squish ’em 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Star Avenger 

Arcade 

Cass 

Yes 

£6.95 

Kuma 

Starship 






Simulator 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Step Up 

Arcade 

Cart 

Yes 

£14.95 

Morwood 

Stop The Express 

Arcade 

Cass 

Yes 

£6.95 

Kuma 

Super Billiards 

Traditional 

Cart 

Yes 

£14.95 

Morwood 

Superchess 

Traditional 

Cass 

No 

£6.95 

Kuma 

Super Cobra 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Supermaze 

Strategy 

Cass 

Yes 

£6.95 

. . 

Morwood 








Title 

Type 

Format 

Joystick 

Price 

Supplier 

Supermind 

Strategy 

Cass 

Yes 

£6.95 

Morwood 

Superpuzzle 

Strategy, 

Cass 

Yes 

£6.95 

Morwood 

Super Snake 

Arcade 

Cart 

Yes 

£14.95 

Morwood 

Swamp 

Arcade 

Cass 

Yes 

£3.95 

Microcom 

T awara 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Tele Bunnie 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Tennis 

Arcade 

Cart 

Yes 

£14.95 

Konami 

The Snowman 

Arcade 

Cass 

No 

£7.95 

Quicksilva 

The Wreck 

Arcade 

Cass 

Yes 

£9.95 

Electric 

Time Bandits 

Arcade 

Cass 

Yes 

£6.95 

PSS 

Time Pilot 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Track & Field 1 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Track & Field 2 

Arcade 

Cart 

Yes 

£14.95 

Konami 

Turboat 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Turmoil 

Arcade 

Cart 

Yes 

£18.80 

Panasonic 

Vicious Viper 

Arcade 

Cass 

Yes 

£5.95 

Knights 

Waffle 

Arcade 

Cass 

Yes 

£3.95 

Microcont 

Weedy 

Arcade 

Cass 

Yes 

£3.95 

Microcom 

Zakil Wood 

Adventure 

Cass 

No 

£7.95 

Mr Micro 

Zaxxon 

Arcade 

Cass 

Yes 

£11.95 

Electric 

Zenji 

Arcade 

Cass 

Yes 

£11.99 

Activision 



Title 

Type 

Format 

joystick 

Price 

Supplier 

3D Hypermath 

Maths 

Cass 

Yes 

£7.95 

Longman 

Adder Sums 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

BMX Number Jump' 

Maths 

Cass 

Yes 

£7.95 

Longman 

Calculation 1 

Maths 

3 Cass 

No 

£9.95 

Morwood 

Calculation 2 

Maths 

3 Cass 

No 

£9.95 

Morwood 

Challenge My 
Bluff 

General 

2 Cass 

No 

£9.95 

Soft Cat 

French Is Fun 

Language 

Cass 

No 

£7.95 

CDS 

Fun Sums 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

Fun With Words 

Reading 

Cass 

No 

£14.95 

Ampalsoft 

German Is Fun 

Language 

Cass 

No 

£7.95 

CDS 

Gods Of The Tomb 

General 

Cass 

No 

£9.20 

Megacycal 

Introducing Circle 

1 Maths 

Cass 

No 

£7.95 

Spectravideo 

Introducing Circle 

2 Maths 

Cass 

No 

£7.95 

Spectravideo 

Intro Percentages 

Maths 

Cass 

No 

£7.95 

Spectravideo 

Intro To BASIC 

BASIC 

Cass 

No 

£6.95 

Spectravideo 

Intro To Numbers 

Maths 

3 Cass 

No 

£9.95 

Morwood 

Italian Is Fun 

Language 

Cass 

No 

£7.95 

CDS 

junior Maths 

Maths 

Cass 

No 

£5.95 

Knights 

Kriss Kross Quiz 

General 

2 Cass 

No 

£9.95 

Soft Cat 

Let’s Go MSX 

BASIC 

2 Cass 

No 

£9.95 

Soft Cat 

Mastermind 

General 

Cass 

No 

£9.99 

Mirrorsoft 

Mastermind Quiz 

General 

Cass 

No 

£5.99 

Mirrorsoft 

Math Bug 

Maths 

Cass 

Yes 

£6.95 

Spectravideo 

Maths Invader 

Maths 

Cass 

Yes 

£6.95 

Stell Software 

Memory 

Training 

3 Cass 

No 

£9.95 

Morwood 

Monkey Academy 

Maths 

Cart 

Yes 

£17.85 

Konami 

Number Painter 

Maths 

Cass 

Yes 

£8.95 

ASK 

Quiz Safari 

General 

Cass 

No 

£9.20 

Megacycal 

MSX BASIC 
Tutorial 

BASIC 

Cass 

No 

£5.95 

Knights 

Reasoning 

Training 

3 Cass 

No 

£9.95 

Morwood 

Reflexes 

Training 

3 Cass 

No 

£9.95 

Morwood 

Revise Computers 

Computing 

Cass 

No 

£8.50 

Megacycal 



Title 

Type 

Format 

joystick 

Price 

Supplier 

Revise Physics 

Physics 

Cass 

No 

£8.50 

Megacycal 

Simple Addition 1 

Maths 

Cass 

No 

£7.95 

Spectravideo 

Simple Subtraction 

1 Maths 

Cass 

No 

£7.95 

Spectravideo 

Spanish Is Fun 

Language 

Cass 

No 

£7.95 

CDS 

Star Words 

Spelling 

Cass 

No 

£6.95 

Spectravideo 

Sum Measure 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

Sum Takeaway 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

Sum Times 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

Sum Weights 

Maths 

Cass 

No 

£14.95 

Ampalsoft 

Teach Electricity 

Physics 

Cass 

No 

£9.20 

Megacycal 

The Sphinx Quiz 

General 

Cass 

No 

£9.20 

Megacycal 

Typing Tutor 

Typing 

Cass 

No 

£5.95 

Knights 

Uni’s Learning 

Maths 

Cass 

No 

£6.95 

Spectravideo 

Word Wobbler 

Words 

Cass 

Yes 

£7.95 

Longman 



Title 

Type 

Format 

joystick 

Price 

Supplier 

Aackobase 

Database 

Cass 

No 

£40.00 

Aackosoft 

Aackotext 

Text 

Cass 

No 

£40.00 

Aackosoft 

Cards 

' Database 

Cart 

No 

£49.00 

Computer Mates 

Cash Accounts 

Financial 

Cart 

■ No 

£149.0 

Computer Mates 

Cash Book 

Financial 

Cass 

No 

£14.95 

Micro Aid 

Crediquote 

Retail 

Cart 

No 

£100.0 

Office junior 

Database 

Database 

Cass 

No 

£19.95 

Kuma 

Double Entry 
Financial 

Financial 

Cart 

No 

£99.00 

Computer Mates 

Calculator 

Financial 

Cass 

No 

£6.95 

Spectravideo 

Homewriter 

Knights 

Text 

Cart 

No 

£39.95 

Sony 

BudgetA/C 

Knights 

Financial 

Cass 

No 

£14.95 

Knights 

Mail List 

Addresses 

Cass 

No 

£14.95 

Knights 

Mail Shot 

Files 

Cart 

No 

£99.00 

Computer Mates 

Marginator 

Financial 

Cass 

No 

£10.00 

Office junior 

Memo-Calc 

Database 

Cass 

No 

£14.95 

Micro Aid 

MST-Calc 

Speadsheet 

Cass 

No 

£12.95 

MST 

Partsearch 

Stock 

Cass 

No 

£100.0 

Office junior 

Payroll 

Wages 

Cart 

No 

£99.00 

Computer Mates 

Payroll 

Spectra 

Wages 

Cass 

No 

£29.95 

Micro Aid 

Chequebook 

Financial 

Cass 

No 

£6.95 

Spectravideo 

Shoppastoppa 

Retail 

Cass 

No 

£100.0 

Office junior 

Spreadsheet 

Spreadsheet 

Cart 

No 

£49.00 

Computer Mates 

Stock Control 

Stock 

Cass 

No 

£34.95 

Kemp, 

T asword MSX 

Text 

Cass 

No 

£13.90 

Tasman 

Wdpro 

Text 

Cass 

No 

£29.95 

Kuma 

Word Processor 

Text 

Cart 

No 

£49.00 

Computer Mates 

VAT Cracker 

Financial 

Cass 

No 

£10.00 

Office junior 


UnUTIES 


Title 

Type 


Joystick 

Price 

Supplier 

Champ 

Assembler 

Cass 

No 

£12.95 

PSS 

Games Designer 

Programming 

Cass 

Yes 

£9.95 

Quicksilva 

Go-Sprite 

Graphics 

Cass 

Yes 

£9.95 

Mirrorsoft 

Hi soft Devpack 

Ass/Disass 

Cass 

No 

£19.95 

Hisoft 

Hisoft Pascal 

Pascal 

Cass 

No 

£29.95 

Hisoft 

Kuma Forth 

Forth 

Cass 

No 

£39.95 

Kuma 

Machine Code 
Speech 

Assembler 

Cass 

No 

£5.95 

Knights 

Synthesizer 
The Games 

Voice 

Cart 

No 

£69.50 

Kuma 

Creator 

Programming 

Cass 

Yes 

£12.95 

Mirrorsoft 

Tasprint MSX 

Printing 

Cass 

No 

£9.90 

T asman 

[Zen Assembler 

Assembler 

Cass 

No 

£19.95 

Kuma 


MISCEUANEOUS 


Title 

Type 

Format 

joystick 

Price 

Supplier 

Address Book 

Addresses 

Cass 

No 

£6.95 

Spectravideo 

Communications 

Viewdata 

Cass 

No 

£19.95 

Kuma 

Home Budget 

Financial 

Cass 

No 

£14.95 

Kuma 

MSX Demonstrator 

Demonstrator 

Cass 

No 

£5.95 

Knights 

Music Mentor 

Musical 

Cass 

Yes 

£6.95 

Spectravideo 

Musiwriter 

Musical 

Cart 

No 

£19.95 

Music Sales 

















Tiny Disk Drive MPlOO costs around £40 and uses 2.5ln disks 


and store pictures using the 
Graphpad pen. 

Touchmaster are hoping to 
launch a touch sensitive pad 
together with a graphics pack- 
age for £149 . 95 together with 
a n MSX i nterface f or£16 by the 
end of Spring. 

They have educational and 
games software planned, but 
will wait to see where the 
demand I ies before develop! ng 
them. 

LIGHTPEN 

A lightpen is essentially a pen 
with a light detector positioned 
at the tip. 

As yet Sanyo is the only MSX 
company to have produced a 
lightpen — the MLPOOl cost- 
ing£89.95. 

The pen is attached to a 
cartridge which plugs into the 
computers cartridge port. A 
graphics package utilising a 
15 colour palette is available 
with the pen. 


esizer, butattachestoany MSX 
via a MIDI interface. 

Yamaha’s keyboard, the 
DX7, otherwise known as a 
digital programmable algor- 
ithm synthesizer retails at 
£1,449. 

Features include six sine 
wave operators, six envelopes, 
16-polyphonic notes, 23 prog- 
rammable performance and 
145 voice parameters. Two 
plug-in cartridges contain 64 
preprogrammed voices each 
are available as accessories. 

The DX7 will attach to any 
synthesizer or MSX computer 
with a MIDI interface. 

MIDI, an acronym for Music- 
al Instrument Digital Interface, 
is the standard interface for 
transmitting data from one 
electronic music instrument to 
either another one or to a 
computer system. 

JVC are currently developing 
a MIDI for the MSX, but no 
details are available yet. 


COMNtUN'CATIONS 

Computer Mates have a plug- 
in communications cartridge 
combining both word proces- 
sing and database fad I ities for 
£149. 

It can be controlled using a 
joystick and users can access 
any electronic or viewdata ser- 
vice. 

Using a modem and an 
RS232C card, Kuma’s com- 
munications software costing 
£19.95 can be used to access 
electronic mail and viewdata 
services. 

80 COLUMN CARD 

The 40 column display gener- 
ated by some of the MSX’s can 
be increased to 80 columns 
with an 80 column card. One 
advantage of this is that the 
CP/M packages can be used. 

Spectra video’s 80 column 
video cartridge, the SVI-727 
costs £112.79. The accom- 
panying video cable slots into 
the cartridge and the monitor. 

INTERFACE BOARDS 

JVC’s RS232C i nterface board , 
thelF7610shouldbeavailable 
by April and will cost £89. 

ROM software with extended 
BASIC commands has been 
built into the board for com- 
munication purposes. A built- 
in terminal emulator can be 
accessed with BASIC com- 
mands . It acts as a pri nter port. 

Juma’s RS232C interface 
board costs £99.50. 

It provides independent 
transmit and receive channels 
including all standard hand 
shaking signals and will con- 
nect to printers. 

Kuma also has a parallel 
interface board for £59.50 
which plugs into the cartridge 
slot. Options provided are a 
3x8 bit port with full hand- 
shakes, a bit set and reset and 
a 1x8 bit bi-directional port. 

MSX-NET’s programmable 
RS232C interface fits into the 
cartridge slot and costs £50. It 
will connect to modems, prin- 
ters and robots. 

GRAPHICS TABLETS 

Also known as digitisers, these 
together with relevant soft- 
ware enables user to design 
graphics, play games or even 
program. 

The Graph Pad from British 
Micro comes with a graphics 
package and costs £125. The 
A4 pad can be used to design 


MUSICAL 

JVC’s keyboard, the KV600 
costs £629. 

Preprogrammed sounds in- 
clude 14 basic stereo rhythms, 
16 percussion instruments 
and hasa melody memoryof up 
to 300 notes. 

The keyboard covers four 
octaves and has built-in stereo 
speakers, although the board 
can be connected to ampli- 
fiers. It will also attach to a 
guitar strumboard (a stringless 
instrument) costing £40. 

The KV600 wi 1 1 operate inde- 
pendently as a music synth- 


SPEECH 

SYNTHESIZERS 

Strange robotic speech can be 
created with speech synthesiz- 
ersand mostusetheallophone 
system. 

Kuma’s package costs 
£69.50 and consists of cas- 
sette based software and a 
card which plugs into the 
cartridge slot. It uses 64 
allophones. 

Speakeasy from Aztec Soft- 
ware utilises 64 allophones 
and costs £29.95. It is a 
separate unit and connects to 
the MSX via the printer port. 


ADDRESSES 

Aztec Software: (0924) 

492826 

British Micro: (0923) 48222 
Cambridge Micro Computer 
Centre: (0223) 355404 
Computer Mates: (0265) 

810824 

Doug Packer: 01-941 2560 
JVC: 01-450 3282 
Kuma Computers: (07357) 
4335 


Microlink: (0730) 895296 
Micro Peripherals: (0256) 

473232 

MSX-Net: 01-788 3583 
Sanyo Marubeni: (0923) 

46363 

Sony: (81) 61688 
Spectravideo: 01-330 0101 
Touchmaster: (0656) 744770 
Yamaha-Kemble: (0908) 

71771 


STORAGE DEVICES 

Disk drives run and store files 
on floppy disks. 

Microlink are distributing 
the Quick disk drive for about 
£130. 

It holds 128K bytes of unfor- 
matted memory and uses dou- 
ble-sided double density 2.8 
inch disks. 

Sony’s disk drive, the HBD- 
50 has 500K bytes of unfor- 
matted memory and costs 
£349.95. 

It uses 3.5 inch floppy sing- 
le-sided double density disks. 

JVC are planning to produce 
a disk drive with 500K bytes of 
unformatted memory. It will 
use single-sided double densi- 
ty disks. A5. 5 inch disk version 
is also planned. 

The SVl-707, Spectra- 
vldeo’s disk drive provides 
500K bytes of unformatted 
memory and uses 5.25 inch 
double-sided double density 
disks. It retails at £345. 

Sony's battery-powered C/ 
MOS RAM 4K data cartridge 
costing£39.95 offers an extra 
4K of memory. Yamaha have a 
data cartridge too, at £65 for 
4K storage. 

TheTiny Disk Drive MPlOO is 
aval lable from the Cambridgo 
Micro Computor Contro and 

costs about £40. It uses 2.5 
inch disks. 

MEMORY 

EXPANSION 

ByaddingextraRAMtoanMSX, 
more programs can be com- 
piled. With a full 64K of RAM, 
some of the more sophisti- 
cated CP/M programs can be 
run. 

Spoctravidoo's 64K RAM 

cartridge, the SVl-747 pro- 
vides an additional 32K of 
memory for £100. 

PRINTER CABLES 

To connect an MSX to a parallel 
Centronics printer, you need a 
printer cable with a 15-pin 
amphenol (MSX pri nter socket) 
to 36-pin amphenol (standard 
Centronics printer connec- 
tion). Micro Peripherals are 
selling the 1.5 metre Canon 
MSX Parallel printer cable for 
£13.50. 

Aztec’s Software MSX printer 
cable costs £14.30. Doug 
Packei^s cable retails at £15, 
Spoctravidoo’s 1.5 metre 
cable costs £15.95 and Boots 
The Chemist are selling a 1 
metre cable for £9.95. 






Eric and the Floaters 


Binary Land 


Driller Tank 


Fire Rescue 


Hyper Viper 



Database ZEN Assembler WDPRO Kuma FORTH Home Budget 

An outstanding selection from Kumars rapidly expanding range of Entertainment 

and Application Software for the MSX Micro-computer. 


BOOKS # Starting with the MSX # The MSX Red Book # Starting Machine Code with the MSX 
# Behind the Screens of the MSX. 


ACCESSORIES # RS232C Interface 
# Speech Synthesiser # Paraiiei Interface. 


*NEW TITLES # Star Avenger # Superchess 
# Stop the Express # Ninja # Mean Streets 
0 Logo Turtle-graphics. 


Now available from larger branches of 



and selected branches of Co-op, Granada, 






Kuma Computers Ltd., Unit 12, Horseshoe Park, 
Horseshoe Road, Pangbourne, Berks RGB 7JW. 


Please send full catalogue on MSX products. 


Name .. 
Address 



Phone 

I own a MSX Computer. 



* Visitors wishing to call at our Pangbourne Manufacturing and 
Distribution Centre are advised to phone 07357-4335 first for an 
early appointment. Trade enquiries welcome. 















.MMpiriHiarirr^B^^ 


T/iiffSi 








"I'M fl TOSHIBA HXIO. 
rOE GOT ALL THE 
BEST BITS FROM EMERY 
OTHER HOME COMPUTER. 
AND- MORE . I HAME A 
64K- tlEMOR-Y , LIKE THE 
COMMODOte 64. A e*'>» 
CASSETTE INTERFACE, 
LIKE' the" BBC. TWO 
JOYSTICK PORTS, LIKE 
THE COMMODORE 64. 

A BUILT IN POWER 
SUPPLY, LIKE THE 
BBC . 16' USABLE 
COLOURS,* LIKE* THE » 
ACORN ELECTRON.. OMER 

70 fDLl stroke keys;; 

LIKE^THE BBC. A 
CARTRIDGE SLOT, LIKE 
THE COMMODORE 64. 

A PRINTER INTERFACE, 

LIKE THE ORIC ATMOS. 
SOUND OUTPUT THROUGH 
THE, T.M.~. LIKE THE 


CONNECTION, LIKE T' 
THE COMMODORE 64 . 
i i^F BUILT IN LIKE * 
THE BBC. AND: A 
SEPARATE 16K MI DEO 
MEMORY, UNLIKE MOST 
NON-MSX COMPUTERS. 
32 SPRITES, MORE 
TmN MOST NON-MSX 
COf^PUTERS,. AND I USI 
MICROSOFT>EXTENDED ’ 
BASIC, LIKE EMERY " 
OTHER MSX COMPUTER. 


WOW. WITH A “ 
SPEC I F I CAT I ON . L I ST« 
L i KE THAT . 

NO WONDER YOU' ME* 

GOT A 64K MEMORY . 



1 


w * 


You’d expect one of the best-selling 
home computers in Japan to have a 
specification list as big as its memory. 

But the Toshiba HXIO doesn’t just 
limit itself to that. 

It was developed along with other 
Japanese home computers to operate 


on one language :MSX.You can swap prog 
rams, games, cassettes, even peripherals 
like disk drives, printers, and Joysticks: 
they’re all compatible with every other 
MSX computer. 

All of which makes MSX the system 
of the future. 


So if you want a computer that won’t 
be obsolete in a few years, buy an MSX. 
If you want one of the best-selling MSX 
computers in Japan, buy aToshiba HXIO. 

TOSHIBA